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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 591259 times)

VoidSlayer

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Re: Intercontinental Arms Race: Summer 1940 (Design Phase)
« Reply #2115 on: May 19, 2017, 01:55:50 am »

I would prefer getting a decent cruiser.  We can give it bigger main cannons, anti aircraft guns, something to hit small strike craft.  It can support invasions as well as being a real threat to the enemy.

Even a ship using 6 ore 3 oil, a slower version of the khorn, would be merely expensive.

RAM

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Re: Intercontinental Arms Race: Summer 1940 (Design Phase)
« Reply #2116 on: May 19, 2017, 02:13:40 am »

The wasp nest possesses great capacities to carry, but little to actually launch...

UF-CA-40 "Banana Salad"
A new craft dubbed an "Assault Carrier" this craft is dedicated to launching craft quickly and relies upon other vessels to recover from losses. It sits lower in the water than a wasps nest and can only carry fighters on its deck, but it is longer and wider, allowing a dozen craft to remain upon its deck and two take-offs simultaneously. It also features a steam-power launch system to rapidly accelerate craft as they take flight and a net system that uses the steam-catapults to provude pressure to slow a caught aeroplane, so as to catch craft that require emergency landings. Craft blockign the runway can be draged to side-sections near the centre of the ship, but often they are encouraged to just "stop faster" as they could stop that quickly on the 'nests...

Cycling times would be a mess, but response times would be excellent, and they ought not be all that terribly pricey...

Quote
0 Banana Salad Assault Carrier:
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Chiefwaffles

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Re: Intercontinental Arms Race: Summer 1940 (Design Phase)
« Reply #2117 on: May 19, 2017, 02:16:12 am »

We've had the Wasp Nest for a while now. Making a new carrier would probably not be too hard - definitely way easier than their carrier. Diversifying our navy into cruisers and the like isn't a bad idea, but we have experience with carriers and have been making carriers for a while now. Then for the revision we can FIX THE GODDAMN ERA.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Strongpoint

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Re: Intercontinental Arms Race: Summer 1940 (Design Phase)
« Reply #2118 on: May 19, 2017, 02:17:32 am »

Neither cruiser nor Cruiser will help us in the jungles. Lets try to have some kind of focus.

Stuff good for pushing jungles

Design
1)New light artillery piece. Our current one was developed in 1912!
2)Rocket artillery
3)Helicopter
4)Heavy machine gun to shoot through heavy vegetation
5)River boat (are there rivers?).
6)Grenade launcher

Revision
1) Upgrade the three engined bomber (more firecrackers to bring jungles down)
2) Flamethrower version of AS-T33
3) Specialized version of our motorcycle for paratroopers
4) Infantry QOL with focus on jungle conditions


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They ought to be pitied! They are already on a course for self-destruction! They do not need help from us. We need to redress our wounds, help our people, rebuild our cities!

Chiefwaffles

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Re: Intercontinental Arms Race: Summer 1940 (Design Phase)
« Reply #2119 on: May 19, 2017, 02:22:57 am »

Y'know, I'm really starting to like the idea of a helicopter as it could help a lot and is surprisingly possible.
The Focke-Wulf Fw 61, which "is often considered the first practical, functional helicopter", was first flown in 1937.
In World War 2 (y'know, the thing that's currently going on), Nazi Germany "used helicopters in small numbers for observation, transport, and medical evacuation."
The Sikorsky R-4 was apparently the first mass-produced helicopter, and was first flown in 1942.

Perhaps with a design (and maybe revision) we could get something like a 1-seater helicopter with a radio? It'd primarily serve as a stepping stone for much more useful designs but could also fulfill roles such as scouting and the like.


EDIT: A basic transport helicopter could definitely help in the jungle! We can just skip the whole "walking through the jungle" part! Revisions to things like ERA could help, or things like cheaper salamanders. And they did use their expense credit on a design that helped them in the jungle this turn and we still won.
« Last Edit: May 19, 2017, 02:25:46 am by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

NUKE9.13

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Re: Intercontinental Arms Race: Summer 1940 (Design Phase)
« Reply #2120 on: May 19, 2017, 02:23:43 am »

Jungle! Don't get complacent just because we managed to recapture one section! We can't stop until we solidly control the entire jungle!
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Strongpoint

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Re: Intercontinental Arms Race: Summer 1940 (Design Phase)
« Reply #2121 on: May 19, 2017, 02:30:49 am »

Helicopters are nice for jungles.

Light utility helicopter can be used for forward observing, scouting, small scale supply runs, medical evacuation and other stuff like that. In the same time they may be useful in mountains. Problem is that helicopters are rather complex and risk of failure may be too high.

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Kashyyk

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Re: Intercontinental Arms Race: Summer 1940 (Design Phase)
« Reply #2122 on: May 19, 2017, 02:33:51 am »

I wouldn't worry about the Jungle or Mountains. The advantage they got from extra Daybreaker Raiders is now gone, and we were winning there anyway, so they'll have to make up for that double advantage we have in the Jungle. In the Mountains I think we're in the same position as the Plains. They can't advance any further because they're out of naval bombardment range.

Anyway, my suggestion:

UFS-DD-40 Pattern A 'Ranger'
Following the same general layout as the Archer, this ship is also 80m long, with a central con tower. She is specifically a 'roided up version of our first Destroyer, using our new naval experience to improve on the design.
    Dimensions: 80 meters long, 8 meter beam, 3.6 meter draught.
    Engines: 4x three-drum boilers feeding 2 steam turbines, geared.
    Armament: 4 Turreted 130mm cannons, like those originally intended for the Archer, with Bumblebee targeting calculators and rocket-assisted shells, two for and two aft of the central conning tower. Four AS-AC18s mounted radially around the conning tower for anti-air. Eight Sorraia machine guns on railings, evenly spaced across the craft, for additional anti-air. It also carries four torpedo tubes aside, able to launch dolphin torpedoes.
    Armour: All or Nothing strategy. Heavy armour for the turrets, magazine, fuel and command. Unarmoured everywhere else. Carries a "double hull" with a modified version of the fuel tank liner to seal or slow breaches below the water line.
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Strongpoint

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Re: Intercontinental Arms Race: Summer 1940 (Design Phase)
« Reply #2123 on: May 19, 2017, 02:43:01 am »

We are winning the jungle anyway... I heard that before. When we were 3\4 and had a good chance to push but instead we went for the different stuff. We must push, giving them no chance to stabilize.

BTW, I think our best bet to get good surface ships is to get espionage credit and borrow some schematics of their vessels.



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They ought to be pitied! They are already on a course for self-destruction! They do not need help from us. We need to redress our wounds, help our people, rebuild our cities!

NUKE9.13

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Re: Intercontinental Arms Race: Summer 1940 (Design Phase)
« Reply #2124 on: May 19, 2017, 02:43:48 am »

I wouldn't worry about the Jungle or Mountains. The advantage they got from extra Daybreaker Raiders is now gone, and we were winning there anyway, so they'll have to make up for that double advantage we have in the Jungle. In the Mountains I think we're in the same position as the Plains. They can't advance any further because they're out of naval bombardment range.
No! This is the sort of attitude that losers in Arms Races adopt! "We're winning in this theatre already, let's focus somewhere else". We're not winning until the last Cannalan is driven out of the Jungle!
...well, maybe a bit before that, but still. We need to cement our advantage.

A helicopter might be a good use for a RC. I suspect it would be Very Hard.

I actually like the idea of working on some better artillery this turn. Some bigger guns would help on land, and be useful when we return to the navy.

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Light forger

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Re: Intercontinental Arms Race: Summer 1940 (Design Phase)
« Reply #2125 on: May 19, 2017, 02:45:26 am »

We can always use the revision to deal with the jungle. The only reason we are winning the air is our commander.

UFAF-LF40-S 'Zilant'
A pure-bred fighter the Zilant is powered by what would be later called an abomination of a piston and turboprop engine. The engine is a large supercharged V-12 based off the one used in the Haast but, with a two-stage, three-speed supercharger rather then the one stage on the Haast.. The main change is the prop shaft extends out both the front and the back. With the front being a classic propeller and the back being a crude compressor built around the knowledge we gained in designing superchargers(which use compressors). The compressor is made of multiple ducted fans of narrowing size before ending in a ignition chamber at the back of the plane. Here the superheated air will ignite the fuel pumped into the chamber and generate addition force to propel the plane. It's not without it's flaws however, the compression chamber wouldn’t work at low speeds and it's rather fuel hungry when in use. To fix this problem some what there is a dial in the pilot's cabin that sets the amount of fuel being pumped into the chamber letting the pilot only use this new feature in combat and adjust the fuel use depending on his speed. The rest of the plane is fairly mundane and is armed with two nose mounted machine guns and two wing mounted 20mm cannons. The plane can also carry drop tanks and has cabin armor although lighten to decrease weight.

This shouldn't be more then hard with a decent chance of normal. The jet part of it is just a fuel pump and a compressor(which once again we know how to make do to the supercharger). Furthermore it could lead to a jet engine down the line being only hard or just maybe normal.
« Last Edit: May 19, 2017, 04:33:34 am by Light forger »
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Strongpoint

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Re: Intercontinental Arms Race: Summer 1940 (Design Phase)
« Reply #2126 on: May 19, 2017, 02:51:46 am »

I thing jungles benefit the most from a light artillery but developing a big howitzer can be quite useful, too

I think heavy machine gun is something that may help us a lot. It helps infantry, it helps all future vehicles and vessels.

Zilant looks even heavier than Haast. No, thanks. If we want an aircraft there are far better options.
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They ought to be pitied! They are already on a course for self-destruction! They do not need help from us. We need to redress our wounds, help our people, rebuild our cities!

andrea

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Re: Intercontinental Arms Race: Summer 1940 (Design Phase)
« Reply #2127 on: May 19, 2017, 03:03:23 am »

Personally, I would like to continue with the old plan of making a fighter this turn, although I will definitely vote for a jungle revision.

That said, if we make artillery I can support rocket artillery. if we don't know where enemy is due to thick jungle, we just hit everywhere with tons of rockets.

NUKE9.13

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Re: Intercontinental Arms Race: Summer 1940 (Design Phase)
« Reply #2128 on: May 19, 2017, 03:04:03 am »

Well, if we want light artillery, how about some rocket artillery, eh?

Multiple Rocket Launcher UF-MRL-40 ‘SARUKH’
Background: Certain engineers were fascinated by the possibilities offered by rocket-powered projectiles. After the success of rocket-powered shells and grenades, a suggestion was made for a new type of weapon, one that was self-propelled, like an RPG, yet with a long range, like an artillery shell.
Description: The Sarukh is a roughly 1m long rocket, with a ~6kg warhead. The projected range is between 7500 and 12500 meters. Unguided, the rocket relies solely on fixed fins to maintain its flight path. The rockets are mounted on rails, combined into racks of [eight?], allowing several to be fired in quick succession at the same target. Reloading the racks takes a few minutes.
The main advantage of the Sarukh over conventional artillery is the lack of a heavy, expensive barrel. Instead, racks of Sarukhs can be mounted on the back of your common or garden truck (or APC, or other suitable vehicle), moved quickly around the battlefield, and produced at a low cost. This allows for artillery positions to be taken up quickly to react to enemy movements, then taken down just as quickly to avoid return fire.
The Sarukh could be modified into an incendiary variety, time permitting.
ESTIMATED DIFFICULTY: NORMAL. We already have rockets.

(Blatant Katyusha ripoff)
« Last Edit: May 19, 2017, 10:07:38 am by NUKE9.13 »
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Taricus

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Re: Intercontinental Arms Race: Spring 1939 (Design Phase)
« Reply #2129 on: May 19, 2017, 03:11:05 am »

UF-40-H/MB-T 'Demolisher': This large tank serves to eventually be the T33s replacement. With Extra heavy armour on the front, heavy armour on the sides and medium armour elsewhere the tank is formidably armoured even without taking into account the sloping, with both the front and sides sloped conventionally and the rear armour sloped out in reverse (AKA Akin to a Konigstiger or panther). The turret, armoured like the rest of the body (EH on the front/gun mantle, H on the sides and M on the top and rear), boasts a formidable armament in mounting a modified bumblebee gun with a muzzle break and gyroscope in exchange for it's targeting computer, alongside M3 Sorraias as it's coaxial and cupola armament.
Powered by a more efficient V12 turbo engine that what's in the T33, the tank it still expected to be somewhat slower than the T33. Additionally, the tank supports the mounting of PROJECT: BLOOD EAGLE plates or similar designs

The entire tank is effectively designed for tank snorkelling to be a possibility, though the limited time the engineers have means that a proper tank snorkel is unable to be included with the design.

« Last Edit: May 19, 2017, 03:26:50 am by Taricus »
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