Revision: Better Magegems (Definitive Version)Magegems are...
"useful".
They were envisioned as a device to prevent our mages from being just batteries. Despite the
apparent success of the project, they were in many ways a failure. Sure, we had created batteries for magical energy, but they were extraordinarily weak. Only by using extreme amounts of the large and bulky A-sized Magegems could we get anywhere close to the spells used by mages today.
It's believed that Magegems are more-or-less inefficient in their storage of energy. It's as if you filled a water tank with debris, limiting the maximum amount of water for no apparent benefit. By optimizing the structure using our extensive knowledge of these kinds of structures, we can allow each Magegem to more efficiently store power, getting the practical effect of each Magegem tier storing more power for the same size and cost.
Our realistic goal is for each Magegem to "jump up" a tier without going up in price or size, and we shall classify these improved Magegems by appending a "+" to the end of the classification.
The AAA+ Magegem should store as much power as the AA Magegem while still keeping the AAA's
Cheap expense and tiny size.
The AA+ Magegem should store as much power as the A Magegem while still keeping the AA's
Expensive nature and fairly small size.
The A+ Magegem should jump in power storage as much as the previous Magegems, although we do not have a bigger size to compare it to. It should of course still be
Very Expensive and keep the size of the A Magegem.
Of course, this is just the realistic goal. If possible, we wish to improve our Magegems even further.
The improving of every Magegem is a simple task - each Magegem is really the same design, only in varying sizes. The benefits of this revision should of course not be exclusive to a single size of Magegem, and thus can be applied to any of the sizes. Though if for some strange reason a size had to be prioritized, the AA+ Magegem is the most important.
The immediate benefits are clear:
The
AS-R1 Hybrid Rifle shall be able to use AA+ Magegems instead of A Magegems. It's easier to store AA+ Magegems on the person and to transport them in bulk, making ammunition storage less of a worry. It's slightly easier to reload with the smaller Magegems, slightly increasing rate of fire. But most importantly, AA+ Magegems should be cheaper than the A Magegems currently used, and the price of the AS-R1 should drop to merely
Expensive for Mundane Users.
The Blastshell is the biggest beneficiary. We wish to create variants of the Blastshell using these improved Magegems:
The Blastshell-RE, "Rocket Explosive", does not decrease on the size, expense, or amount of Magegems, and will use A+ Magegems instead of A Magegems. This should allow for us to use our extensive experience to make the Blastshell-RE both Blastball-propelled
and explosive. It can still only fit in the HA1 and should be
Very Expensive.
The Blastshell-E, "Explosive", decreases the size and expense of the Blastshell by using AA+ Magegems instead of A Magegems. The shell is smaller due to the gains in space from using AA+ Magegems, and thus can fit into at least the HC1-E, and preferably the AS-HAC-1; there will of course be a variant for the HA1 as well so we can use our HA1s to lob explosive shells at BLOS range. The Blastshell-E foregoes the range bonus for an explosive effect. It should be
Expensive.
If, for whatever reason, we can only create one variant, this is the highest priority variant.The Blastshell-R, "Rocket", decreases the size and expense via AA+ Magegems just like the Blastshell-E and fits in the same cannons, but unlike the Blastshell-E, the Blastshell-R keeps the Blastball range boost, allowing our HA1s, HC1-Es and AS-HAC-1s to get higher velocity shells for better armor piercing or increase their range by one "unit". Like the Blastshell-E, it should be just
Expensive.
If by some
RnG miracle amazing success from our Mathemagicians, we make even better Magegems than our realistic goal intends to, we could use even cheaper Magegems for these designs and take the expense of each variant down a notch to Expensive, Cheap, Cheap respectively. But of course, this is only if the actual revision is an amazing ((6)) success.
We've been using Magegems a
lot recently, with the introduction of the AS-R1 Rifle two(?) years ago and just now the new Blastshell. We've had them for quite a while and have had plenty of opportunities to tinker and study with them. This revision should be easy.
As for the Blastshell variants, note this line from the Academy's Report's summary:
The most difficult part about blastshells, as it turns out, is the power density. We HAVE the technology and know-how to build the shells, but our magi-tech isn't quite there to make them feasible.
With increased power density and our existing know-how on how to build the desired shells, it should be trivial to make the shells.
TL;DR: Shift the tier of each Magegem up by one unit without increasing expense or size. So new AA = old A and so on. With this revision, the Explosive and Ranged variants of the Blastshell will become just Expensive + hopefully fit into HC1-Es and maybe AS-HAC-1s because of the smaller Magegems, the Explosive+Ranged variant Blastshell should become Very Expensive (though definitely only fitting in the HA1), and the AS-R1 should become Expensive for Mundane users because of the cheaper Magegems it can use.
Difficulty - See the stuff I've said about this above. We've been using Magegems a lot recently and have had them for a while, now. Revising something like this should be pretty easy. Regarding the Blastshell variants, that's just a direct consequence of better Magegems. Evicted has said we know how to make all the stuff, in fact, we really have the three variants already; they're just really expensive. Getting better Magegems should allow us to decrease the Expense and Size of all three variants due to the bottleneck being improved. As for the AS-R1, that's straightforward. The A Magegems are adding an expense level to the mundane version, and using AA+ Magegems should fix that.
Effects - The stated Blastshell variants (-R, -E, -RE) should all go down an expense level, as should the mundane version of the AS-R1. And of course, Magegems will be better in general.
2) Sure, you make a variant of the shell that explodes on impact. Still Very Expensive, and still BLOS, but now you have explosive ammo.
Just posting here to reinforce my point: We already know how to make all this stuff and the only new thing in the revision is the better Magegems. The variants are all just cost reductions and
direct consequences of better Magegems.
2 - Better Magegems: Chiefwaffles, Andrea