MONSTER MANUAL
This updates as new creatures are encountered.
SCAB
Dying makes you crazy, and the Scabs are the final result of that. Once normal men and women, they have lost their minds and been reduced to barely human savages who know little beyond the constant drive to eat, kill, and survive. They adapt to the areas they frequent, their look and equipment reflecting the environment. Still sane denizens of Infinite Kowloon denote the Scabs with colors: White scabs stalk residential areas and dress in some sort of mockery of business attire, like ambulatory mannequins. They are the weakest of the scabs, surviving mostly on scavenged food and fighting in large numbers. Black Scabs come from industrial areas, harsh wastelands lacking in any food or clean water. They rove around in small hunting parties, searching out food and water before returning to their inhospitable homes. They are more cunning and heavily armed than most scabs, and their use of ambush tactics makes them even more dangerous. They wear fire retardant gear, coveralls, hazmat suits and other such clothing to protect themselves.
White Scab: D6 Hp, 10 in Stats, 10 in equipped weapon stat.
Black Scab: D6+4 HP, 12 in stats, 14 on equipped weapon stat.
SYNTH ELEMENTAL
One of the urban elementals, born out of some strange combination of magic and appliances. Appears to be a floating ball of speakers and metal spikes, wreathed in red electricity and pumping out a constant feed of heavy synth music. Docile may be the wrong word for them, but they are generally content to ignore players and enemies unless they are attacked. When attacked they will manifest their bodies using the electricity covering their metallic cores and tear their attackers to bits using electrical claws and concentrated blasts of music. It is not advisable to attack them with metal melee weapons.
20 HP, 15 Armor, Rolls against 14.
SMOKER
They're thinner than they should be, and taller too, something like a 5 foot human who was stretched out to 7 feet, their proportions awkwardly elongated. Instead of flesh, they have a swirling miasma of gray smoke in the rough form of a body, with a tar black human skeleton inside it. The smokeflesh follows the skeleton, though is delayed a half second behind it, so that the skeletal limb will move and then the flesh will catch up a moment later like an after image. Inside the body, taking up the entire inner space, from the hollow of the pelvic bones straight up through the rib cage and growing up and out of the mouth a bit, are a pair of ashy gray and smoldering lungs. They fill and empty slowly, with a sound like dry leaves being trod underfoot. Smoke billows out with each crackling breath.
2D6 health, 5 smoke armor (applies only to ranged attacks), Stats and equipped weapon and smoke spell skill at 10+d4. One Random SMOKE spell. Random weapon, ranged preference.
WAITLIST
Shadowclaw
Tomasque
Enemy post
NJW
ATHATH
Toaster
Rautherdir
Azywing
Wobblegong