Operations Phase, 1955At
Human Power Inc., our operatives are sent to sabotage a Merkane office responsible for serving as a vital link between the Merkane government and the corporation itself. After the all-out brawl that took place last year, Command decided to take a more subtle approach now and in the future. While still an aggressive one, they prefer to minimize full-out skirmishes between governmental forces in heavily populated areas. Keep the reasons for war down.
A
KOSMIC team is sent equipped with the standard weaponry, instructed to allow only the handful of operatives with a suppressed variant to engage in combat unless absolutely necessary for the non-suppressed weapons to be used.
Unable to sneak in with their weaponry, our operatives simply intimidate their way into the office to begin some serious workplace sabotage.
MOLE operatives make their way in after us, at first unknown to us. But quickly, they become apparent. With
KOSMIC operatives wielding a limited amount of A-R1942 Ss and MP54 CSs and
MOLE agents wielding merely suppressed pistols, though at a greater quantity.
The gunfight is a hectic one, with the after action reports describing taking cover behind cubicles as bullets fly across the interior of the office and even a brief melee scuffle in a break room. Ultimately,
KOSMIC pulls through thanks to the suppressed assault rifle.
While we completed our objective, our victory was
very close. Even though we had suppressed assault rifles and "machine" pistols,
MOLE operatives were
all equipped with pistols. We experienced quite a few casualties and apparently
numerous operatives almost died out of asphyxiation when floor 34 was suddenly filled with the familiar thick black smoke as
MOLE operatives retreated. If our enemy makes any progression in this theater, we may not retain control next year.
KOSMIC is able to obtain significant influence over the Merkane office as it re-opens. Command is ready to sent
KOSMIC operatives into the
Merkane government. However, Command is not confident in our ability to
successfully begin infiltration given the home field advantage
MOLE would receive in their own government.
Astria gains further control of Human Power Inc. [A: 4/4; M: 0/4]. Astria can now begin infiltrating Merkan. If Astria holds control of Human Power Inc. for one more year, they will gain the bonus: +1 to Skills Bug roll.On the other hand, a strike team sent to a
Singleton Arms factory is thwarted by intimidating Merkane weaponry.
The surviving
KOSMIC operatives report entry into the facility easy at first, but complications occured later.
One operative believes one of the intimidated guards ran and notified a
MOLE agent, which allowed
MOLE operatives the surprise on our own.
Once engaged, we were fiercely outmatched. Supposedly
every MOLE agent had an assault rifle, which pierced our armor relatively consistently. But one
KOSMIC operative saw a new weapon - a relatively large metal-and-wood, reportedly semi-automatic, rifle wielded by some of the
MOLE operatives in the gunfight.
While they weren't
as mobile as the rest of their team, the new rifle-wielding operatives made very short work of our forces in addition with the apparently Cheap assault rifles.
The surviving
KOSMIC agents aren't exactly skilled, even. They survived by simply retreating without the order or by other luck.
Using the defense as a gesture of goodwill, Merkan manages to rid Singleton Arms of any significant Astrian influence.
Merkan gains further control of Singleton Arms [A: 2/4; M; 2/4]KOSMIC operatives enter a
Global League in disguise, concealing several MP54 CSs in small inconspicuous containers, following a
MOLE team that we believe was after the same intelligence we were. The plan was to of course acquire the intelligence, though that required opening fire on the
MOLE agents making use of the MP54 CS.
Engaging once they were alone with the
MOLE team, our operatives made short work of them thanks to the MP54 CSs.
MOLE had only smuggled in a couple of their own suppressed pistols. And while the MP54 CS is Expensive, our operatives wielded it in greater quantity than they did their pistol. Most of their operatives were wounded and a few died of their injuries. Eventually, the hostile agents retreated while some of them were still alive.
As such, we won the gunfight and proceeded with the mission. It was a close call getting out before security caught the
KOSMIC operatives, but it worked.
With the intelligence in hand, our diplomats at the Global League finally convinced numerous large nations to re-adopt the pro-neutrality stance regarding our two nations that Merkan convinced them to drop last year.
Astria gains further control of Global League [A: 2/4; M; 2/4]It is now the Design Phase of 1955. Vote for a single Tech or Skill proposal to be worked on as this year's design.
Companies
- Human Power Inc. [A: 4/4; M: 1/4] (Gain bonus to Skill Bugs)
- Singleton Arms [A: 2/4; M: 1/4] (Gain bonus to Tech Bugs)
Governments
- Astria [A: 5/5; M: 0/5]
- Merkan [A: 0/5; M: 5/5]
Global League [A: 2/4; M: 2/4] (Gain bonus to Expense rolls)
- Intimidation - Operatives will attempt to force their way past security via waving their guns around and using loud words. Cheap.
- Forceful Exit - If made, Operatives will use copious amounts of violence to fight their way out of the area until they can regroup with reinforcements. Cheap.
- Memorized Orders - Operatives are given their mission in person at HQ, and are expected to remember the specifics of their mission until they report back (again in person) for debriefing and a new assignment. Operatives shouldn't give away info unless under notable interrogation. Cheap.
- Sneaking - With quick beforehand research, our operatives wear simple disguises with some quick training beforehand to very easily avoid passive detection by non-Astrian personnel. Can't bring any Tech that isn't extremely concealable. Cheap.
- A-R1940 - A simple yet functional assault rifle developed during the war, roughly on par with the weapons of other world powers developed around the same time. Very obvious, but quite versatile. Cheap.
- A-R1940 S - A variant with a suppressor equipped. Still loud, but doesn't immediately alert all security in the region. Expensive.
- MP54 C: A 9mm 10-round metal "machine"pistol technically capable of automatic fire, though it becomes impractically inaccurate when fired at/above the rate of a traditional pistol. Can be concealed in small containers like briefcases but is fairly noticeable when worn on the person without extra considerations. Weak stopping power and a bit heavy for its size. Cheap.
- MP54 CS - A variant with a suppressor equipped. While not objectively quiet, it should only notify a limited & delayed local security response (if security is in the area) at first. Expensive.
- Body Armor - Very bulky body armor. Greatly increases survivability of operatives, but greatly reduces agility and is very obvious. Cheap.
- Suppressor - A standard suppressor that can be equipped on any standard gun for a +1 to expense. Size & effectiveness of suppressor does not scale with larger guns.