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Author Topic: Demonhood 2 -Number of giant minions lost: between 0 and 3-  (Read 143361 times)

Xantalos

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Re: Demonhood 2 -Ancient, forgotten beasts of old/-
« Reply #435 on: December 30, 2016, 12:04:29 am »

Well, we could just send em out spreading havoc, I wanna see some of that stuff at one point.
We will, but later. Remember, an average demon has a mental and physical strength of 50. Currently, powerwise, we qualify as a lesser demon ourselves, if a fairly strong one.
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Detoxicated

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Re: Demonhood 2 -Ancient, forgotten beasts of old/-
« Reply #436 on: December 30, 2016, 12:10:00 am »

Could we perhaps create tainted seeds to spread everywhere we go so forests of evil spawn everywhere?
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hachnslay

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Re: Demonhood 2 -Ancient, forgotten beasts of old/-
« Reply #437 on: December 30, 2016, 12:39:43 pm »

Nope, lesser demons are unreliable
Well, we could just send em out spreading havoc, I wanna see some of that stuff at one point.
We will, but later. Remember, an average demon has a mental and physical strength of 50. Currently, powerwise, we qualify as a lesser demon ourselves, if a fairly strong one.
So - we are unreliable ... let's fix that in a convenient way.
1: We are in a castle - let's look for the dungeons - see if there are some spirits of falsely imprisoned people there and use a bit of power to corrupt them into poltergeists. Have them haunt the surroundings - like the classical bleeding walls and moving items tricks. Have our priests spread dark incense and just tell the geists to find a new target. of course the priests will be handsomely paid...
2: There might be laws about people required to pay taxes to the church. Abolish them or work towards abolishing them.
3: Have your loyal servants be branded, so they have no way back and are left alone by the Brutewolves.Then have them retrieve the resources the brutewolves have gathered. The bones of people killed mercilessly and left for dead to a long and painful death make for a good throne material. use it as a focus to take the evil in.
4: do any of your servants have children? introduce the easily impressible children to the new way. Give all of them a minor "blessing" making them more susceptible to the temptations of evil and grow unnaturally strong if evil is done by them. Give them some lovely pets. Then after a month tell them to kill and eat them.
5: see if there are any prophecies around. We might need to change fate if any of them include some orphan slaying a demon lord. Just corrupt any orphan into an agent if there is one like that.
« Last Edit: December 30, 2016, 01:07:24 pm by hachnslay »
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NUKE9.13

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Re: Demonhood 2 -Ancient, forgotten beasts of old/-
« Reply #438 on: December 30, 2016, 07:25:24 pm »

Hmm.
Would really like more of a consensus before writing an updoot. If a few more people could weigh in in favour of one plan or another, that'd be grand.
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omada

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Re: Demonhood 2 -Ancient, forgotten beasts of old/-
« Reply #439 on: December 30, 2016, 07:34:20 pm »

Hmm. I'm torn between overtaxation and speaking out against the priests.
...
Ah, we have some converted priests still, and turning them against us might lead to a bit more attention than we need.

Overtax the peasantry, leading to starvation and dissent.

You shall work on corrupting the courtiers of the castle.

You decide it's a bad idea to burn down Nuulyd.


The courtiers may seem unimportant, but they control the gossip and rumours of the place. With them under our control not only will we prevent the Duke from becoming isolated, which isn't what I want for him personally, but we'll maintain a facade of normality while the court slides ever deeper into darkness.

+1

Forget about what i said before, i liked this :P
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Xantalos

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Re: Demonhood 2 -Ancient, forgotten beasts of old/-
« Reply #440 on: December 30, 2016, 07:52:31 pm »

Nope, lesser demons are unreliable
Well, we could just send em out spreading havoc, I wanna see some of that stuff at one point.
We will, but later. Remember, an average demon has a mental and physical strength of 50. Currently, powerwise, we qualify as a lesser demon ourselves, if a fairly strong one.
So - we are unreliable ... let's fix that in a convenient way.
1: We are in a castle - let's look for the dungeons - see if there are some spirits of falsely imprisoned people there and use a bit of power to corrupt them into poltergeists. Have them haunt the surroundings - like the classical bleeding walls and moving items tricks. Have our priests spread dark incense and just tell the geists to find a new target. of course the priests will be handsomely paid...
2: There might be laws about people required to pay taxes to the church. Abolish them or work towards abolishing them.
3: Have your loyal servants be branded, so they have no way back and are left alone by the Brutewolves.Then have them retrieve the resources the brutewolves have gathered. The bones of people killed mercilessly and left for dead to a long and painful death make for a good throne material. use it as a focus to take the evil in.
4: do any of your servants have children? introduce the easily impressible children to the new way. Give all of them a minor "blessing" making them more susceptible to the temptations of evil and grow unnaturally strong if evil is done by them. Give them some lovely pets. Then after a month tell them to kill and eat them.
5: see if there are any prophecies around. We might need to change fate if any of them include some orphan slaying a demon lord. Just corrupt any orphan into an agent if there is one like that.
Hmm. All of these (and several other proposals in-thread) seem like real good long or medium-term proposals, if not ones we're in position to immediately execute. Anyone able to set up a googledocs page accessible to anyone? We can set our ideas there if we like and then extract them later for use in Novglkgnvn's plans.
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S34N1C

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Re: Demonhood 2 -Ancient, forgotten beasts of old/-
« Reply #441 on: December 30, 2016, 08:08:12 pm »

Novglkgnvn's
Not sure if you misspelled the name on purpose or not, but I got a good chuckle out of it either way
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mcclay

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Re: Demonhood 2 -Ancient, forgotten beasts of old/-
« Reply #442 on: December 30, 2016, 08:10:01 pm »

Hmm. I'm torn between overtaxation and speaking out against the priests.
...
Ah, we have some converted priests still, and turning them against us might lead to a bit more attention than we need.

Overtax the peasantry, leading to starvation and dissent.

You shall work on corrupting the courtiers of the castle.

You decide it's a bad idea to burn down Nuulyd.


The courtiers may seem unimportant, but they control the gossip and rumours of the place. With them under our control not only will we prevent the Duke from becoming isolated, which isn't what I want for him personally, but we'll maintain a facade of normality while the court slides ever deeper into darkness.
+1
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killerhellhound

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Re: Demonhood 2 -Ancient, forgotten beasts of old/-
« Reply #443 on: December 30, 2016, 08:10:44 pm »

Hmm. I'm torn between overtaxation and speaking out against the priests.
...
Ah, we have some converted priests still, and turning them against us might lead to a bit more attention than we need.

Overtax the peasantry, leading to starvation and dissent.

You shall work on corrupting the courtiers of the castle.

You decide it's a bad idea to burn down Nuulyd.


The courtiers may seem unimportant, but they control the gossip and rumours of the place. With them under our control not only will we prevent the Duke from becoming isolated, which isn't what I want for him personally, but we'll maintain a facade of normality while the court slides ever deeper into darkness.
+1
another vote for this
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Xantalos

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Re: Demonhood 2 -Ancient, forgotten beasts of old/-
« Reply #444 on: December 30, 2016, 08:15:27 pm »

Novglkgnvn's
Not sure if you misspelled the name on purpose or not, but I got a good chuckle out of it either way
Accidentally at first, then deliberately 'cause I couldn't remember what it was.
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NUKE9.13

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Re: Demonhood 2 -Ancient, forgotten beasts of old/-
« Reply #445 on: December 31, 2016, 10:14:01 am »

Previous Update (Bad advice) | This Update (Taxes! How exciting.) | Next Update (A visitor in the corrupted court)

Hmm. I'm torn between overtaxation and speaking out against the priests.
...
Ah, we have some converted priests still, and turning them against us might lead to a bit more attention than we need.

Overtax the peasantry, leading to starvation and dissent.

You shall work on corrupting the courtiers of the castle.

You decide it's a bad idea to burn down Nuulyd.


The courtiers may seem unimportant, but they control the gossip and rumours of the place. With them under our control not only will we prevent the Duke from becoming isolated, which isn't what I want for him personally, but we'll maintain a facade of normality while the court slides ever deeper into darkness.


The villagers quail before the mercenaries accompanying the tax collector. The pompous official clears his throat, before reading from a scroll;
Quote from: scroll
The Honourable Duke decrees, that the taxes throughout the eastern province have been too low for many years.
To rectify this issue, and to make up for lost income, taxes this year shall be doubled.
Any peasant who does not pay his taxes shall have his property revoked, up to but not exceeding the value of the lost revenue.
Any attack or protest towards the bearer of these words shall be met with due punishment.
-signed, The Duke.

The peasants murmur. Some burst into tears. One or two shout a few words of defiance, but quickly fall silent as members of the 'bodyguard' advance threateningly towards the crowd. In due course they round up what coin they can spare, find it is not enough, and round up the coin they can not spare. When this too proves to be insufficient, they are forced to hand over anything of value. The mercenaries snatch family heirlooms from weeping villagers, drag pigs out of their pens, and suggest to those families with neither that a stint of military service on the part of their eldest son may suffice. Eventually, the 'tax men' leave, carrying sacks full of coin and loot, a small herd of pigs and a gaggle of young men in tow.
The despondent villagers consider, for the briefest moment, complaining to the Duke about their lot, but agree that it would be pointless, and return to their ruined lives with hopeless hearts.

This scene is repeated all across the province. Sometimes the villagers put up resistance, and are quickly crushed. Sometimes a village has had a good year, and are able to pay their taxes without suffering all too terribly. The village of Fellshore somehow manages to avoid the attention of the tax collectors entirely. But in general, the mood is despondent. A malaise hangs in the air, a certain aura of suffering that makes the lives of those within seem even worse. It is in some sense fortunate, then, that the low-grade evil is flowing away,  following the herds of pigs and sacks of coins to Brylib Castle, where it converges, suffusing the castle with a sinister atmosphere. It is in a far more accurate sense most unfortunate, for this energy is vacuumed up by the demon Nokluvgn, who for the first time in weeks experiences a true rush of energy.
In addition to empowering the demon, he directs the evil energy into the rat packs that infest the bowels of the castle. Infused with its corrupting influence, they grow larger and fiercer, and grow stubbly horns on their heads- soon three packs of Giant Rats emerge from the dungeons in a great wave, overwhelming the guards on duty, before leaving the castle and heading out into the land, to sow havoc on the crops in the fields, and breed until they are as a plague upon the countryside.

Meanwhile, the Duke addresses his court, telling them of the new taxes he has imposed, and of the feast he intends to hold with the proceeds. The courtiers murmur their assent, with only a handful of individuals raising concerns for the plight of the peasantry. The Duke laughs in a slightly concerning way, seemingly at nothing, and the court duly laughs with him.

...

You have gained strength over these past two weeks, as your efforts whispering in the dreams of the Duke, his advisers, and his court, have paid off. Though you are stretched thin trying to manage the corruption of all those different groups at once, without any of them noticing, you still managed to create a new host of minions to plague the countryside. But you begin to grow weary of this court intrigue. Perhaps it is time to move on. You decide to
-Stay here corrupting the court for a little while longer. You cannot risk them awakening from their corruption.
-Begin straight-up converting as many members of the court as possible, starting with [the Duke/the advisers/the courtiers/the mercenaries/other]
-Leave the court intrigue in the hands of Mischa, whilst you go out into the countryside to
   -Assault some random village, to gain energy from its destruction.
   -Begin corrupting and converting a new town or village.
   -Returning to Fellshore to manage affairs there personally.
-Do something else.

Speaking of Mischa, she grows ever more desperate to acquire study materials. She has already taken to leaving the castle at night to visit the local cemetery and practice dark rituals there, but practice can only get her so far. She would surely be eager to serve you if you provide her with some avenue to further knowledge, such as
-Making her a Wordbearer, giving her an innate understanding of Evil as it courses through her veins.
-Casting out with your mind for traces of Necromancy, in the hopes of finding either a living Necromancer to tutor her, or a tome left behind by one.
-Trying once again to explain to her how to manipulate Evil. You just, you know, do the thing, you know?
-Gods above, what a needy bitch. Just focus your corrupting influence on her and she will serve you regardless. I mean, you did promise not to do so, but not all demons keep their promises.



Not such a long update this time (even though it covers two weeks), but it does finally have you gaining some more power. So long as the Duke's court remains corrupt, you should gain a small amount of power each week from hoovering up the suffering in the province.


Name: Nokluvgn
Age: 5.5 months
Physical might: 35 (+10: province-wide suffering)
Mental might: 33 (+10: province-wide suffering)
Followers:114 (85 villagers, 4 Wordbearers, 14 rich people, 6 councilfolk, 3 knights (heavily armed), 1 ex-priest, 1 mercenary captain)
Slaves: 12 (4 priests, 1 high priest, 7 guards (armed))
Servants: 13 (4 Brutewolves, two Smokewraiths, one devil-horse, 3 spectres, 3 giant-rat-packs)

Cults:
  The New Way (Fellshore): Low organization. 76 members in Fellshore (74 cultists, 1 Wordbearer, 1 knight (heavily armed))
    Power level: 13
      Of which: 4 spent gathering resources, 5 spent expanding the labyrinth, 3 spent training.
    Resources: 20
    Other: Training is underway (15/30). Thanks to the tunnel network, the cult can act in relative secrecy with only a minimum of unspent power. The village appears totally normal at first glance.
  The New Way (Nuulyd): 36 members in Nuulyd. (11 cultists, 2 Wordbearers, 14 rich people, 6 councilfolk, 2 knights (heavily armed), 1 ex-priest)
    Slaves: 11 (4 priests, 7 guards (armed))
    Power level: 9 (should've been higher previously, forgot to include the slaves)
      Of which: 4 spent recruiting new members
    Resources: 1
    Other: Though not quite as successful, the New Way manages to recruit three more wealthy merchants (one of which is female), and two more members of the town council (ditto).

Champions:
  Mischa Alwiz: The Duke's 'loyal' companion, now corrupted by the allure of evil.
    Physical Might: 1
    Mental Might: 6
    Knowledge: Magic, basic Necromancy.
    Other: Her efforts in the cemetery were a total failure, a mishandling of the evil energy there resulting in a small explosion that woke people throughout the area. Her nightly visits have been suspended for now, to prevent suspicion from growing.

Fortresses:
  Fellshore: A small fishing village nestled between a small lake and a forest (with mountains not so far in the distance), now undermined with tunnels and chambers forming a twisted maze, lit with smoky torches, where the shadows form strange shapes in the corner of your eyes.
    Small tunnel network: increases secrecy of local cult. Being upgraded (40/50)
    Small (hidden) altar: A suitable place to sacrifice to you and praise your dark name.
« Last Edit: January 01, 2017, 04:09:56 pm by NUKE9.13 »
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Dustan Hache

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Re: Demonhood 2 -/Still slumber in that frigid deep-
« Reply #446 on: December 31, 2016, 10:31:57 am »

Lets leave Mischa in charge of maintaining the corruption in the kingdom, as we move through some of the suffering taxed villages and corrupt them to the same standard of Fellshore.

While we are at it, lets try to do two things: first, refine our ability to judge potential wordbearers. Unnecessary deaths waste our power and if we want to uplift Mischa in this way, we need to make sure she will survive it intact. We will also search for signs of any necromancers or their tomes, and try to send one or two back to her if we find some.

This works to our advantage because once the villages are corrupted themselves, the evil they produce will be sustainable without killing people off through overtaxation. It might also be in our best interests to learn some tricks that we can't do from the necromancers or their tomes, provided we find any.
« Last Edit: December 31, 2016, 10:35:17 am by Dustan Hache »
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Strongpoint

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Re: Demonhood 2 -/Still slumber in that frigid deep-
« Reply #447 on: December 31, 2016, 11:03:06 am »

Summon an imp to serve Mischa as a familiar and help her understanding necromancy. Also, give her the Wordbearer to serve as assistant\apprentice\bodyguard

This should help her to increase power without the risk of killing her and covering her in suspicious runes.

Persuade Duke to send mercenaries to riot dispersing or even start a small war then join the ranks of mercenaries as an ordinary soldier and start forming a new branch of cult among them.

Mercenaries are a great source of a qualified fighters. Additionally we can use them to burn few villages in Duke's name.
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ATHATH

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Re: Demonhood 2 -/Still slumber in that frigid deep-
« Reply #448 on: December 31, 2016, 11:33:20 am »

Continue corrupting the court; we've spent all of this time and effort, why throw it away?

Summon an imp to serve Mischa as a familiar and help her understanding necromancy. Also, give her the Wordbearer to serve as assistant\apprentice\bodyguard

This should help her to increase power without the risk of killing her and covering her in suspicious runes.
+1
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

killerhellhound

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Re: Demonhood 2 -/Still slumber in that frigid deep-
« Reply #449 on: December 31, 2016, 12:30:04 pm »

Lets continue corrupting the court as there are still people looking out for others as well as probably noticing everyone else faltering morals. If anyone realizes what we are up too they could undo all our hard work. Focus on the couriers as they are the people that have eyes and ears everywhere already and convert anyone who seems ready.

Also look for Necromancy and tomes of forbidden lore to give to our pet mage she will be very useful in time if we secure her loyalty now.
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