Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 121 122 [123]

Author Topic: What's going on in your modding?  (Read 288068 times)

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: What's going on in your modding?
« Reply #1830 on: February 11, 2025, 05:17:09 am »

Been messing with secret interactions, did a rework of the Birth sphere; now instead of summoning a creature they make a female unintelligent for like 2 weeks. Any male can impregnate them in this state, and the pregnancy doesn't terminate when they get their intelligence back. It doesn't interrupt their ability to do work or anything, though technically they won't gain any skill experience.

But, it works better than summoning to get 1) an actual child, born to the woman in question and 2) the child will be a member of your fortress from the get-go, unlike summoned units that have to petition and are technically pets.

Technically, I can also turn men into women for the duration of a pregnancy, which is 6 months since they're considered an animal when they become pregnant.
this seems like a prank to toss on to folks adv mode wise.
a sphere dedicated to birth that doesn't work because it pulls off basic fort mode loop holes that also won't work if their souls occupation just says no, be it the other route requires adv party members to even work given summoning units don't work player wise at the moment.

any way personally found out the magical rock stuff can be used as crafting material if you have any use artifact tokens in the reaction but magical items are barred from this and if you dfhack the item to be used in a reaction it doesn't transfer the magic effect on to a different item and just behaves similar to the magical rock being used as a crafting material.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: What's going on in your modding?
« Reply #1831 on: February 11, 2025, 03:33:48 pm »

Yeah, balancing the secrets to be viable/desirable in both modes can be tough. I also split the Birth sphere off for an additional pregnancy sphere that uses this exploit; birth sphere will still just cause a unit to be summoned spontaneously.

There aren't really good interaction possibilities available for most spheres yet unfortunately.
« Last Edit: February 11, 2025, 05:02:35 pm by Eric Blank »
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

voliol

  • Bay Watcher
    • View Profile
    • Website
Re: What's going on in your modding?
« Reply #1832 on: February 26, 2025, 03:15:30 pm »

Crawling through the .lua files, lots of goodies in here. Did not know certain "creature templatesprofiles" were excluded from being used by GOOD-aligned critters! Like lice and vipers and such.

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: What's going on in your modding?
« Reply #1833 on: February 26, 2025, 05:34:56 pm »

Oh have the lua templates been released? I need to look into those too...
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

jecowa

  • Bay Watcher
    • View Profile
Re: What's going on in your modding?
« Reply #1834 on: February 26, 2025, 05:39:39 pm »

Lua is in the Steam beta build.
Logged
Pages: 1 ... 121 122 [123]