You attempt to take the city by force. Small siege engines are prepared; few catapults, a pair of battering rams and even several dozens of scaling ladders.
4*
Your soldiers manage to scale the walls and capture one of the gates in first few hours! But the city remains strong, and the garrison tries twice harder to push your men out.
6*
But once your men have an entry point into the city, they don't give it up; hours go as more and more Tven soldiers enter the city. The central keep is besieged and by the morning it's wooden structures are burning!
3*
The fall of Tech is paid in heavy losses; almost a thousand of your soldiers die before the keep is captured and the last of the garrison killed or imprisoned. The victorious soldiers rampage across the city, taking lots of loot and women for themselves.
969 AD, Late Summer
It's been almost two weeks, and the city served well as a hub from which your raiders harassed the dwarven caravans and even managed to shatter a group of three hundred men from Tagar who seemingly tried to reach the Eist heartlands on foot. Silly oafs!
On twelfth day after the capture of Tech, a messenger arrives from Prince Atredh, bearing grave news: King Tinwulf II, "The Trollslayer", has been killed during the Eistians' daring attempt to break the siege of their capital (they failed).
The eldest of Tinwulf's sons, Prince Eón, is now King of Dahnia and your senior. Long live King Eón!
You do not receive new orders from King Eón, however, so you convene with your officers and decide to...
A) Leave part of the Army to garrison Tech and march southwards in hopes of capturing few more settlements.
B) Continue disrupting logistics of the southern Eistians with your raiders and armed patrols.
C) Leave part of the Army to garrison Tech and march northwards to help King Eón besiege Eisf, the capital of Eist Kingdom.