Operations Phase, 1954This year we receive an official name -
KOSMIC. And so does Merkan's agency -
MOLE.
Our first true espionage operation isn't exactly subtle. While it shouldn't matter much thanks to some ongoing misinformation campaigns, local newspapers tell tales of loud gunfire in the night and heavily-armored men breaking into the corporate offices of
Human Power Inc. with many dead. No connection to
KOSMIC. It's fairly true, really.
An urban corporate office in Merkan is easily enough infiltrated by our teams. On-site security is very easily bypassed thanks to our fully-armored assault rifle-wielding agents. But as the team attempted to abscond with an apprehended Merkane executive in tow, they found out (
much too late according to some officers in the agency) that some of the building security had notified the police after our team passed through.
Despite some initial reluctance, our operatives fought through the police blockade with no casualties (largely thanks to the Body Armor). It was bloody, but ultimately necessarily.
The
main complication was found while escaping through the city, though. A Merkane
MOLE team, likely working off of the police call, located and engaged with our own forces in the streets of the Merkane city. Multiple Astrian agents died in the confrontation, but we made it through. The deaths seem to have been caused by A-R1940 bullets, which the Merkane produce and use (inefficiently) in addition to us. But most of their forces were holding pistols that were largely ineffectual against the body armor. Though we didn't completely eliminate the Merkane
MOLE team - when things started going noticeably bad for them they used an
extremely thick smoke grenade and absconded. We noticed that some of their agents almost suffocated in the smoke (as did ours. Almost).
The Merkane executive was brought into custody. After some extensive persuasion, the executive gave us some very valuable influence over the company. Making the operation well worth it.
Astria gains further control of Human Power Inc. [A: 3/4; M: 1/4] We encountered another Merkane team at
Singleton Arms this year. It ultimately ended in an all-out skirmish favoring us, but the battle was less lopsided than the Human Power Inc. skirmish.
In anticipation of a Merkane attack on a particularly valuable facility, we had posted a standard combat team to guard it.
According to their report, they had noticed a
giant smoke plume along with yells of a fire behind the factory. Worrying it was Merkane sabotage, part of the team was split up to locate the disturbance. After the second half was gone,
MOLE operatives attacked the remaining
KOSMIC operatives. Using their smoke grenades as cover, their A-R1940 wielding soldiers clashed with ours.
It was an
extremely close encounter, but the sound of gunfire quickly drew the investigating team back, pushing the advantage back over to us and eventually forcing the hostiles to retreat. Their smoke grenade is quite worrying, but luckily wasn't enough.
With control of the factory remaining under us, we were able to use it to further draw the company under our power.
Astria gains further control of Singleton Arms [A: 3/4; M; 1/4]Meanwhile, a small team was tasked with securing intel for our
Global League diplomats.
Using disguises, they were able to easily enter the League compound. But once inside, it was trouble.
MOLE agents entered in after us, obviously after the same thing. Not knowing what to do but not noticed by the
MOLE operatives, our team elected to stay silent and continue heading towards the objective. But it simply didn't work - the disguises we use only work so far, and there's a point where one asks why a delivery man is accessing classified information. This is the point where the Merkane team connected the dots.
Our team was left defenseless after
MOLE actually realized our presence, having no weaponry on their persons. A single Merkane agent, however, did have something - a suppressed pistol. He opened fire on our team, killing two.
We're told that our team leader chose to run to avoid further casualties. Our agents were apprehended by Global League security, who simply assumed they were victims. However, the suppressed pistol was quiet enough that it didn't bring down the security on the
MOLE agents fast enough, allowing them to escape with the intelligence in tow.
The rest of the year, Merkane representatives at the Global League were particularly aggressive and hard-hitting at Astria and
KOSMIC, using secrets we
though were classified. The
Global League begins to distance itself from us.
Merkan gains further control of Global League [A: 1/4; M; 3/4]It is now the Design Phase of 1954. Vote for a single Tech or Skill proposal to be worked on as this year's design.
Companies
- Human Power Inc. [A: 3/4; M: 1/4] (Gain bonus to Skill Bugs)
- Singleton Arms [A: 3/4; M: 1/4] (Gain bonus to Tech Bugs)
Governments
- Astria [A: 5/5; M: 0/5]
- Merkan [A: 0/5; M: 5/5]
Global League [A: 1/4; M: 3/4] (Gain bonus to Expense rolls)
- Intimidation - Operatives will attempt to force their way past security via waving their guns around and using loud words. Cheap.
- Forceful Exit - If made, Operatives will use copious amounts of violence to fight their way out of the area until they can regroup with reinforcements. Cheap.
- Memorized Orders - Operatives are given their mission in person at HQ, and are expected to remember the specifics of their mission until they report back (again in person) for debriefing and a new assignment. Operatives shouldn't give away info unless under notable interrogation. Cheap.
- Sneaking - With quick beforehand research, our operatives wear simple disguises with some quick training beforehand to very easily avoid passive detection by non-Astrian personnel. Can't bring any Tech that isn't extremely concealable. Cheap.
- A-R1940 - A simple yet functional assault rifle developed during the war, roughly on par with the weapons of other world powers developed around the same time. Very obvious, but quite versatile. Cheap.
- Body Armor - Very bulky body armor. Greatly increases survivability of operatives, but greatly reduces agility and is very obvious. Cheap.