The following was requested by Novaris
I would like you to know that I have been working on an index that could help reclaim a some of this tileset. I have also been in contact with many of the artists that were uncredited, and have gotten permission to use their tiles if their credits are easily accessible and present. Rebuilding this is by no means an easy task. One suggestion is to scale down, the other is to rebuild from the ground up.
What gets a bit iffy is whether edits of some sprites are allowed, usually edits are quite difficult to credit, especially when they are stitched together with parts from another tileset from another author by another author. It's often necessary to edit some borrowed assets, usually recoulors or strctural textures, to make them "fit" better with the rest. Example
Wooden walls by Hyptosis
Fungal walls made from Wooden walls by hyptosis edited with parts from ? and ? by ?? ?
There are way too many issues like the example above.
Some features may have to go, others replaced. And there are still a lot of tiles I cannot find, mainly from The-spriters-resource. I have no idea how to go about it, unless there are some of you who can recognise sprites from old games.
You should know that I did not act out of my own accord alone. A lot of people have confided in me with similar views with varying degrees of severity. While I believe the truth lies somewhere inbetween, there are a lot of points and issues that causes the kettle to blow over. I won't go over the reasons here, as it would ruin the point of this post.I have a few suggestions that will help benefit all parties to make sure that this will not happen in the future.
- It's my opinion that Community driven content containing 3rd party assets should not be under the flag of a single author. A simple rename to "DF Community Tileset" would solve a lot, and would even encourage contributors. This also fixes the OC issue, as it will be regarded as a collaboration.
- Try to keep single artists assets to separate sprite sheets, otherwise indexing sprites turns into bureaucracy.
- Easily accessible Credits containing artists name, name of asset, artists website and where the asset is found.
- Updates and promotions should contain links to source material.
- Edits are a can of worms. I have no idea how to go about it, and neither does the broader consensus. I would like to propose a temporary solution where edits are listed in separate edit credits.
There is a plurality of wonderful assets across RPG maker, minecraft communities and other similar gaming communities you sometimes can use freely if everything is attributed right. I can't stress enough how beneficial it is to keep a good register of assets once you get the hang of it. Not only does it do the artist justice, it is also easier to look up new assets one would like to use in the future. Keep in mind that certain artist permissions for RPG maker may be
problematic howeverI'd like to propose a core with Obsidian Soul, Dibujor and Vordak, extended with Denzi and Dokucraft.
Furthermore, I have heard back from a few authors that will make an exception if credited properly.
Note that this is probably by no means the entirety of artists, but only some of them I was able to identify.Full list of uncredited Authors (not limited to)
Hyptosis
- Wooden walls, fungal walls (edit), marble walls (edit)
WebsiteAnevis/Ceynez
- Armors and weapons
Old DeviantartNew DeviantartI'm sure you know Neorice by now
- Birds and food among others.
WebsiteClint Bellinger
- Gems
WebsiteRedshrike as mentioned earller
- Subterrainean creatures mostly
Ivan Voriol
- Hedges
And possibly others
Rpg Maker Artists (see caveat above)
Ayene-chan
- a lot of the paved tiles
Candy Coded Response
- Acts from a RPG maker VX ace license.
PandaMaru
- Sphinx
Celianna etc. -remove
And possibly others
Other games
Walls from Warcraft II
Clay walls from Prison Architect
And possibly others, castlevania??
If someone would like to take up the mantle and untangle this and salvage what can be, this should help get you started.
I would prefer minimal involvement from my own side, although I can provide some advice, pointers and a few tricks, but I intend to take a long break now until I can figure out what to make out of all of this.
I'll throw in a few parting words:
Meph, you are great at raw editing, modding and all that. I am ever thankful and grateful for all your help, advice and tricks you've taught me. But god I wish you could credit properly and consistently! You have lots of things to be proud of that are way more significant than being a tileset 'genius', you've been all over the world, and experienced more than most people would do in a lifetime. That being said, I'm still incredibly confounded to what to make out of all of this.