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After Wave 2 of the add-ons are done, would you like to see a Wave 3?

Aye!
- 6 (100%)
Nay!
- 0 (0%)

Total Members Voted: 6


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Author Topic: [44.12] Culture Shock (17.1) (A Windows 32-bit Mod)  (Read 50232 times)

Asin

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Re: Culture Shock (44.09)
« Reply #150 on: May 20, 2018, 01:31:50 am »

Update: Shards of an Ancient Time's update is gonna be soon. I've bumped up the amount of races from one to four...

Asin

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Re: Culture Shock (44.10) (A Windows 32-bit Mod)
« Reply #151 on: May 25, 2018, 09:59:16 pm »

Surprise Update!

We got more dragons now!

Asin

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Re: Culture Shock (44.10) (A Windows 32-bit Mod)
« Reply #152 on: July 03, 2018, 07:44:28 am »

Released the fourth race expansion pack, which kicks off Wave 2 of these expansions!

Asin

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Re: Culture Shock (44.10) (A Windows 32-bit Mod)
« Reply #153 on: September 25, 2018, 09:40:53 pm »

Released Savage Nations, the overall fifth race expansion, and second expansion of wave 2!

Also updated Distant Folk, People of the Wild, and Those of Ice and Sand with new races!

Asin

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Re: Culture Shock (44.12) (A Windows 32-bit Mod)
« Reply #154 on: September 30, 2018, 09:06:13 pm »

Updated to 44.12 and added in guns and a few new curses/secrets and beasts and stuff

Asin

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Re: Culture Shock (44.12) (A Windows 32-bit Mod)
« Reply #155 on: October 01, 2018, 10:45:02 pm »

15.1: Fixed up bullets so the game wouldn't possibly go nuts with two things both called bullets. The bullets for guns are now named firebullets. Also updated Distant Folk and gave the Hito, the Huang, and the Moriton their own guns.

Asin

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Re: Culture Shock (44.12) (A Windows 32-bit Mod)
« Reply #156 on: October 28, 2018, 07:55:54 pm »

16.0: Dark Elves are now playable in Fortress Mode. They're designed to be the "versatile" race, able to fit well in any aboveground towns or underground forts you may make.

Other features:

The Lizari, once custom Intelligent Wilderness Creatures, are now a civ of peaceful folk who worship stars and such.

A few new metals appear in igneous layers, such as Yotunium (eternally cold), Hokrum (Not mythril), Efril (crimson metal added for flavor, may be used in alloys later down the line), and Adamant (the true fool's adamantine, being blue sharp metal, similar to its' namesake.)

Three new secrets which turn folk into special kinds of Mages. We have Ice Mages (freezy webs and ice balls), Blood Drainers (makes people bleed with magic), Core Mages (stone and fire powers).

Asin

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Re: [44.12] Culture Shock (16.0) (A Windows 32-bit Mod)
« Reply #157 on: January 06, 2019, 11:28:17 pm »

New update:

17.0: The Mountainous Update!
*Adds in two new races for the mountains: The Gagorin race of humans, and the Telpidians (Mole Men)!
*Adds in a couple new vermin for the good lands: Sprite Dragons and Antoids
*Adds in two new servant races for the evil civs to potentially uncover: Ophidians and Formians

SQman

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Re: [44.12] Culture Shock (17.0) (A Windows 32-bit Mod)
« Reply #158 on: January 07, 2019, 11:37:01 am »

Keep up the good work. I haven't seen the latest two updates in motion, but I've looked under the hood and found some issues:

Raw hokrum may not appear at all as it is. It has [ENVIRONMENT_SPEC:IGNEOUS_ALL:VEIN:65] where it should have [ENVIRONMENT:IGNEOUS_ALL:VEIN:65].

Other than that, elfsteel production reaction calls for "hokram" instead of "hokrum".

the word "YORE" is replaced with "YOR" all language files. It doesn't seem to affect the gameplay, but it sure does make the errorlog long.
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Asin

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Re: [44.12] Culture Shock (17.0) (A Windows 32-bit Mod)
« Reply #159 on: January 07, 2019, 02:00:44 pm »

Keep up the good work. I haven't seen the latest two updates in motion, but I've looked under the hood and found some issues:

Raw hokrum may not appear at all as it is. It has [ENVIRONMENT_SPEC:IGNEOUS_ALL:VEIN:65] where it should have [ENVIRONMENT:IGNEOUS_ALL:VEIN:65].

Other than that, elfsteel production reaction calls for "hokram" instead of "hokrum".

the word "YORE" is replaced with "YOR" all language files. It doesn't seem to affect the gameplay, but it sure does make the errorlog long.

Ah, I'll take care of that. You'll probably see this in the next update, which will most likely come soon.
« Last Edit: January 07, 2019, 11:23:58 pm by Asin »
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Asin

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Re: [44.12] Culture Shock (17.1) (A Windows 32-bit Mod)
« Reply #160 on: January 08, 2019, 11:27:58 pm »

Made a minor update which fixes up the problems SQman told me about, all across the mod and the add-ons.

Also, Distant Folk got a few new beasts as a bit of a bonus.
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