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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 905323 times)

Meph

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Re: ☼Meph Tileset☼ V1.8 - 32x - 44.03 - Win/Mac/Linux - Updated 2nd January
« Reply #480 on: January 05, 2018, 10:11:52 am »

I will try with cats. How many it will take time - unknown, now unfortunately there are urgent matters IRL.

birds_new.png - is there a version without a background? How I understand that there are only to draw weapons and some clothes.
No worries, take your time. :)

About the birds: I don't have any of them without the background. I've been busy removing it by hand the last 2 days... ^^ But I meant re-doing them, making better birds. And like all old files, they lack the children and zombie versions. I'm really not satisfied with how they look atm.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Re: ☼Meph Tileset☼ V1.8 - 32x - 44.03 - Win/Mac/Linux - Updated 2nd January
« Reply #481 on: January 05, 2018, 10:18:19 am »

New birds? This is extremely difficult to paint, because I do not distinguish birds at all - not known how to make them different.
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Meph

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Re: ☼Meph Tileset☼ V1.8 - 32x - 44.03 - Win/Mac/Linux - Updated 2nd January
« Reply #482 on: January 05, 2018, 10:39:42 am »

I tried on one... Peregrine Falcon Man.



My old bird-men just look so crappy. ^^

Edit: Mh, it's actually fine if I make a individual sprite for each one, instead of recoloring and adding heads...  Adding different wings and feet to it, and colored trousers, and they already look much more diverse.

« Last Edit: January 05, 2018, 10:55:01 am by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Re: ☼Meph Tileset☼ V1.8 - 32x - 44.03 - Win/Mac/Linux - Updated 2nd January
« Reply #483 on: January 05, 2018, 10:58:33 am »


Most importantly thing - it is to correctly make a pattern.

From pants probably need to get rid of - either at all or replaced by a loincloth.
« Last Edit: January 05, 2018, 11:08:45 am by Vordak »
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Meph

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Re: ☼Meph Tileset☼ V1.8 - 32x - 44.03 - Win/Mac/Linux - Updated 2nd January
« Reply #484 on: January 05, 2018, 11:14:21 am »

Why would you want to delete the pants?

I found patterns useful, if the creatures end up with the same body. For example grizzly bear, black bear, polar bear, cave bear... not sure if that will be true for all bird types.

birds.png finished:


Pff... that makes 249 sprites for today so far.  :)
« Last Edit: January 05, 2018, 11:16:53 am by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Re: ☼Meph Tileset☼ V1.8 - 32x - 44.03 - Win/Mac/Linux - Updated 2nd January
« Reply #485 on: January 05, 2018, 11:22:58 am »


So they will be more different from the more civilized beings.
« Last Edit: January 05, 2018, 11:25:19 am by Vordak »
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Meph

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Re: ☼Meph Tileset☼ V1.8 - 32x - 44.03 - Win/Mac/Linux - Updated 2nd January
« Reply #486 on: January 05, 2018, 11:47:02 am »

Ah, that makes sense. And it looks better. :)

Edit: subterranean done. I outsourced the animal-men that are in tribes to their own file, because they will get more military sprites and the like. And the file has many vermin and single-caste creatures that can't have children... all in all fewer sprites than expected.

« Last Edit: January 05, 2018, 01:38:45 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

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Re: ☼Meph Tileset☼ V1.8 - 32x - 44.03 - Win/Mac/Linux - Updated 2nd January
« Reply #487 on: January 05, 2018, 03:44:36 pm »


Update!


A quality-of-life update. Mostly fixes and improvements of already existing tiles, as well as activity zones and notifications. The other big addition are zombies and children for about... 300 creatures or so, so about 600 new sprites. I also made over 1200 creature sprites with transparent background, and added professions like scholars, fighters or performers to some animal-men, Gorlaks and Plump Helmet people.

I also included Vordaks dwarf sprites. They are now the default dwarf graphic; the old ObsidianSoul/Meph dwarves are also included in an extra folder as an optional feature.

Spoiler: Ingame (click to show/hide)

Thank you Vordak! :)


Visiting adventurers:


Example of new children and zombie sprites:
Spoiler (click to show/hide)

Screenshots, here we go:

Spoiler: A storyteller (click to show/hide)

Spoiler: Track stops are fixed (click to show/hide)

Spoiler: Traffic designations (click to show/hide)


Credits:
 - Vordak for his dwarf sprites.
 - Denzi for a few creature sprites.
 - Obsidian Soul for a lot of the creature sprites.
 - Thanks to Jecowa, Mrok Girl and Kromtec for the good feedback and bug reports/solutions.

Changelog:
 - Vermin got their background back. (Creature transparency does not work on vermin)
 - Fixed corpse-tiles for military dwarves, military humans and military elves.
 - Fixed display of stockpiles on top of plants.
 - Carried boulders look like boulders again. (Eggs in nestboxes now look like boulders)
 - New Ash tiles. (3)
 - New broken ammo tiles. (2)
 - Pixies, Mosquitoes, Flies, Acorn Flies and Blood Gnats are no longer "swarms", but normal vermin. This gives them proper graphic sprites. (Sideeffect: Cats can kill them)
 - Children-playing-make-believe are now transparent.
 - New tile for Activity-Zones, aka pastures, hospital, etc.
 - Wagons of caravans look much, much better.
 - New smoke/miasma tiles.
 - New tile for construction designation (the blinking 'C' in vanilla DF)
 - Added about 600 new (or improved) sprites for creatures, especially child-version and undead-versions.
 - Gave about 1000 creature sprites transparent backgrounds.
 - Removed Gauges from Still, seemed too high-tech.
 - Added sprite for roc nests (in adv-mode)
 - Added sprites for musical notes, dancing and singing.
 - Added book-sprite for reading dwarves.
 - Fixed wrong sprites for banana and papaya fruits.
« Last Edit: January 05, 2018, 04:33:00 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Kromtec

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #488 on: January 05, 2018, 04:05:12 pm »

Thank you so much for all this hard work!
This looks awesome, sooo many cool fixes and improvements. I think I will start a new fortress with this version of the set. :)

Hylum

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #489 on: January 05, 2018, 04:40:13 pm »

Awesome Meph! Thank you for the update! Will be playing this when I get home, I will let you know if I find any bugs.
Also thank you to all others involved with helping Meph on this project, awesome work!
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jecowa

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #490 on: January 05, 2018, 05:39:40 pm »

I think the bright red clothes overpower the rest of the sprite. Maybe lower the saturation, brightness, and contrast a bit.
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Mrok Girl

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #491 on: January 05, 2018, 05:52:14 pm »

Thanks for the update! I ported my save from 1.8 and everything appears to work fine :) especially the zones! <3
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Newcastle 5 Chambers megaproject.

EvilWaffleThing

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #492 on: January 05, 2018, 06:12:47 pm »

Awesome work meph, it looks great!
How would I go about updating my masterwork DF to use this?
I haven't played in years so I've forgotten how to mod the game.
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Vordak

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #493 on: January 05, 2018, 06:27:22 pm »

- Removed Gauges from Still, seemed too high-tech.
It seems like everything in the old.
Also Ballista head(Up) from Meph_32x32and Meph_32x32-bg shifted by 1 pixel to the right from a symmetrical position.
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Meph

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #494 on: January 05, 2018, 06:27:48 pm »

Awesome work meph, it looks great!
How would I go about updating my masterwork DF to use this?
I haven't played in years so I've forgotten how to mod the game.
You can't. It would break everything. This is a tileset for vanilla DF.

Edit: Started a little test-fort here.
« Last Edit: January 05, 2018, 06:39:13 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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