Cloud eater towers.
The enemy's power comes from the weather, and while done have said that such a thing is beyond our abilities to counter, fortunately we have some experience in controlling weather on a large scale.
While the inner workings are a bit more complex, the end result is simple. We go from a tower that is spewing out cold and frost, to a tower that is sucking in wind and clouds. This should greatly reduce the strength of their storms, and all the associated magic that goes with it.
Sounds like a hard counter.
We'd be better off reducing the effect of their wind stuff on our important things. Just going "NUH UH YOU CAN'T USE WIND MAGIC CUZ I HAVE AN ANTI-WIND TOWER" is bound to get disapproval from evicted and a revision from Moskurg undoing this.
Reference for evicted's dislike of hard counters:
No, I made the call that Hard Counters aren't allowed any more. I shouldnt have let it happen in the first place, but I'm kind of a shitty GM.
True Flight
We incorporate a modified Honest Strike circuit into the control system for our aircraft, guiding not the weapons but the path of the ship itself. With this system every pilot flies like an ace and can fly through and recover in even the most difficult situations.
I like the
idea, but the expense seems to make it impractical when there are other way we could do this.
HonestStrike is Very Expensive. Soon, we're going to have two Cheap aircraft. It feels like we're bound to get limited deployment if we go this route.
KPD5 - Phased Array (Agility/Acceleration)By implementing small-scale timers in the activation of the individual KPD4 propulsion circuits, we can modify the direction of thrust on any side of the craft, even if that side doesn't "match up" with the direction of thrust. We can have thrust coming from the bottom of the craft move it forwards, and whatnot.
This should notably increase the agility and acceleration of our craft, as we can get more acceleration for the same power input and have much more "flexibility" to control and rotate the craft. Stability should go up along with agility, as the increased agility will mean more control over the craft to more easily prevent capsizing and allow for hot-drops, better dogfighting, faster horizontal/etc. acceleration, and more.
TL;DR: Use timers to allow for directional thrust on all sides of the craft and thus allow for much greater control/agility/non-vertical acceleration.
((Reference:
Wikipedia - Phased Array. Note the application of this in 1905.))
KPD5 - Coregem (Stability)With the solid-state improvements, AAethergems are made out of Mageglass now. As fabricators are mathematically perfect, we can use this to create "smarter" circuitry. Nowhere near "living", but hopefully allowing our circuitry to be a
bit more dynamic and reactive.
We implement the Coregem in the KPD of the Lightning + Valkyrie. With the Coregem implemented, the KPD
5 will be able to be much "smarter" in its use. Without requiring a pilot, the aircraft should make finer corrections itself and compensate for unintended movement/rotation - usually as a result of wind. The Coregem is still simple, but even a modest improvement in what the KPD can do itself will help a lot.
As the pilot has to worry a lot less about the more finer details, they can focus on more straightforward maneuvers, maybe even improving our dogfighting capabilities. But the main benefit of this is stability - the Coregem means that our pilots can focus
more (not completely. yet.) on "move forward" instead of "tilt craft 16.3 degrees forward, active lower-back thrust to 39%."
Capsizing should be greatly reduced if not eliminated as the Coregem should kick in to handle that. Interference from wind should go down as the Coregem can compensate for that. Pilots should be able to launch interceptions and land much more quickly as they can focus on landing instead of keeping the craft from tipping over, greatly improving the responsiveness of our Lightnings and the "quick-drop" ability of our Valkyries.
TL;DR: Make our craft much more stability with what's basically an
extremely primitive CPU. Kind of. Basically just a bit smarter circuitry handling some of the finer details. Should allow for quick loading/unloading of troops from Valkyries (even in combat!), quick launching of interceptions with Lightnings,
no more capsizing, and hopefully the ability to keep formation in the air.
REVISION
0 - Heavy Shells
0 - Crystal Subconjuration
0 - Basic Crystal Armor Camouflage:
0 - Rocketshells
1 - Relentless Engine: FallacyofUrist
0 - Nickel Honest Strike
1 - Crystal Ammunition Fabricator: Chiefwaffles
0 - Cloud eater towers:
0 - True Flight:
0 - KPD5 Phased Array:
0 - KPD5 Coregem:
EXPENSE CREDIT:
2 - Aether Reactor: Chiefwaffles, FallacyofUrist
I'm going to vote for Crystal Subconjuration or one of the KPD5 variants for the 2nd revision, probably. I'll argue more for them later.
The point of the Coregem KPD5 is to increase our circuitry knowledge and to just make the KPD more stable. More
polished. Less like a prototype rocket drive and more like a tested method of propulsion. The Phased Array is just a really cool way of hopefully greatly increasing acceleration/control.