PTW. Dunno yet if I'll play.
One question though, does this mean that DIG is dead?
Only if people aren't interested in continuing it.
ALRIGHT
Everyone who has posted their sheets looks alright so far, though you might all wanna glance at each other just to double check. Since these guys might be your competiton after all.
We have one cabal formed, still waiting on its name and such.
As the rules state, everyone gets 1 material at start. I can either give them via pm for the secretive, or via post for the bold. Those people who have posted a sheet, please, let me know how you want that material, or those materials for the ones you got multiple.
Those of you who still want to form cabals, continue figuring that out among yourselves and get in contact with me via either the thread or PM.
Those of you who want to start independant, let me know and we'll start you right away.
The following spoiler is an example of the actions of cabals. If you are not part of that cabal and you're playing this game DO NOT LOOK IN IT. We're on the honor system for the moment and I like to think you guys can control yourselves. Game loses a lot of the elements of fun when you start cheating. Not to mention non-playing people can't read about your cunning exploits if they exist only in my PM box.
Name: Zackerine Harsolt
Appearance: Young woman with red hair, braided, green eyes, darkish skin, with a few scars from combat. Not necessarily attractive; it's obvious that she could easily cave a man's skull in with her bare hands. Leather duster over a colorful skirt. Steel breastplate and arm guard, but nothing else in order to avoid encumbrance. Messenger bag. Short brimmed and absolutely not pointy hat. Quite fond of knives, and will seek them out even to the exclusion of more powerful alternatives.
Magic path: Channeling Flesh Scroll
Mana: 0
Strength: 1d12
Speed: 1d6
Endurance: 1d6
Knowledge: 1d4
Will: 1d8
Senses: 1d8
Ongoing effects:
Inventory:
Bag
Tome
Knife (d4)
Medium armor (d6)
Tattoo Kit
Familiar
Companion: Zill the Riphound familiar
Appearance: Large dog of the "Riphound" breed. As you might guess, she has a large jaw with lots of teeth. Despite her fearsome appearance, she's friendly to people who aren't enemies, and smart enough to tell the difference.
Strength: 1d8
Speed: 1d8
Endurance: 1d6
Knowledge: 1d6
Will: 1d4
Senses: 1d4
Ongoing effects:
Action: Spawn at [REDACTED]
Name: Zachary Thantful
Appearance: A tall slender man in a plauge doctors garb, his face is typically concealed by his mask in his paranoia about the end times, but in safe areas he's been known to remove it. Revealing a harsh and angular face with brown eyes and black hair. His lips are typically quirked in a smirk.
Magic path: Hunter Gutreader
Mana: 0
Strength: 1d6
Speed: 1d10
Endurance: 1d10
Knowledge: 1d6
Will: 1d6
Senses:1d8
Ongoing effects:
Inventory:
Backpack.
lantern
bandages
Doctors kit.
A plague doctors clothing with the beak like nose, this one appears to have been reinforced with chain mail. d6 armor.
A powerful bolt action rifle, good for medium to long ranges.(D8)
Action: Spawn at [REDACTED]
Name:Zruril Zaszurs
Appearance: Zruril is a tall, middle-aged man, with thinning gray hair and a calm, warm, smile that never seems to leave his face. He wears heavy robes that look much like what a priest might wear, and a perceptive individual might notice the glint of a small handgun carefully hidden in their folds.
Magic path: Empath Invoker
Mana: 0
Strength: 1d4
Speed: 1d8
Endurance: 1d4
Knowledge: 1d12
Will: 1d12
Senses: 1d4
Ongoing effects: None!
Inventory:
100 feet of rope
Bandages
Heavy robes (d4 light armor)
100 coins
Pocket pistol (d6 ranged)
300 gold
Action: Spawn at [REDACTED]
You three (as I'm only sure of you three being in this cabal) begin in your newly constructed cabal headquarters. The building isn't much for the moment, just a single story wooden building made from the trees nearby. You're a couple of hundred feet off a bend in the River Kermes, down river from Zaffre. The foilage here is dense enough to block the view of your headquarters from both the river and the open savannah plains on the other side. Finding it here, without knowledge of its location, will be difficult.
The place swarms with insects of all kinds and occasionally large animals come in to drink at the river. Its hot and muggy indoors but fairly nice out by the river. Boats this far north are rare and the only people you commonly see are fishermen and hunters from Zaffre.