Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 63 64 [65] 66 67 ... 173

Author Topic: Magical ASCII Mine-diving Adventure, Day 20 - At Rest  (Read 238020 times)

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #960 on: July 08, 2017, 10:37:47 am »

(I wonder how the class tree works there.  I'm thinking of Ogre Battle classes or something, but where you can merge your tracks: "administrative" with "religious."  Are there any game systems which do this in all seriousness?)
Logged

Starver

  • Bay Watcher
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #961 on: July 08, 2017, 10:47:33 am »

I'll let my actions be guided as to how willing my 'student' is to be guided, naturally. Just didn't want to presume that my whispering "...be one with your elbow... feel your spleen gurgling...  life is like a box of chocolates... hey, dude, where's my car..?" softly into the nearest ear would necessary be welcome advice...

PPE: Looks like it is welcome advice...

(If I detect annoyance/reluctance, or just realise that everyone else is getting restive, consider trying another Splitter. In fact, if Overseer would like to try it, as part of the 'studies'...? Still gives us plenty of time in hand, so we could fit in a number of hours of breathing exercises, or something, before it even comes to that stage. I'll have spent longer and more boring times doing this stuff, in my previous life, so I can probably keep one half of my mind empty while the other keeps observing the environment for important cues...  PPE: including the apparent ambition of the padawan...  Fair's fair, though, I'll roll with it! )
Logged

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #962 on: July 08, 2017, 09:45:06 pm »

My internet continues to be crazy.  I have something like an update, but I realized that I should take a closer look in order to give matters of this gravity the treatment they deserve.

Also, I can't edit everybody's character sheet if I can't predict whether my internet will send the darn edits.

Back, hopefully, tomorrow.
Logged

Starver

  • Bay Watcher
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #963 on: July 09, 2017, 02:05:21 am »

(I know the feeling. Keep Calm And Carry On, is all I can suggest...)
Logged

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 9 - A Moment of Peace
« Reply #964 on: July 09, 2017, 11:01:33 am »

Previous -- Next

Okay, GM time.  To repeat the temporal system for the new players: here I measure everything in "thirds of a day."  Each day has morning, afternoon, and evening, and then when you go beyond evening you camp all night to resume the next morning.

You started mining in the evening on one day.  We now take events through to evening the next day.  I wonder if there are any wandering monsters in there . . .

The groups of exiles clearly have their own priorities, but now that the threat of pincer-related doom has lessened, you all have things you can be doing.  Alyssa Alpine and Ragnarok set to mining the shiny opal found near the far tunnel; John and Durenadal mine the workstone.  Which you still haven't explained to the newcomers in any way.

Dustan proceeds to treating the nastiest, most gaping injuries by sticking them with needle and thread.  Some people require encouragement.

Overseer seeks inner meaning within a splitter wand.  Dwain . . . helps.


Spoiler: Camping overnight (click to show/hide)

It's a pretty full 24-hour period.  In the middle of it, you even remember to stop for food, water, and rest.  Dustan sets a fire of glowstone.  Since Dwain is lacking a blanket after that earlier trade, Durenadal hands him one that he found lying in a wheelbarrow for some reason.  And you all enjoy scraping the meat off the carcasses of freakish bug bat bird things!  Mm, mm, there's salt!

Day 9, Evening




Starting in the north, Alyssa and Ragnarok tear down the wall between what looked like two individual digs into the opal-gleaming rocks.  You may be inexperienced, but when you get a good swing the shale comes out in big shingles.  You rip four good-sized chunks of shiny stuff out into the light of your lanterns.

In the east, John and Durenadal get five usable pieces of workstone (well, of its ore).  Which you still haven't explained to the newcomers in any way.

Dustan's work is a bit frustrating.  Customer complaints seem to match the number of attempts needed to close wounds in ways that they won't reopen.  That is, John, three; Durenadal, two; Alyssa, three; and Ragnarok, two.  Stabby.

. . . And then there's Overseer.  You insist; your mind has been touched by the powers of this new underground world!  In the magic of the splitter wands, there is a greater meaning that we can understand!  That we can harness!  You will reshape your life around its truths, if it takes you all day!

Dwain helpfully lends you one of his other splitter wands (just for this period) and gives advice as you go, too.  Mostly you meditate.

First, as the evening ends, you find your center in the cosmos.  It's almost as though you were being guided along.  Second, as morning comes to pass, you delve into the mysteries of the magic in the splitter wand.  You do not know for sure how to harness it, but you are adamant that with the proper tools you could try.  Third, as noon brings the sun high into the sky in the above-ground world now lost to you, you ask if it is your true place to guide others along the same path.  The answer . . . is a weak "yes."  "Yes"?  You can almost hear the quotation marks.

But these are adamant quotation marks.  You are filled with determination.


Congratulations Overseer (FallacyofUrist)!  You are the first player to achieve the nebulous prize of changing your character class!  I have updated your character sheet as follows:


We are so, so proud of you.
« Last Edit: July 13, 2017, 08:58:51 pm by Sir Knight »
Logged

Starver

  • Bay Watcher
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 9 - A Moment of Peace
« Reply #965 on: July 09, 2017, 11:39:58 am »

(Oh the irony, that my own trajectory could so easily be from the clerical towards the mineral.)

(No stated actions yet. I tend to get surprised by others' tangential actions, so I want to properly react for once. Like follow you off-map, get invited to bug-hunt or be shown several new and artistically valid ways to skin a bat…)
Logged

Rautherdir

  • Bay Watcher
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 9 - A Moment of Peace
« Reply #966 on: July 09, 2017, 01:40:48 pm »

Pick up the two opal I mined and put them in my pack.

"So, should we keep mining or go exploring?"
Logged

PaPaj

  • Bay Watcher
  • Crazed escaped dwarf from Alcatraz
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 9 - A Moment of Peace
« Reply #967 on: July 09, 2017, 01:47:02 pm »

Mine some workstone and make it into a makeshift knife...or atleast try to
Logged
"Hey how are you doing? well im doing just fine,i lie i am dying inside" - [place data of this short song being made here] some girl with a guitar

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 9 - A Moment of Peace
« Reply #968 on: July 09, 2017, 01:55:42 pm »

Mine some workstone and make it into a makeshift knife...or atleast try to

He he . . . I love pointing this out: the team had two actual live blacksmiths by now!  You killed the last of them!

So if you want to craft a "stone knife," you can do so, but it won't be as good as proper smelted metal, and your existing iron pick would be a better weapon.

But!  At dinnertime, you very probably saw Dustan's workstone knife.  Therefore, you'd know that such things exist and they are very good, and you might ask him where he got it.  At the same time, there's another such knife sitting in his wheelbarrow that no one has claimed for some reason.
Logged

PaPaj

  • Bay Watcher
  • Crazed escaped dwarf from Alcatraz
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 9 - A Moment of Peace
« Reply #969 on: July 09, 2017, 02:09:02 pm »

I know that my pick is a better weapon but the knife is more useful as a utility also i dont want to end up as lootington
Logged
"Hey how are you doing? well im doing just fine,i lie i am dying inside" - [place data of this short song being made here] some girl with a guitar

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 9 - A Moment of Peace
« Reply #970 on: July 09, 2017, 02:43:51 pm »

He he . . . I love pointing this out: the team had two actual live blacksmiths by now!  You killed the last of them!
To be quite fair they were kleptomaniacs and idiots. Those two things combined do not make for long term survival.
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

ziizo

  • Bay Watcher
  • Tired and Lazy
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 9 - A Moment of Peace
« Reply #971 on: July 09, 2017, 03:23:23 pm »

"Do you know that you need to smelt these first? Without a smelter they could be considered normal rocks"

Show Ragnarok my workstone and prepare to move to the north tunnel
Logged
GG, Ziizo. May my spirit live on in your boobs.

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 9 - A Moment of Peace
« Reply #972 on: July 09, 2017, 04:54:44 pm »

(I seem to be online a lot today.  Speaks well for my internet connection status . . . )

"So, should we keep mining or go exploring?"
Show Ragnarok my workstone and prepare to move to the north tunnel

We have a vote for moving on.  Just like mining, this requires a consensus.  Team?

If you do leave, the timing is such that you'll go overnight again.  (Evening to morning.)  I presume you'll be eating your travel food since you've run out of fresh meat.

And if you camp overnight while traveling, Ragnarok (PaPaj), you'll have plenty of time to create a craft.  You'd just have to convince somebody like John to trade you.  I suppose you could try to craft a knife out of solid opal, since you just mined some.  Fragile but pretty . . . ?
Logged

PaPaj

  • Bay Watcher
  • Crazed escaped dwarf from Alcatraz
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 9 - A Moment of Peace
« Reply #973 on: July 09, 2017, 09:37:20 pm »

I wont make it out of opal,i will go to mine out a big or two chunks of workstone and take it with me
Logged
"Hey how are you doing? well im doing just fine,i lie i am dying inside" - [place data of this short song being made here] some girl with a guitar

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 9 - A Moment of Peace
« Reply #974 on: July 09, 2017, 10:52:14 pm »

Erm, that'll take another whole day of effort.  Mining "the slow way" takes a day, mining "the quick way" requires you to spend one of those splitter wand things you don't have (unless you ask somebody to give you one).  If there's a general vote to move on from this area, you won't have much time for anything.

(And I'll be back tomorrow.)
Logged
Pages: 1 ... 63 64 [65] 66 67 ... 173