Design: SO1-AM "Equalizer"
Simply put, the SO1-AM is more so of a revision of both the anti-magic bomb and the standard HCx shell. It can be used with any current cannon, from the HC1 to the HC2-E (if someone feels like losing that day). Mathemagicians have reviewed the poorly thought-out plans for the archaic anti-magic bomb; a fossil of a more primitive non-cannon way of fighting.
However, before the paperwork was to be burned as is standard for mediocre designs, the lead Mathemagician in the room came up with an idea: To adapt the anti-magic bomb to standard shell regulations and make it useful. The mathemagicians got to work!
After a few days, a preliminary design was laid out:
The center of the shell is hollowed out and filled with a crystal very similar to the anti-magic bomb. However, this crystal is intentionally made more stable and somewhere between a cross between the already-known anti-magic charm and the anti-magic bomb. Upon absorbing a large amount of magical energy once entering the vicinity of a filthy Moskurgian mage, the crystal and the shell will explode, raining crystal shrapnel across the area and hopefully causing some amount of damage. But the damage isn't the point here. The crystal, while unstable enough to explode in its "complete" form, separates into uncountable more stable shards. These shards will disrupt and absorb magic in the vicinity. Individually, one shard isn't going to do much and expires after some period of time unlike the anti-magic charm, but the combined shards coming from the explosion of a shell will carpet an area and make it unusable for those smelly Moskurgians to use Lucky Strike or other cowardly spells.
In order to prevent the shell from detonating in our possessions or disrupting our magics such as the cannons themselves, the crystal in the shell is inert. Large amounts of sudden heat and energy such as the firing of the shell will change the structure of the crystal to the point where it becomes active again. This is possible thanks to precise mathemagics being used to tweak the spells and methods used in the anti-magic crystal, allowing for it to have this inert structure until fire. When fired, the shell will become active and start accomplishing its intended purpose away from our troops.
This is the new design. Only thing that changed is the added priming mechanism. The SO1-AM in the design vote box will be referring to this version now and I'm editing a mention of this update in the last design post.
Also, we really need a tiebreaker. I can remove my votes for other things (SO1-AM now takes priority for me) but deciding by just my vote is kind of bad.