Name: Svanhild Feuerwald
Age: 20
Sex/Gender: Female
Race: Human
Character Theme:
BLOODY STREAMBattle Theme:
Symposium magarumDescription:
Svanhild is rather tall, standing around 6'2". Her frame is lithe and toned, befitting more a lightweight boxer than a builder, with a relatively large bust for her size. Svanhild's hair reaches down to her chin and is a platinum blonde, almost white; she keeps her hair meticulously groomed to keep up appearances. Her eyes are reed, shimmering either with the prospect of new knowledge or a new plan. Her voice is a deep contralto and has a smooth, almost devilish quality to it. Svanhild generally comes off as quite beautiful in an exotic way in contrast to many of her conventionally beautiful peers, a quality which helps her win over men and women alike at parties; this is aided by her care in grooming herself to disguise any flaws that might othewrise reveal her background.
For her usual clothing, Svanhild generally wears a vivid red greatcoat with her emblem- a stylized flame over an open book- imprinted in black across the back and gold buttons along the right side. The greatcoat splits into two parts beneath her waist, allowing it to trail behind her when she walks. Underneath, she wears a steel cuirass molded to show off her figure while maintaing use, embossed with patterns from myth, Svanhild's own design. Her legwear consists of a short black skirt over long, thigh-high boots, exposing enough of her legs to emphasise her looks; many of these odd design choices are placed to balance practicality and distracting those she speaks with with her looks. A leather sash overlays the vest, with hoops for holding magazines for Eckesachs, attached with a golden clasp to a leather belt with a specifically crafted holster for Eckesachs; whenever she is in polite company, however, the magazines and gun tend to disappear somewhere convenient that nobody can quite figure out where. She also proudly wears the symbol of the Feuerwald family, a tree with five burning branches, as a small brooch fixing her sash to her right shoulder.
History: The Feuerwald family, in olden times, was a family of massive repute in the Kingdom of Mantle. Their name dates to milennia before the Great War, where their legendary matriarch Gudrun Feuerwald was among those vanguards who pushed the settlement of Mantle further northwards. The Feuerwald family became well-known in other Kingdoms as a family of warriors and scholars alike; it was said that the gods flipped a coin when a Feuerwald was born to see whether they would be a great Hunter or a great scholar. Their reputation even saw its way through the Great War, where Siegmund Feuerwald was a decorated fighter against Vale and Vacuo, to the extent that he was nicknamed the 'White Death' by the opposing armies. However, with Siegmund's death after the war from illness and the restructuring of the Kingdom of Mantle into the nation of Atlas, the Feuerwalds found their fortune changed massively, as generations passed with heirs to the Feuerwalds squandering the family fortune without adding to it. Slowly, the Feuerwalds faded back into obscurity, a sad end to their once-legendary reputation.
This was what Svanhild Feuerwald, eldest of two siblings and the current scion to the Feuerwalds, was born into. Her father Gunther had managed to educate Svanhild- as well as her younger brother Siegfried- and slot her into the Hunter academy upon Mantle in an attempt to restore respectability to the Feuerwald name. However, the effects of overspending and her father's incompetence at finance rendered Svanhild incapable of continuing her studies after finishing her final year at the prepatory academy, rendering unable to become a full-fledged Huntsman. This, of course, had not been a problem for Svanhild; from a young age, Svanhild was an eager student, devouring books and practicing her skills endlessly, conducting studies into topics far beyond her level. Indeed, some had even joked about the Feuerwald coin landing on its edge when it was flipped for Svanhild, such was her skill with book and sword. Thus, when he was denied the opportunity to continue, Svanhild was unperturbed and turned to the aristocrats of Atlesian society.
Svanhild, of course, had also grown with a deep-seated disgust for the Atlesian aristocracy at large. Most of them, she knew, had never earned their way up the way that her ancestors and few others did. She knew full well the stories of Nicholas Schnee and Siegmund Feuerwald were the exception, rather than the rule, and cared not for the attitude they bore towards others less fortunate. Of course, she was forced to swallow her pride and prostrate herself; if Svanhild was to continue her studies and restore pride to Atlas and the Feuerwalds, she knew that some questionable deeds would have to be done. It did not help that, when attending the academy, the children of the aristocrats she had met there were unanimously brattish, petulant children who had no place in Hunting. Moreover, many of the stories she'd heard growing up from them were stories about how the Feuerwalds were simply liars and pretenders, their feats of legend stolen from others, and they were no different from the rest of them- an insinuation that led to many fights. Taking on the mask of an unfortunate student who would be indebted to those who helped her, Svanhild set out into high society, which had not known the presence of a Feuerwald for almost twenty years.
Using her natural charm and practiced skills, Svanhild charmed her way through Atlas' upper crust, trying to gather enough funds to leave Atlas- which she felt would stunt her studies for the sake of adding one more Huntsman to their military- and instead study in Mistral, where she felt she could express himself. Indeed, Svanhild was a regular fixture among social gatherings and parties of the elite, as men and women alike were taken with this seemingly tragic young woman, who, denied her studies, would become wasted talent; they were equally convinced that Svanhild might return to repay her debt by singing praises to their name. She hid her distaste for the people she saw as having earned none of their riches well, and the story of Svanhild spread like wildfire. Being successful in her endeavour in part due to certain families, Svanhild left for Mistral to seek her fortunes, attain knowledge and restore the name of the Feuerwalds to its rightful place as the name that once rung around the world.
Level: 1
EXP: 40
HP: 32
Aura: 36
Init: 4 [5]
Stats:
Constitution: 0
Dexterity: 4
Intelligence: 5 [6]
Resistance: 0 [3]
Strength: 0
Willpower: 5
Semblance:
Phantasm: Svanhild's Semblance creates illusions. However, unlike other illusory Semblances, Svanhild's illusions are incredibly realistic, to the point that the bodies of those afflicted are ravaged by their own minds as they perceive the damage taken from these illusions as real. The effect increases in potency the longer they are under the effect of Phantasm. Svanhild's Semblance tends to take the forms of terrifying, phantasmagorical hallucinations for the afflicted, drawing directly from their fears, conscious or unconscious; Svanhild herself also appears demonic to those afflicted by her Semblance. However, the Grimm are not as badly affected by Phantasm, due to their predation on fear and other negative emotions; while still effective, Svanhild must combine her skills and Phantasm to defeat the Grimm. Svanhild is also herself resistant to fear due to Phantasm's effects.
Any enemy marked by Svanhild's Semblance takes [INT/2]+[1d4] damage per turn. Phantasm-based damage is defended against by [WILL/2]. Phantasm wears off after three turns or if Svanhild is defeated.
Perks:
Anathema
Irrational, primal and unstoppable fear horrifies sufferers into submission, rendering them utterly vulnerable at the hands of a person skilled enough to take the opportunity.Enemies afflicted with
Phantasm take an additional [INT*2]% damage from Svanhild and her allies.
Expiration:
Fear paralyses the weak-willed, driving them closer and closer to death as their feeble efforts to stave off their tormentors fail utterly.Non-damaging actions taken by enemies afflicted with
Phantasm are halved in effectiveness (stuns must hit twice to stun completely, poison only does half damage, boosts only provide half the bonus, etc).
Peerless Ambition:
Svanhild's ambition to restore the Feuerwald name and make a name for herself is unparalleled. In order to achieve this, she shall bring her considerable intelligence to bear and delve into the deepest, darkest knowledge there is.Svanhild gains +1 INT per level.
Flaw:
Fear Itself:
The Grimm are born from the shadows, feeding upon the negative emotions of man and Faunus alike. Though they do fear, their fear is small, scarcely tangible compared to the terror of the Children of Dust. Svanhild's
Phantasm only deals [INT/4] instead of [INT/2] damage against Grimm enemies.
Equipment:
Name: Eckesachs
Description:
Machine Gun Form: Eckesachs takes the form of a rifle, cast from Atlesian steel. The stock and two grips are painted deep red, while the slim barrel is engraved ornately- Svanhild's work- with scenes of horned Grimm and remains a gunmetal color. The front grip of the gun folds upwards into the gun for transformation. Apart from transformation, Eckesachs otherwise operates as a typical Hunter firearm. The most distinctive feature of the gun are the distinctive drum magazines Eckesachs feeds from. These magazines were also of a design Svanhild herself created and contain Dust-powered bullets for bouts of sustained fire. Residual Dust is cycled back into the magazine; when the magazine is discarded, it may be primed and used as a Dust-powered grenade that increases in power if the magazine retains ammunition.
Gunblade Mode: In gunblade form, Eckesachs's stock folds upwards into a hilt for Svanhild to hold to the sword. The barrel also folds into a foil for Svanhild to use Eckesachs as a rapier, with a small barrel opening up upon the underside of the hilt akin to a punch-dagger. Eckesachs can be manually loaded with either pure Dust or a Dust bullet which will be consumed upon pulling the trigger; once the trigger is pulled, the blade is infused with Dust and have effects depending on the Dust that was consumed. If a Dust bullet was loaded, the bullet fires forwards as normal from the hilt-barrel. Eckesachs' magazines have no use in this form except as grenades.
Type: Weapon
Damage: 1d8+DEX
INT Bonuses:
- Boosted Lunge: at 5 INT, this weapon's melee form advances Svanhild's INIT by 1.
- Dust-Plated Chamber: at 10 INT, adds INT/2 to the damage roll.
- Hellfire Rounds: at 15 INT, this weapon's bullets inflict a Dust burn on the target, dealing 1d4 damage for three turns. This status qualifies as a debuff.
- Primed Chamber: at 20 INT, Explosive Magazine grenade damage increases to 2d4.
WILL Bonuses: 5 - +1 INT, 10 - Die changes to 2d6, 15 - +2 DEX
Special Qualities:
- Explosive Magazines: The magazines of Eckesachs are designed to be used as grenades once expended. Every two turns, Svanhild gains one charge of Explosive Magazines for a total of four, which she may use to inflict 1d6+INT damage on an enemy instead of using Eckesachs to attack. If Hellfire Rounds is active, the explosions apply the debuff.
- Dragon's Breath: Svanhild may use up a turn to load a special round that, upon hitting a target, corrodes defenses, reducing RES by 25%. Dragon's Breath rounds do not carry on to Explosive Magazine grenades.
Name: Feuerwald Heraldry
Description: Svanhild's Huntress garments.
Size: Medium (+3 RES)
Special Qualities:
-Light Material: Increases Svanhild's INIT by 1.
Actions: (0/10)
Basic Attack: Deal base weapon damage.
Basic Defense: Reduce incoming damage by 50%.
Propel: Go one spot up in initiative, using ammunition. 1 turn cooldown.
Visions of Madness: Svanhild's Semblance is the ability to make one see their deepest, darkest fears, driving them to the brink of insanity and ravaging their minds and bodies alike. Svanhild inflicts
Phantasm upon an enemy. Active.
Visions cannot be cast upon an enemy that is either already afflicted with
Phantasm or has just recovered from
Phantasm.
- Level 2:
Phantasm may be inflicted on up to one other target at the cost of increasing the cooldown by one turn.
Paranoia: Svanhild amplifies the effect of her Semblance on a single foe, driving them to the extent of attacking their own allies in a fearful frenzy as they see nothing but enemies with knives behind backs. Drives a single enemy insane with fear, berserking them and setting them upon their allies instead for a turn. Two turn cooldown, cannot be cast upon the same target consecutively. If cast upon an enemy without
Phantasm, it inflicts it upon them as well; if cast upon an enemy afflicted with
Phantasm,
Paranoia's length instead increases by one turn.
Tactician's Foresight: Svanhild has a gift for tactics, born of natural intelligence and talent, and years of study. Grants a roll bonus to an ally's next attack by [INT/2]. If the attack is made upon an enemy afflicted with
Phantasm or otherwise debuffed, the buff is increased to [INT].
- Level 2: [INT] and [INT]x1.5 bonus.
Mind-Killer: Fear is one of the most powerful paralytics there is, and Svanhild is fully aware of this, refining her Semblance to silence the mind and body alike. Silences a single enemy in fear, rendering them incapable of using anything outside of basic attacks for a turn. One turn cooldown, cannot be cast upon the same target consecutively. If cast upon an enemy without
Phantasm, it inflicts it upon them as well; if cast upon an enemy afflicted with
Phantasm, the enemy is unable to attack, only being able to defend themselves.
Inventory: