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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 592633 times)

NUKE9.13

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3465 on: June 07, 2017, 05:40:38 pm »

So something like this?

UFAF-SB-40 "Apocalypso"
A massive quad jet engine bomber designed to fly well above hostile forces. Carrying 16 tons of bombs or cargo whichever is needed most. 6 dual autocannon turrets and a heavy quad autocannon turret provide protection from all angles, one turret is nose mounted, one tail, one on each flank, one upper spine, and both a dual turret aft underbelly and the quad turret fore underbelly. The pressurised cabin contains a radio set and has spall liners. The whole plane has fairly thick armour and can withstand obscene punishment without failing. Onboard fuel supply easily allows for over 4000km range.
Hoo boy. Are you sure you're being ambitious enough?
You want... 16 ACs on this thing? That's a lot. I mean, B-17s were getting into that sort of territory, but they also had a far lower payload.
Ditto the armour. Adding thick armour to a plane will make it hella heavy, meaning less lift for the bombs/cargo.
And finally, you want it to have 4000km range? Mate, at this point, there is going to be no lift left for more than half a ton of bombs, cos the armour, armament, and fuel are using it all.

Nah, if we do a big plane, it should probably be lightly armoured- possibly even made of wood, for cost- have minimal armaments in the form of, say, 4 MGs- and a range of 1000km. That way, we might be able to fit a cargo of, say, 12 tons? 12 tons should be enough to carry a salamander, and provide 2 TC.
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RAM

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3466 on: June 07, 2017, 05:58:41 pm »

The Ludicruise
Three jest in each wing, six Haast props along the centre-line angles at about 40-60 degrees up from forwards, give-or take according to wind-tunnel. It is massive with the huge wings mounted unusually forwards and a second pair of wings near the tail. The design team were heard to be chanting around a strange altar while moaning "fortyseas". It features a single bumblebee turret under the cockpit and three alternating double-autocannon turrets along each side towards the underside and two such turrets on top of each wing. It features the standard cargo-drop ability from the Reckless.

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evictedSaint

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3467 on: June 07, 2017, 06:43:05 pm »

Our Salamanders will be Expensive next turn.  We can land on enemy shores and successfully take them, if we have enough fire power.  Here is my proposal for next turn:


Basic Design Idea: a TOW missile package that can be deployed by infantry, or added onto existing vehicles like our Breaker or Salamander (much like their Raider's RPG).  Gives the vehicles an extra punch, especially the Salamander.

Quote from: Design
UF-TOW-40 'Saltseeker' Pattern A

Forenia's first step towards guided missiles and one-hundred seventy-fourth step towards better rockets, the United Forenian Tube-launched, Optically tracked, Wire-guided 'Saltseeker' Missile is designed as a heavy anti-tank weapon that can be deployed via stationary infantry emplacements or appended to vehicle turrets.

Relying on a modified SARUKH rocket, the Saltseeker is launched via a disposable tube à la our Recoilless Rifles.  Eight fins lay flat until free of the tube, at which point they spring free to provide stability and control for the missile.  Four kilometers of braided steel-reinforced wire is spooled in the rear of the rocket which is dispensed as the rocket flies along.  This wire is connected to the Optical Sight (now Cheap thanks to our Infantry QoL) which the operator uses to control the flight of the missile.  The sight uses the light source of the missile tail as a reference to where the crosshairs are placed and uses electrical signals to control the fins in order to have the two coincide.  This relatively simple programming is handled by the launcher.  The missile uses a small launch-motor to kick it free of the tube to prevent exhaust from frying the operator, and a small probe that extends outward from the tip to allow detention prior to striking a surface.

The Saltseeker is designed as a 'package' that can be installed on vehicles for a small additional cost.

Wire-guided and radio-controlled missiles existed in WW2.  Hell, wire-guided torpedos existed before then, too.

We have:
Optics - Infantry QoL
Rockets - SARUKH
Smaller Electronics - Tiger's Roar
Tube-Launched Munitions - Recoilless Rifles.

The only thing we're missing is the targeting, and even that can claim to be just an advancement from the Bumblebee's mechanical targeting system and the radar-guidance we develop this turn with the 300 mm ASA.  This would be a design that's very much within our grasp thanks to having all the preliminary tech that composes it.

Basic Revision Idea:  Archer Destroyer modified as a landing ship.  Keeps the Bumblebee cannons on the bow to provide fire support, beaches itself on the shore, and opens up the nose to deploy tanks and Salamanders.

Quote from: Revision
UFS-LS-38 'Quiver' Pattern F

Based on the UFS-LS-38 'Archer' Pattern E, the Landing Ship 'Quiver' is a simple refit of an existing design.  The ship is designed beach itself on enemy shores and allow the troops and equipment to advance without wading through shallow water.  The Quiver is stripped down as far as possible to save weight and create cargospace for equipment, but it does maintain two Bumblebee cannons on the bow to provide fire support for deploying troops.  The bow is modified to be able to drop down as a ramp for landing operations, using a rubber seal around the seam to maintain sea-worthiness.  The ramp and cargospace is wide enough to fit a tank or Salamander APC.
« Last Edit: June 07, 2017, 09:41:53 pm by evictedSaint »
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stabbymcstabstab

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3468 on: June 07, 2017, 07:41:12 pm »

Quote
0 "Caviar Soup" support ship:
0 "Paralytic Sneeze" bombardment ship:
0 'Compensator' 300mm Coastal Gun
0 "Caviar Soup Again?" support ship:
2 Ray of Deadlier Death: Madman198237, RAM
12 UF-ASA-40 "Overcompensator" Anti-Ship Artillery: Sheb, 10ebbor10, evictedSaint, Khan Boyzitbig, NAV, Andrea, Kashyyk, Powder Miner, Azzuro, Taricus, Piratejoe, SMMI
1 F-Boat: GUNINANRUNIN
1 UF-TOW-40 'Saltseeker' Pattern A": Stabby

I think that a TOW missile is a beautiful idea especially in combating their armor and maybe upscaling to missiles for our jets.
« Last Edit: June 07, 2017, 07:42:51 pm by stabbymcstabstab »
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evictedSaint

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3469 on: June 07, 2017, 07:55:28 pm »

My favorite part is the name :D

RAM

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3470 on: June 07, 2017, 08:26:06 pm »

Quote
0 "Caviar Soup" support ship:
0 "Paralytic Sneeze" bombardment ship:
0 'Compensator' 300mm Coastal Gun
0 "Caviar Soup Again?" support ship:
2 Ray of Deadlier Death: Madman198237
12 UF-ASA-40 "Overcompensator" Anti-Ship Artillery: Sheb, 10ebbor10, evictedSaint, Khan Boyzitbig, NAV, Andrea, Kashyyk, Powder Miner, Azzuro, Taricus, Piratejoe, SMMI
1 F-Boat: GUNINANRUNIN
2 UF-TOW-40 'Saltseeker' Pattern A": Stabby, RAM

Ehh, fine, folk have made themselves clear on hating the radar. This has a rocket so is not terrible.
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Vote (1) for the Urist scale!
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Madman198237

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3471 on: June 07, 2017, 09:30:54 pm »

Shouldn't Saltseeker wait for something that self-guides to the nearest source of salt heat or radio emissions?

I'm thinking we get a foot in the door, then we miniaturize radar, then we go ahead and build a guided missile that is capable of tracking targets by itself, for aircraft and anti-shipping usage. Two different missiles, of course.
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stabbymcstabstab

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3472 on: June 07, 2017, 09:37:30 pm »

Nah, a wire guided missile is pretty good and are still in service today so they aren't going to be out of date that quickly.
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Madman198237

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3473 on: June 07, 2017, 10:39:33 pm »

No, they won't. But they aren't useful in the air or at sea.
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evictedSaint

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3474 on: June 07, 2017, 10:41:19 pm »

By that logic we should never design a tank, madman.

At least this paves the way for more advanced missiles.

Sensei

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3475 on: June 08, 2017, 12:18:33 am »

Quote
UF-ASA-40 "Overcompensator" Coastal Artillery System

The Overcompensator's centerpiece is a new 30cm/45 calibers gun, mounted in an armored turret with an underground magazine and an electic powder hoist.
This massive gun can shoot a 380 kg unassisted shell at over 25 km, or use a rocket-boosted shell for a reduced explosive power at even longer range.

One or several turrets are linked to a fire control center that includes optical and radar rangefinders as well as an analog firing computer, allowing accurate aim even in foggy weather or in windy conditions. Overcompensator emplacement will usually be equipped with a number of AAA pieces to defend against air attacks.

Normal: 2
UF-ASA-40 "Overcompensator" Coastal Artillery System:
This is an enormous 30cm gun, made specifically for covered ground emplacements. Like a ship gun, shells and powder casings are stored below the barrel itself and lifted up by an electric hoist and ramming system, which fires a little over twice a minute. The shells weigh about 350kg and reach a range which is greater than existing artillery, but not extremely impessive for their size- except the rocket propelled shells, which can go almost 30km. It normally sits in a reinforced concrete bunker with a wide aiming slit, on the shore to aim at ships. It lacks any advanced fire control as much of the time was spent developing a barrel and breech which could withstand the pressure necessary, so commanders must find a firing solution by pen, paper and slide-rule alone, and correct their aim based on visual observation. It also needs a large steam power generator on site or nearby, which needs a bunker of its own, and the generator or power lines are a potential vulnerability. [5 Ore, 3 Oil]
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10ebbor10

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Re: Intercontinental Arms Race: Spring 1940 (Revision Phase)
« Reply #3476 on: June 08, 2017, 12:44:04 am »

Meh

Sucks that we're back to pen and paper, given that we had a mechanical calculator on the Bumblebee, and I think other designs as well.
« Last Edit: June 08, 2017, 12:47:16 am by 10ebbor10 »
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VoidSlayer

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Re: Intercontinental Arms Race: Spring 1940 (Revision Phase)
« Reply #3477 on: June 08, 2017, 12:58:28 am »

At least we got something out of it!  Anything harder and we would have gotten nothing.

Revise the jet engine?  Would a more efficient engine, fuel drop tanks or more energy dense fuel for a longer flight time be useful?

Also at 2 shots per minute I think calculating the target probably takes longer then actually firing.
« Last Edit: June 08, 2017, 01:00:52 am by VoidSlayer »
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piratejoe

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Re: Intercontinental Arms Race: Spring 1940 (Revision Phase)
« Reply #3478 on: June 08, 2017, 01:00:52 am »

Welp, time to make that jet better and no longer complex
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RAM

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Re: Intercontinental Arms Race: Spring 1940 (Revision Phase)
« Reply #3479 on: June 08, 2017, 01:16:40 am »

We wouldn't have rolled so badly if you had voted for one of my ideas!

Phased Death Ray
We used phased arrays of radar to let them pretty near instantly change their angle. Increasing scan rates and reducing the number required.


Put a jet on it, HAFB eddition
In an effort to undermine the otherwise unstoppable P.R. party, we are undermining at their base values. By replacing the HAFB's engines with jets we will successfully prove that things other than rockets can be put on 'it'.


Ana-P.R.250-1940-πrtasty "Bouncing Beans"
We combine our drop tank and rocket technology to create booster-rockets that can temporarily accelerate an aircraft. These are used to avoid stalls, outclimb enemies, rapidly intercept, escape, Recover from a slow and low manoeuvre like dorpedo attacks, and act as emergency options in case of engine failure. They have a double-layered case that contains gaseous CO2 to prevent combustion as a result of an initial bullet strike and attach to standard drop-tank attachments and the basic model sits at 250kilograms. We adjust their profile to match the aerodynamic needs of an aeroplane(Specifically Haast) and hope that motorcycles and ocean-going A.P.C.s will be similar enough. They are designed to work in conveneient bursts rather than being toggled or manually sustained, which would be very difficult if they use solid-fuel and the author has no idea what the state of solid versus liquid rocket fuels is like.


Because putting a rocket on it is worthy to compete with putting a jet on it...

Archer pattern "R.B."
Realising that what we need is a torpedo boat, but also knowing that torpedo boats are insufficient, we pur rockets on the Archer. By replacing the Torpedo launchers with rockets, and the covered bumblebees with rockets, we can use Sarukhs(That have been enlarged to the limit of a revision) to rapidly bombard a target with ordnance before it has a chance to effectively respond. The long reload time and ammunition carriage issues are largely solved by mounting them on a ship which is suited for hit-and-run attacks...
« Last Edit: June 08, 2017, 01:26:12 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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