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Author Topic: Demonhood 2 -Number of giant minions lost: between 0 and 3-  (Read 143454 times)

Ardent Debater

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Re: Demonhood 2 -It means Western Temple-
« Reply #975 on: January 30, 2017, 02:29:56 pm »

A granary, eh? That's actually an excellent target for sabotage. If their primary food source is in the form of grain and flour accumulated in a single/few locations, then it should be quite easy to burn. It could even start a big fire that could threaten the surrounding area and distract much of the guards and the population. We could sneak in a quack team and have them (with the help of the ones we manage to corrupt) sabotage the granary and light a few fires around town. The chaos and suffering created are a nice added bonus. Even if we fail in taking the fort, the suffering caused by their hunger should at least help recoup some of our losses.

Meanwhile, while our commandos and newly converted traitors take care of the distraction, the zombies will have been covered in snow as much as possible (like some kind of zombie snowmen) and crawl as close to the fortifications as possible. They don't need to breathe, so they should be able to squeeze and crawl through the snow quite effectively. When they're close, we boost the snowfall to give us maximum cover and rapidly advance on their position.

At this point, we'll have to assess our options. If all went well and we haven't been detected, we could sneak in (perhaps use the imps to dig through the fortifications or demon-punch through the door) and make a dash straight for the center, hoping to reach an advantageous position before they can muster a defense. If we have been detected but they haven't mustered the defences to deal with us yet, then we smash the gate garrison and take over the houses closer to the wall, we corrupt and burn, the zombies and dogs kill and maim and the more capable people work on fortifying and creating a foothold, a place where we can defend from a counterattack and from archer fire while we prepare to corrupt and invade further in. If taking the wall seems impossible, then we can establish a blockade and some minor fortifications and capture everyone outside. Use the hostages to try to make them to open the gate (sometimes good is dumb), capture those trying to escape and use the fear of starving to death to force the weak willed to join us. Meanwhile the black imps can work on building underground entrances from a much closer distance and can also build so pit traps close to the entrance so if they do sally out there's a few surprises to give us the upper hand.

Of course, this all depends on most of the monks being normal monks that sit around preying and studying and not warrior/wizard/paladin monks. Dealing with that many defenders seems difficult. I'm starting to feel we might end up like Napoleon, pushing too deep into enemy territory without enough supplies or troops.

FAKEEDIT: Oh, wait 10ebbor10's plan seems much better. But I still think we should also do the Burn Stuff part of the above plan. We could try to poison the food with disease instead, but if those are the magical kind of monks, they might be able to bless it or something and undo the damage.

Even if we aren't sieging them, there's no reason to not burn their food supply if possible.

Quote from: Malkus Rom
Other: Cold and miserable. His concubines are similarly cold, both literally and figuratively.
As an aside, do we care enough about Malkus to fix this? We could make a magical heat blanket and put a bit of mental power into making his concubines more interested in him.

I don't think we care sufficiently, actually.

As long as he's not dying of pneumonia, it's fine.

Malkus Rom has been whining about the cold insufferably these last few weeks...

The next time Malkus Rom and his concubines sleep, Nokluvgn will give them extremely vivid nightmares of being burned alive. This should make the cold seem less bad in comparison, and give him a friendly reminder that we're in charge.
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NRDL

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Re: Demonhood 2 -It means Western Temple-
« Reply #976 on: January 30, 2017, 02:36:26 pm »

How can we boost digging speed of black imps?

Summon Shai Hulud

Anyway, the enemy army is stronger than ours, even if we do not include fortifications.

As such, I propose we draw them out. We need to split them up, and take away their advantages.

Here's my proposal :
Mkilzk and the brutewolves, should
-Assault travellers here, attempting to lure out the defenders. Kill the shepherds, take the flocks, generally act like a big nuissance.

Meanwhile, we summon a few rock trolls higher up the mountain. Their duty is to stay hidden until we prepare to attack, and then start throwing rocks at things.

At the same time, we convert our prospective cultists, and have them drop a rope down below. They will fish up the Things, which are a custom zombie that doesn't die, but rather continuously repairs itself with the bodies of those it slays. Not made for durability, but intended to keep the cost down.

Of course, all the while, the Dwarves continue digging their tunnel into the fortress.


The battleplan would go as follows :

1. We start murdering travellers
2. The city sends troops to investigate and kill the bandits
3. We crush their small detachment.
4. Our trolls reveal themselves, and start bombarding the town
5. The enemy is forced to send units climbing up the mountain to go after them, as they will be out of range of their ranged units (Thanks gravity). Since there's no path, this will take a while.
6. We unleash the things from the Sewers. Their goal is simple, keep the enemy forces bottled up on the wall. Defensive fortifications are build in layers. If we can keep them bottled up on the primary layer, while we take the second, they will have to assault their own defenses.
7. The Black Imps break through, and deploy additional zombie reinforcements.

You'll note this plan involves summoning 2 new types of creatures. That is needed, because our army is not made for this. It has fodder, it has scouting/raiding units, and a tiny amount of ranged units. We don't have siege units or assault infantry. You'll notice that I don't do the obvious, and summon flying units. This is because this is a Temple of the Wind Gods. Pretty sure that flying unit will find themselves rapidly smashed into the side of the mountain.

Trolls should be too heavy to blow over, while all the rest comes from underground.


On a side note : Does anybody now just what forces we have at our disposal. I know we have zombies, the wolves, midnight imps, a few black imps, but what else?

+1
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wilsonns

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Re: Demonhood 2 -It means Western Temple-
« Reply #977 on: January 30, 2017, 02:42:28 pm »

A granary, eh? That's actually an excellent target for sabotage. If their primary food source is in the form of grain and flour accumulated in a single/few locations, then it should be quite easy to burn. It could even start a big fire that could threaten the surrounding area and distract much of the guards and the population. We could sneak in a quack team and have them (with the help of the ones we manage to corrupt) sabotage the granary and light a few fires around town. The chaos and suffering created are a nice added bonus. Even if we fail in taking the fort, the suffering caused by their hunger should at least help recoup some of our losses.

Meanwhile, while our commandos and newly converted traitors take care of the distraction, the zombies will have been covered in snow as much as possible (like some kind of zombie snowmen) and crawl as close to the fortifications as possible. They don't need to breathe, so they should be able to squeeze and crawl through the snow quite effectively. When they're close, we boost the snowfall to give us maximum cover and rapidly advance on their position.

At this point, we'll have to assess our options. If all went well and we haven't been detected, we could sneak in (perhaps use the imps to dig through the fortifications or demon-punch through the door) and make a dash straight for the center, hoping to reach an advantageous position before they can muster a defense. If we have been detected but they haven't mustered the defences to deal with us yet, then we smash the gate garrison and take over the houses closer to the wall, we corrupt and burn, the zombies and dogs kill and maim and the more capable people work on fortifying and creating a foothold, a place where we can defend from a counterattack and from archer fire while we prepare to corrupt and invade further in. If taking the wall seems impossible, then we can establish a blockade and some minor fortifications and capture everyone outside. Use the hostages to try to make them to open the gate (sometimes good is dumb), capture those trying to escape and use the fear of starving to death to force the weak willed to join us. Meanwhile the black imps can work on building underground entrances from a much closer distance and can also build so pit traps close to the entrance so if they do sally out there's a few surprises to give us the upper hand.

Of course, this all depends on most of the monks being normal monks that sit around preying and studying and not warrior/wizard/paladin monks. Dealing with that many defenders seems difficult. I'm starting to feel we might end up like Napoleon, pushing too deep into enemy territory without enough supplies or troops.

FAKEEDIT: Oh, wait 10ebbor10's plan seems much better. But I still think we should also do the Burn Stuff part of the above plan. We could try to poison the food with disease instead, but if those are the magical kind of monks, they might be able to bless it or something and undo the damage.

Even if we aren't sieging them, there's no reason to not burn their food supply if possible.

Quote from: Malkus Rom
Other: Cold and miserable. His concubines are similarly cold, both literally and figuratively.
As an aside, do we care enough about Malkus to fix this? We could make a magical heat blanket and put a bit of mental power into making his concubines more interested in him.

I don't think we care sufficiently, actually.

As long as he's not dying of pneumonia, it's fine.

Malkus Rom has been whining about the cold insufferably these last few weeks...

The next time Malkus Rom and his concubines sleep, Nokluvgn will give them extremely vivid nightmares of being burned alive. This should make the cold seem less bad in comparison, and give him a friendly reminder that we're in charge.

+1 and turn his concubines into sucubbi
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Ardent Debater

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Re: Demonhood 2 -It means Western Temple-
« Reply #978 on: January 30, 2017, 02:52:02 pm »

A granary, eh? That's actually an excellent target for sabotage. If their primary food source is in the form of grain and flour accumulated in a single/few locations, then it should be quite easy to burn. It could even start a big fire that could threaten the surrounding area and distract much of the guards and the population. We could sneak in a quack team and have them (with the help of the ones we manage to corrupt) sabotage the granary and light a few fires around town. The chaos and suffering created are a nice added bonus. Even if we fail in taking the fort, the suffering caused by their hunger should at least help recoup some of our losses.

Meanwhile, while our commandos and newly converted traitors take care of the distraction, the zombies will have been covered in snow as much as possible (like some kind of zombie snowmen) and crawl as close to the fortifications as possible. They don't need to breathe, so they should be able to squeeze and crawl through the snow quite effectively. When they're close, we boost the snowfall to give us maximum cover and rapidly advance on their position.

At this point, we'll have to assess our options. If all went well and we haven't been detected, we could sneak in (perhaps use the imps to dig through the fortifications or demon-punch through the door) and make a dash straight for the center, hoping to reach an advantageous position before they can muster a defense. If we have been detected but they haven't mustered the defences to deal with us yet, then we smash the gate garrison and take over the houses closer to the wall, we corrupt and burn, the zombies and dogs kill and maim and the more capable people work on fortifying and creating a foothold, a place where we can defend from a counterattack and from archer fire while we prepare to corrupt and invade further in. If taking the wall seems impossible, then we can establish a blockade and some minor fortifications and capture everyone outside. Use the hostages to try to make them to open the gate (sometimes good is dumb), capture those trying to escape and use the fear of starving to death to force the weak willed to join us. Meanwhile the black imps can work on building underground entrances from a much closer distance and can also build so pit traps close to the entrance so if they do sally out there's a few surprises to give us the upper hand.

Of course, this all depends on most of the monks being normal monks that sit around preying and studying and not warrior/wizard/paladin monks. Dealing with that many defenders seems difficult. I'm starting to feel we might end up like Napoleon, pushing too deep into enemy territory without enough supplies or troops.

FAKEEDIT: Oh, wait 10ebbor10's plan seems much better. But I still think we should also do the Burn Stuff part of the above plan. We could try to poison the food with disease instead, but if those are the magical kind of monks, they might be able to bless it or something and undo the damage.

Even if we aren't sieging them, there's no reason to not burn their food supply if possible.

Quote from: Malkus Rom
Other: Cold and miserable. His concubines are similarly cold, both literally and figuratively.
As an aside, do we care enough about Malkus to fix this? We could make a magical heat blanket and put a bit of mental power into making his concubines more interested in him.

I don't think we care sufficiently, actually.

As long as he's not dying of pneumonia, it's fine.

Malkus Rom has been whining about the cold insufferably these last few weeks...

The next time Malkus Rom and his concubines sleep, Nokluvgn will give them extremely vivid nightmares of being burned alive. This should make the cold seem less bad in comparison, and give him a friendly reminder that we're in charge.

+1 and turn his concubines into sucubbi

We shouldn't waste Evil to turn his concubines into succubbi, as he seems happy enough with them now, and they aren't doing anything to generate Evil that would provide a return on our investment. Besides, we shouldn't reward Malkus with succubbi when we've already given him the sword and medallion.

Also, if we aren't mutating them into monsters, we shouldn't waste Evil blessing mortals that aren't our followers to begin with.
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Origami_Psycho

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Re: Demonhood 2 -It means Western Temple-
« Reply #979 on: January 30, 2017, 02:58:09 pm »

How can we boost digging speed of black imps?

Summon Shai Hulud

Anyway, the enemy army is stronger than ours, even if we do not include fortifications.

As such, I propose we draw them out. We need to split them up, and take away their advantages.

Here's my proposal :
Mkilzk and the brutewolves, should
-Assault travellers here, attempting to lure out the defenders. Kill the shepherds, take the flocks, generally act like a big nuissance.

Meanwhile, we summon a few rock trolls higher up the mountain. Their duty is to stay hidden until we prepare to attack, and then start throwing rocks at things.

At the same time, we convert our prospective cultists, and have them drop a rope down below. They will fish up the Things, which are a custom zombie that doesn't die, but rather continuously repairs itself with the bodies of those it slays. Not made for durability, but intended to keep the cost down.

Of course, all the while, the Dwarves continue digging their tunnel into the fortress.


The battleplan would go as follows :

1. We start murdering travellers
2. The city sends troops to investigate and kill the bandits
3. We crush their small detachment.
4. Our trolls reveal themselves, and start bombarding the town
5. The enemy is forced to send units climbing up the mountain to go after them, as they will be out of range of their ranged units (Thanks gravity). Since there's no path, this will take a while.
6. We unleash the things from the Sewers. Their goal is simple, keep the enemy forces bottled up on the wall. Defensive fortifications are build in layers. If we can keep them bottled up on the primary layer, while we take the second, they will have to assault their own defenses.
7. The Black Imps break through, and deploy additional zombie reinforcements.

You'll note this plan involves summoning 2 new types of creatures. That is needed, because our army is not made for this. It has fodder, it has scouting/raiding units, and a tiny amount of ranged units. We don't have siege units or assault infantry. You'll notice that I don't do the obvious, and summon flying units. This is because this is a Temple of the Wind Gods. Pretty sure that flying unit will find themselves rapidly smashed into the side of the mountain.

Trolls should be too heavy to blow over, while all the rest comes from underground.


On a side note : Does anybody now just what forces we have at our disposal. I know we have zombies, the wolves, midnight imps, a few black imps, but what else?
+1
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Strongpoint

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Re: Demonhood 2 -It means Western Temple-
« Reply #980 on: January 30, 2017, 02:59:33 pm »

No +1s to taking a form of a giant worm and participating in the attack ? :(
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Origami_Psycho

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Re: Demonhood 2 -It means Western Temple-
« Reply #981 on: January 30, 2017, 03:01:04 pm »

No +1s to taking a form of a giant worm and participating in the attack ? :(
Maybe when we venture out to a desert
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10ebbor10

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Re: Demonhood 2 -It means Western Temple-
« Reply #982 on: January 30, 2017, 03:02:22 pm »

Oh, I misread that. I thought you planned to summon a giant worm, rather than simply take the shape of one, which would be too expensive.

Taking the form of a giant worm could be nice, but it has the problem that it puts us underground, meaning we can't see the rest of the battle.
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Strongpoint

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Re: Demonhood 2 -It means Western Temple-
« Reply #983 on: January 30, 2017, 03:10:11 pm »

We have magical ways to oversee the battlefield and Malkus is here for a reason.

We have 70 physical power, we must participate in the battle.
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TankKit

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Re: Demonhood 2 -It means Western Temple-
« Reply #984 on: January 30, 2017, 03:13:23 pm »

-snip-
Quote from: Malkus Rom
Other: Cold and miserable. His concubines are similarly cold, both literally and figuratively.
As an aside, do we care enough about Malkus to fix this? We could make a magical heat blanket and put a bit of mental power into making his concubines more interested in him.

I don't think we care sufficiently, actually.

As long as he's not dying of pneumonia, it's fine.

Malkus Rom has been whining about the cold insufferably these last few weeks...

The next time Malkus Rom and his concubines sleep, Nokluvgn will give them extremely vivid nightmares of being burned alive. This should make the cold seem less bad in comparison, and give him a friendly reminder that we're in charge.

+1 and turn his concubines into sucubbi
+1 to all,
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10ebbor10

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Re: Demonhood 2 -It means Western Temple-
« Reply #985 on: January 30, 2017, 03:26:15 pm »

I see no reason to transform them into succubi.

We don't need to do Malkus a favor, we don't need to tempt him into something, but we do have a battle to win. Now is not the time for amusement.
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Strongpoint

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Re: Demonhood 2 -It means Western Temple-
« Reply #986 on: January 30, 2017, 03:42:53 pm »

Part of Nokluvgn's subconsciousness have a strange tendency toward spending his own essence on rewarding minions for nothing. It must be a result of injuries sustained in the battle with angel or something... It is a very undemonic behavior

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Puppyguard

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Re: Demonhood 2 -It means Western Temple-
« Reply #987 on: January 30, 2017, 04:01:20 pm »

-snipped to not take up thread space-
+1
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omada

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Re: Demonhood 2 -It means Western Temple-
« Reply #988 on: January 30, 2017, 04:47:34 pm »

-1 Succubi stuff

If we think he won't survive, let him beg to enter and say bullshit about some weird tribals attacking his group maybe he can join our cult and help the plan from inside.
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Urist Mc Dwarf

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Re: Demonhood 2 -It means Western Temple-
« Reply #989 on: January 30, 2017, 07:08:08 pm »

We can do the succubi after we take the place, if Malkus does a good enough job.
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