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Author Topic: Magical ASCII Mine-diving Adventure, Day 20 - At Rest  (Read 237999 times)

Starver

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #990 on: July 14, 2017, 04:43:05 pm »

(Just to clarify some bad wording, I'm not interested in selling the "severely under-capacity wheelbarrow", just the single lump of workstone that is under-capacitating it. We have just slightly fewer wheelbarrows than potential wheelers (with the possibility of losing some of those!), and unless we really need the bargaining power I think we shouldn't deplete these (eventually!) useful and not easily replaceable items...  :P)
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #991 on: July 14, 2017, 04:57:23 pm »

Oh, I totally understood that.  No problem.

Now, I'm putting together an update assuming that you go for seeker skulls in preference.  (See the edit on my last post.)  It's . . . turning into a long post.  Are people okay with these walls of text?  I'm trying really hard to keep them interesting, but, well, today we're facing inventories and item lists, and those make for long posts.
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Starver

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #992 on: July 14, 2017, 06:14:45 pm »

Perfectly happy on all fronts!

Bring it on!!! ;)
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ziizo

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #993 on: July 14, 2017, 08:27:56 pm »

"Everyone hear me out I have a plan"

Sell everything in wheelbarrow 1 except Ether cola and the splitterwand. The resulting money will be divided between me, Dustan and Durendal because we won it.
Sell everything in wheelbarrow 2 the resulting money will be divided between everyone favoring the newbies.
If someone has a problem say it now.
Then we search for the saltwagons owners and divide the reward again.

No matter the result of the discussion about the wheelbarrow sell my workstone. Buy 4 splitterwands to finish paying the debt and if possible buy a packaged vitality.
And work as a hauler again these muscles must become stronger if I want to carry more stuff later.
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GG, Ziizo. May my spirit live on in your boobs.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #994 on: July 14, 2017, 09:48:17 pm »

Nice!  Okay, I'm gonna give you numbers for that, and people can decide to use loot as they want from there.  For the update, I will make your one specific exchange (workstone, splitter wands, and packaged vitality) happen if the numbers work, and leave the rest as hypothetical for everyone else.

The conundrum is Durenadal (HugeNerdAndProudOfIt).  My plan is to "retire" him around here.  I've said before that outsiders aren't allowed to stay in Rock Bottom, so he'll just vanish from your knowledge until and unless the player returns, at which point I can fill in plot around him.  I'll keep a record of his current loot, but I'd say not to give up your actually-getting-used-in-the-game loot for his sake.  Make sense?
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Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #995 on: July 14, 2017, 09:54:38 pm »

"I refuse to sell the items inside my wheelbarrow so stupidly like that! I will pick and choose what is to be sold from it, and the ether cola is one of the items on the chopping block!"
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #996 on: July 14, 2017, 09:58:37 pm »

( . . . Ah.  He he, well, I'll still post all the totals so you can see what you have.)
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #997 on: July 14, 2017, 10:42:07 pm »

Previous -- Next

Okay, the first time that players arrived in Rock Bottom, I did two updates in quick succession so you had all the information.  Today it's kinda the same: I know I haven't received a reply from Ragnarok (PaPaj), but I want to get something out so you know about events in-town.  You can still tell me plans or whatever after this and it'll all fit in, okay?  Ahem . . .

A majority of the exiles have a clear interest in finances, so the group in general heads towards the highest concentration of merchants.  Overseer, though more interested in finding spiritual individuals (or those who can be convinced down such a road), nonetheless needs to do that whole "finding" part, so tags along with the rest while keeping an eye out for anything and anyone.

Dwain and Alyssa Alpine quickly discover how humans in the caves measure value in kilograms of rough opal.  Other stones, such as the gray "workstone" Dwain, Dustan and John are trying to sell, are priced by their utility and in this case are twice as valuable by weight.  Carcasses such as those of the ant lemmings are treated as raw materials: these creatures don't have any good meat on them, but it so happens that their skulls are usable in crafts.

Speaking of which, Dwain quickly spies things called "seeker skulls" for sale made with ant lemming skulls which can be thrown with a sling, and here you learn the next lesson: you, the outsider, are intended to serve the needs of the town.  You bring them raw materials, and then you get the privilege of buying rare and special goods.  The merchant expects to be sold components to make more seeker skulls before you buy.  But . . . of course!  You personally flattened, what, ten of the things?  You hurry off to the wheelbarrows to collect your kills and check for good skulls.

John makes an exchange for some workstone, but without agreement on which items from the wheelbarrows to sell, you can only afford three splitter wands.  You notice, though, that there's a fourth just sitting there in the wheelbarrow!  Hmm . . .

Dustan tries to find a smith working the area who might take workstone (or its value) as payment for repairs on the workstone chain mail.  "Well," says the first smith you spy, "a new suit would run you 150 opal.  Halve that and halve it again; that's what I'd pay to scrap it for re-use."  The smith looks at the wheelbarrow.  "Tell you what; you want it repaired, I'll take these three workstone as payment, keep it simple.  Take a few days, though.  Can you live that long without your suit?  If you can afford it, you might buy a new one instead."


(Which is a good prompt to post the value of everyone's salable goods.)


In summary, if you sell everything you could call "loot" or just "surplus," you'd each have:

Dustan (Dustan Hache): 42 opal (I have not actually sold your workstone yet, per the above)
John (ziizo): 6 opal
Durenadal (HugeNerdAndProudOfIt): 70 opal
Overseer (FallacyofUrist): 0 opal
Alyssa Alpine (Rautherdir): 9 opal (I've already given you your sling)
Dwain (Starver): 5 opal (I've already given you your sling and special ammunition)
Ragnarok / Ragnarek (PaPaj): 37.5 opal
The first group's wheelbarrow: 179.5 opal
The second group's wheelbarrow: 177.5 opal
The third group's wheelbarrow: 0 opal
The first "SALT" wheelbarrow: 84 opal
The second "SALT" wheelbarrow: 72 opal

Sidenote: you'll see above that I refused to include the value of the workstone knife (gives you an extra "Succeed" when attacking, in addition to allowing you to butcher animals), because seriously one of you should have claimed that long ago.  And I didn't even bother listing the splitter wand that John might want.

Anyway, go back to the first posts and you will see the "known equipment" list for stuff to buy in town.  You can always buy items in Rock Bottom made of iron or the three most basic leathers: scaled turkey, standing jellyfish, and wall tiger.  These are in the "Armor and weapons" and "Items" spoilers.  Under "Special equipment," as re-stated above, if you want any workstone materials or other special stuff then you must sell them a special carcass like bug bat bird or a special mineral like glowstone relevant to the item.  (And you can't buy any surface items.)

In addition, there are expensive higher-quality items available on this visit:


But wait, we're not done here . . .

At this point, a few things happen kinda quickly.

While John checks inventory, some passersby notice the weird images you're carrying copied on parchment.  They ask what's up with that.

Dwain finds three ant lemmings with usable skulls out of the collection in Durenadal's wheelbarrow and hurries off to make a purchase.

Just as quickly, a widely-beaming man comes up to the wheelbarrows at a trot, accompanied by a few individuals.  He has a smile.  They have swords.  "What a delight!" he exclaims to those of you still standing with the goods.  "Word travels quickly in town.  The Salt family is wholly grateful for your service."  He leans one casual hand on the handle of a wheelbarrow--that is, one with the word SALT engraved on every surface.  "I'm sure you remember our generous offer that any explorer could sell our rock salt in compensation; just so long as we get our wheelbarrows back."

Meanwhile, on the other side, Dwain is making a deal.  You sell the ant lemming carcasses and immediately turn some heads.  "You exterminate those things?" a nearby crafter asks.  "Ah, can you and your friends help us across town?  Right now?  I mean, right now?"


Handle it as you want.  My intention was that Durenadal (HugeNerdAndProudOfIt), being away from the game, could stand guard with these wheelbarrows and make sure nothing goes wrong if you want to "head across town right now."

And I believe you have enough info to make some purchases, too.  (Possibly too much for a forum game?)

Doing local work is longer-term and we'll get to it after we handle the interruptions.
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Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #998 on: July 15, 2017, 12:18:58 am »

question: can we dual wield and does it have any impact on what we can use/our rolls? If I can and it doesn't have any major downsides, I'll take the second workstone knife.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Rautherdir

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #999 on: July 15, 2017, 07:53:23 am »

(Well, that sounds like the correct kind of local work for me.)

Go to the other side of town in order to help (I'm assuming) kill some ant lemmings.
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ziizo

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1000 on: July 15, 2017, 07:58:34 am »

"They are copies of carvings that I found out there. Could I know why are you interested? when I asked around for information about them last time none seemed interested" [color]
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GG, Ziizo. May my spirit live on in your boobs.

Starver

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1001 on: July 15, 2017, 08:39:51 am »

If I'm not alone (and so far there's one eager compatriot, at least) I suppose I'm at least going to look at the problem.  Could do with more of us.

(I don't know about the Salt stuff, unless I've caught that statement, but I note that I hurried off, already, and am probably ambivalent either way. Given the value of the barrows, I'd say no, but not at the risk of full-blown conflict. Especially if we're (as a group, or subgroup) getting the 'salary' for their rescue...  So do as you will.)
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1002 on: July 15, 2017, 10:52:46 am »

question: can we dual wield and does it have any impact on what we can use/our rolls? If I can and it doesn't have any major downsides, I'll take the second workstone knife.

Dual-wielding is a serious conundrum and I've had to conclude "no."  Keep the game to more classic RPG stuff, before the world decided "two weapons at once is cool!"

Spoiler: Reasoning (click to show/hide)

I don't know about the Salt stuff, unless I've caught that statement, but I note that I hurried off, already, and am probably ambivalent either way.

I was intending that the group is close enough together that everybody hears everything anyway.

"They are copies of carvings that I found out there. Could I know why are you interested? when I asked around for information about them last time none seemed interested"

If you get an answer, are you interested in either of the other events going on around you at the same time?
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ziizo

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1003 on: July 15, 2017, 02:17:12 pm »

If possible I will aid with the possible defense of the city. The salt can be sold any moment before leaving the city.
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GG, Ziizo. May my spirit live on in your boobs.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1004 on: July 15, 2017, 06:41:14 pm »

Cool.  Don't know if I'm going to be back on the computer tonight, so I'll return tomorrow.

And that means I'll be looking for a reply from Dustan (Dustan Hache), and actions from Overseer (FallacyofUrist) and Ragnarok (PaPaj).  Assuming that I didn't completely alienate everyone with walls of text.
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