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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 159480 times)

milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2205 on: December 12, 2017, 11:17:57 am »

Quote from: Projects and Designs
New projects
Complex Crystal Matrices (1): Tack
No new design: (1) Milo

Ongoing projects
-Windrider production line
--2 die (20C, 16O, 42W, 16S) (2): Andrea, Milo
—1 die (10C, 8O, 21W, 8S) (1): Tack

We have at least two revisions planned...
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2206 on: December 12, 2017, 11:22:05 am »

Yeah and we’re sitting on a lot of unfinished designs.
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andrea

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2207 on: December 12, 2017, 11:35:14 am »


Quote from: Projects and Designs
New projects
Complex Crystal Matrices (1): Tack
No new design: (2) Milo, Andrea

Ongoing projects
-Windrider production line
--2 die (20C, 16O, 42W, 16S) (2): Andrea, Milo
—1 die (10C, 8O, 21W, 8S) (1): Tack

how does sitting on a lot of unfinished designs justify starting a new theoretical design and spending less die to complete the unfinished projects?
I mean... I guess you have an idea, but it would help if you explained the reasoning in your plan.

Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2208 on: December 12, 2017, 11:41:05 am »

Quote from: Projects and Designs
New projects
No new design: (3) Milo, Andrea, Tack

Ongoing projects
-Windrider production line
--2 die (20C, 16O, 42W, 16S) (3): Andrea, Milo, Tack

It doesn’t.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2209 on: December 12, 2017, 01:45:13 pm »

Quote from: Projects and Designs
New projects
No new design: (4) Milo, Andrea, Tack, NUKE9.13

Ongoing projects
-Windrider production line
--2 die (20C, 16O, 42W, 16S) (4): Andrea, Milo, Tack, NUKE9.13
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johiah

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2210 on: December 12, 2017, 02:44:23 pm »

Let's get this show on the road.
Quote from: Projects and Designs
New projects
No new design: (5) Milo, Andrea, Tack, NUKE9.13, Johiah

Ongoing projects
-Windrider production line
--2 die (20C, 16O, 42W, 16S) (5): Andrea, Milo, Tack, NUKE9.13, Johiah
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2211 on: December 14, 2017, 08:15:31 am »

Windrider Production Line
Progress: 25/33 (1, 6)

After a few minor hiccups, the work in finalizing the production plans gets underway like a document archive on fire. Which is good, since several auditors were in grave danger of lapsing into catatonia if the cost-to-progress ratio didn't rise.



Spire Wreth's Production Stands At,
13(+8)/y Crystal, 19/65 Banked
17/y Ore, 14/85 banked
19(+6)/y Wood, 13/95 banked
10/y Silk, 14/50 banked

It is now the revision phase, you have 3 dice to spend.

Spoiler: Projects (click to show/hide)



Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)

Spoiler: Infantry (click to show/hide)

Spoiler: Misc. Goods (click to show/hide)


Current Technology

Spoiler: Tech (click to show/hide)

Spoiler: Tactics (click to show/hide)

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andrea

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2212 on: December 14, 2017, 08:29:18 am »

I was thinking, with resource investments we can get a quite large boost to production lines (60% for just 35 of each COWS). This alone, however, wouldn't be enough to get a windrider per turn, so it is not worth improving the medium PL.
But, if our base production line was a bit more performing, thanks to a revision, that goal would suddenly be far more achievable. So I offer for consideration, this turn or the next, a revision to increase PL production rate.

Production Pattern Parallelized Production
we achieved great results with our lines, and we got skilled in improving their capacity with additional investment. However, there is room to improve in operational efficiency as well, especially in the new medium sized ones.

Currently, ships are mostly assembled in one piece. However, while there is little solution for the hull, most of the internal components and other parts can be worked on even before it is possible to attach them to the future ship.This means that we move from a linear model in which each part must be finished before the next, to a parallel model in which multiple things are worked on contemporarily. Our work force never stands idle now, and production rates likewise increase.

NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2213 on: December 14, 2017, 09:27:14 am »

PEEK-A-BOO: The Personal Enemy Enlargement Kit Assisted Baddie Observation Operation. It's, uh, a bit of a mouthful. Basically, we tell our captains to resist their patriotic urge to charge into combat, and instead remain at long range, observing enemy numbers and movements (using only the most modern of magnification equipment), sending back reports to Wreth. Should the enemy spot them and move to engage, they are to make a tactical retreat.
If possible, the reports should also be delivered to nearby ships to aid them in combat operations.
« Last Edit: December 14, 2017, 09:33:03 am by NUKE9.13 »
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2214 on: December 14, 2017, 06:04:20 pm »

A few ideas

Ikusasa Viability Review
The Ikusasa Matrix was a fantastic success, although limited in scope; but great expectations are made of its future. However, there has been no time to properly invest in pursuing this future. However, we've managed to scrounge up enough time to find room for the design team to scrounge over the process, and theorize roughly how difficult adapting the process for other crystal types would be; as well as integration of the Full Itshana Refinement Process.
No actual work is to be done, merely analysis, preparing the paperwork, and formulating some preliminary theories on how they might be able to accomplish said goals.


Galerider Frigate, v2
The Galerider concept was a good one, but poor in execution, due to over-engineering caused by an early failure. And said over-engineering threw the balance completely off! This is unacceptable! As such, we will redesign the deck to be lighter, and we will utilize heavy lead as a ballast to force the Center of Mass back into alignment to restore the maneuverability and speed!
It's likely to be slightly slower and less maneuverable than the Windrider, but it'll be far far better than it is currently!
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andrea

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2215 on: December 18, 2017, 08:05:30 am »

I think the windrider has been revised too much already, trying a galerider v2 would have an hard time producing good results.

You All, Raid and Retreat YARR
Mates, this is a new way of bringing the fight to spiders! they spend so much effort getting back their resoruces back to the hoe spire... it is a shame to see such good materials used by them. Would be a shame if something happened to it, wouldn't it?
Any ship assigned to this tactic will patrol the shipping routes around the spire, using the spyglass to select targets. targets being, of course, enemy COWS transport ships without escort and out of the range of spire guns. The method is easy: dive, kill, and retreat to an observation position when the job is done or if it starts feeling dangerous.

Quote
REVISIONS
PPPP (1): Andrea
PEEK-A-BOO (1): Andrea
Ikusasa viability review
Galerider frigate v2
YARR (1): Andrea

NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2216 on: December 18, 2017, 08:46:53 am »

Quote from: Vote Box
REVISIONS
PPPP: (2) Andrea, NUKE9.13
PEEK-A-BOO: (2) Andrea, NUKE9.13
Ikusasa viability review:
Galerider frigate v2:
YARR: (2) Andrea, NUKE9.13
Good work by the Department of Acronyms this year.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2217 on: December 18, 2017, 09:38:57 am »

Not really feeling YARR right now, the tactic is good, it's just not the time.
Quote from: Vote Box
REVISIONS
PPPP: (3) Andrea, NUKE9.13, Jilladilla
PEEK-A-BOO: (3) Andrea, NUKE9.13, Jilladilla
Ikusasa viability review: (1) Jilladilla
Galerider frigate v2:
YARR: (2) Andrea, NUKE9.13
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2218 on: December 18, 2017, 05:29:12 pm »

PPPP
Efficacy: 4
The parallelization of production across multiple production yards proves a pernicious problem, but perspicacious insights and prudent placement of pleasingly plump piles of paperwork powers a new construction paradigm. 

At least, that's what the headers on the documents say. In reality, it's an effective first measure that allows craftsmen to focus in on the construction of relatively small subsections and then assemble. While it's a far cry from true industrial reform, it does net a roughly 10% increase in production speed of for production lines.


PEEK-A-BOO
Efficacy: 5
PEEK-A-BOO is no longer just a fun game to play with people who have not yet developed a concept of object permanence, now it's also a viable military tactic! Captains told to PEEK-A-BOO will no longer break your nose, they'll attempt to remain apart and hidden from enemy eyes, attempting to spot enemy vessels and identify and classify them using their spyglasses.


YARR
Efficacy: 6
It's actually a little bit disturbing to see how well Wrethan captains take to being pirates. Bold when necessary, cautious when prudent, and dangerous always, the new pirating tactics should allow our ships to inflict significant casualties on enemy shipping- especially when deployed in numbers.





Spire Wreth's Production Stands At,
13(+8)/y Crystal, 19/65 Banked
17/y Ore, 14/85 banked
19(+6)/y Wood, 13/95 banked
10/y Silk, 14/50 banked

It is now the production, deployment, and tactics phase.

Spoiler: Projects (click to show/hide)



Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)

Spoiler: Infantry (click to show/hide)

Spoiler: Misc. Goods (click to show/hide)


Current Technology

Spoiler: Tech (click to show/hide)

Spoiler: Tactics (click to show/hide)

« Last Edit: December 18, 2017, 08:33:09 pm by Draignean »
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2219 on: December 19, 2017, 08:19:09 am »

Quote from: Plan A
Production:
3xGrappling Gear (3O)

Ships:
WOSV Marge: Return to Wreth.

WOSV Batholith: Unload 2xPLACE and 1xCutlass. Load Marine units B-B and B-C. Move to The Unfinished.

1xComet@Wreth: Move to Three Captains. Tactics: PEEK-A-BOO

3xComet@Wreth: Escort WOSV(s) Batholith to TU. Tactics: 1xHigh Vigil, 2xAGILE

Infantry:
U-A: rename to B-A, lose the PLACE, equip Grappling Gear. Remain on Batholith.
B-B&C: equip cutlasses (already onboard Batholith) and Grappling Gear.

Marines@Three Captains: As you were.
Here's a plan. What we're doing here is sending a scout to TC and preparing to scout the central belt spires with some minimally-equipped marines (the grappling gear will definitely be necessary in the Wrackspire, and might help in Burned Mountain). Next turn, the three skiff escort will adopt YARR and move to Kasgyr's demispires.
2 Comets and the Chimera remain at Wreth, on the ready for whatever comes.

Optionally, we can also send more sacrifices to TU, to work towards buying out the entire spire. I think buying it out is worth it, if only for the spire guns. And the faster we act, the better- we'd rather Kasgyr not get wind of what we're doing before it's too late.
Quote from: TU Purchase Add-on-plan
WOSV Shibboleth: Load 3xMarines (Tactic: Follow the Nice Lady), move to The Unfinished, unload.

Quote from: Vote Can
Plan A: (1) NUKE9.13
  With add-on: (1) NUKE9.13
  Without add-on:
« Last Edit: December 19, 2017, 08:53:11 am by NUKE9.13 »
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