Round 33, after longer than I hoped. As pointed out above, this has taken years. Now, my plans are grand, but they're not THAT grand.
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Found the fleshy wasp. Omnomnom!The save corruption was a bigger pain than expected. I believe I've fixed some potential issues (and became aware of others - e.g. disabling confirm dialog resulting in gui sharpnel) I initially underestimated how much I'd have to redo. Though it'd be just 1 update, but no - I redod was everything since spring, total of five. However, using vanilla DF to check, either my system hardware itself induces the corruption now or the issue that occurs in winter 1397 in particular dates back years, at least to the save where I first switched to TWBT next.....I was too weary to check further when I knew how to work around some of the crashes.
But this save might be on limited lifespan, given that.
Well, at least dfhack.buildings.deconstruct can remove buildings I find cause crashes in .47.
p-x on this stone stockpile tile doesn't cancel it, though I can still remove and add wheelbarrows to it:
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It did cancel all other tiles, but a solution presents itself:
Cavein through four floors.
Using ice for this as I've noticed that has no cavein dust throwing items everywhere. Lovely frozen waterfall!
!!!
Yet, cavein fails to work. What is this witchcraft?
And things went smoother, if I say.
Mostly redoing what you see above which I'll not mention here, but some changes. Ranger Kol, spear and crossbow squad leader, died. Iton lived, and so the temples to their gods didn't came to be.
⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟A weird happening: I have no wild animals. This, in itself, isn't weird when I have a locked-away wild horse, but...
Zasit, my Legendary Gem Cutter, took a fall week ago, when removing stairs.
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Now they took a second fall, while gathering plants.
Why are they in particular so clumsy? I am baffled. Certainly nothing to do with their poor spatial and kinesthetic sense, I am sure.
⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟I get surprised by a 3rd siege on 3rd day of the season, when I had send my warriors back home. Bad, when I have hospitals on the battlefield!
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Well, now this went bit more exciting!
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I keep putting off the swim training...and paying for it.
But, 3 days?
I'm suspicious...
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That, indeed, these are not zombies, but regular goblins from ogre-boasting dark fortress! Coming to my fort when it's at 79 pop!
Nice to see that those skirmishing attacks do occur. And I did get two feather wood shields off it, so not bad.
But they're not the only invaders!
Bronze colossus enters the fort. Iskak Bladeblazed the Scalded Controllers of Standing is one of two megabeasts of the world, and the one with four-digit kill list.
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It'd have been nice to use them for archery practice.
As is, though, between lashes and steel longswords, it has little chance.
Unexpectedly, from over the ocean
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As they are the only one of their kind, I cannot breed them. What then?
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Fight.
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Despite combat skills on Obok UristUstuth, it doesn't go well for them
They could have made an excellent warrior, but I forgot to add them to military...Ah well.
But what's this? Second dwarf joins the fray, with an iron pick!
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It goes badly for them too.
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Obok soon dies as well, but no matter: Another miner/herbalist and a caravan hammerman join the fight!
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Èrith Nunùrshorast climbs into the fray!?
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No, I don't think so. Not yet. I don't want the end of the age of Obruk Guttergoals to end just yet! I have plans...Plans that say their corpse must remain fit for reanimation.
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This is not you last fight, Obruk.
⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟|
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Say hello to young
Unib, Atal. Let the husband see the baby, too ♥
Interestingly, even after Atal's citizenship petition, Ineth was still born with the cultural values of The Empire of Rooting.
Like her older brother and sister, she will have the size to dual-wield two-handed swords. Like her siblings, she might not be best person to do that.
I'm going to do it anyway.
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They lie|
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Shipping for the shipping god!|
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⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟ A neat use for gui/timeout: Wait list for wall:
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With needing to delay building it, I could suspend it, but that risks forgetting to unsuspend.
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This way, there's no issue.
⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟Some job priority weirdness:
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Asmel was set to haul some goblin skeletons to stockpile....yet once they got nearer to road (1z below on central stairway), they blinked ? and switched labors. This is without road building job being marked high priority.
Not only, but I notice broker cancelling job to trade at depot to diagnose patient.
⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟Fights
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Ripping apart the lung, knocking both in hospital...The goblin is citizen of the Wickedness of Gold as well.
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Will they start a fight when I get invaded by Wickedness of Gold? The above says no...But perhaps accepting their petition was a mistake.
Yet, I hesistate to condemn one whose Petition I accepted. My first instict is to protect my citizens, after all.
Not only that, but being agile & strong makes her ideal for gobliny long-distance tasks like mining. Yet giving her a mining pick now...
...Lets nickname them "Strike One"
⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟Wrens reverting to wildness....
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They should have been caged, but now they regain flying ability and leave. Hm.
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...Well, some leave.
⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟ Some time ago, I was setting up engraving walls to note: Kadol was buried here.
Well, I accidentally engraved C instead of A. So, erasing that....Carve Fortification, then obsidian-cast:
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!!!
Apparently, track stop (set to dump to south) wont dump into map edge?! New findings about DF everyday.
...Or no, in another accident it seems to be because of the timing - normally, dumping into a wall erases water/magma, but if you dump both at same time, it'll instead obsidiancast the trackstop.
⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟ |
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Disappointing. My bait animal turns out to be too dangerous for them...
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At least they look cool.Later on, statue toppled, and...Oh?
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Ignored?
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Delightful!
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But I still have to deal with corruption. Why start of winter 1397 in particular is the issue? I don't know.
But I know I need to handle this siege without looking at it - and with only mace and hammer lord ready to jump into fray, the fight would go poorly...if it wasn't for the enemies having eleven weapons, deflecting off the armor.
Nonetheless, some bites get through, and....
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Shaken, but not stirring.
⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟So I cut down a tree under a gander.
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Gander decided to not fall, of wonder of wonders. More evidence that they're simply unwilling, not unable to fly.
⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟ Scaffolding
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It's weird that this is the way I make those corner walls...Though tbh, I could handle that in another way, by using wall below them as support.
Nonetheless, it allows to display the colours of rock salt, slate, alabaster and stibnite birdges.
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Alas, I still don't manage to do it safely.
⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟ the Great-Axer Meng Ukoshtukos is huntingBit unusual, but nothing too weird....
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Apparently, hunters can target unrevealed creatures?! That's...Cool, but not all that great actually!
⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟The in-aquifer rainfall research library under a murky pond.
Maybe this is bit of foolishness. After all, casting these walls isn't truly neccessary.
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Yet it proceeds apeace, losing wheelbarrow by wheelbarrow to magma carts - just remaining on same tile is enough to keep heating them up.
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But I lose 1, 2, 3, 4, 5 dwarves that get obsidian-cast by magma backflow from second cart. Some remain in walls, other I dig an dump out in above.
⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟Similar to rainfall library, I wish to ensure the aquifer garden is lined with obsidian. Maybe a bit more automatic this time:
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But this means I need lot of mechanisms for dozens of track stops. Enter the repeating marble mine:
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While not fully revealed since holding off on training for moods, it's nonetheless potent. Not as potent as it could be, though.
At the very least, trees are finally growing under the green glass
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⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟A reacher? Sweet!
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Or so I think
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The unarmed squad member I send to fight to train dies?!
There can be only one sort of honor to that!
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Revenge!
⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟Ejas Etusrabin, Human Poet has been found dead.Inevitable? Fated? Because of the testings, I've ran this season many times, and my Guild Representitive always dies around this time.
This time, he died late autumn, from fighting the gray langur in late summer and losing both arms. Infection.
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He's not the only one. Kadol got their throat torn open. Curious if that can be treated, I set dfhack to fill their blood to two-thirds full every 100 ticks - initially twice more than enough, but after few months...They died peacefully in bed.
However, I learned something from that. While it seems ice cast and regular constructions accept a fountain of blood just fine....
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...It seems like ice boulder constructions wont stick blood to it?
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..Or no. Some of those are dug, not constructed ice stairs. Same biome too. Not sure what to make of this, but seems like there ought to be a way to build hemophobic fortressi.
Alongside construction accidents above and learning that a dwarf will dehydrate when the creature they're trying to pasture is in impassable tile of workshop, the migrants barely keep my fortress population even.
...Well, who remains finally gets the drowning training I wanted:
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But I still have to deal with corruption. Why start of winter 1397 in particular is the issue? I don't know.
But I know I need to handle this siege without really looking at it (a quick test in 47.05 shows me one troublesome zone - but getting rid of that one doesn't solve it here) - and with only mace and hammer lord ready to jump into fray, the fight would go poorly...if it wasn't for the enemies having elven weapons, deflecting off the armor.
Autumn turns to winter, cherry leaves fall...
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Four score strong siege arrives to mountain halls.
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And this is the leader?
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Well, they're a smart one for sure. Zombies in the hole!
But since everyone was drowning, they're now all drinking, eating, sleeping. Only Èrith and Kol Zonsod, Legendary Hammerman, could run to the party.
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But the doors hold, and the army rises once more to battle.