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Author Topic: Mad Arms Race - Core Thread (Fall 1965: Final Design Phase)  (Read 18731 times)

Chiefwaffles

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Re: Mad Arms Race - Core Thread (Summer 1963)
« Reply #60 on: August 05, 2018, 03:28:58 am »

Combat Report: Fall 1963

Merethan Activity
The ME-CLAW-63 further increases the level of "blue-ness" in Mereth to patriotic levels previously thought impossible.
Simply put, it's a laser. A laser that uses Magmagel cartridges in order to form the beam. It's Expensive due to Magmatite costs, and isn't extremely practical in routine infantry use. But it does quite a bit of damage, lights the battlefield in even more blue, and combined with its 3x scope makes the Merethan snipers cry out with glee.
Continuing with this theme, Mereth has replaced the autocannons on their Blizzard jets with a single CLAW on a basic turret connected to the Birdbrain computer pod. The turret takes a while to lock onto target and ammo constraints means it can only be used one to two times between waiting many hours for it to slowly recharge, but it does a lot of damage against the less-armored Torches. Blizzards are also adapted to fit 8 Shrike missiles, replacing their previous payloads.

Spoiler: Designs (click to show/hide)
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Chiefwaffles

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Re: Mad Arms Race - Core Thread (Summer 1963)
« Reply #61 on: August 05, 2018, 03:29:17 am »

Aratamite Activity

The mysterious Black Chamber starts getting mentioned in classified Aratamite reports. From what Mereth can decipher, Aratam is pushing further into the "Astral Realm" using specialized equipment and trained SEEM "Guides" to do so. But Mereth has bigger problems on their plate: the Overwatch Program, using the advances from the Black Refinery (and their experience in general) to make SEEMs (and Torches) Expensive, instead of Very Expensive. SEEMs are a routine sight for Aratamite soldiers now.

Spoiler: Designs (click to show/hide)
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Chiefwaffles

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Re: Mad Arms Race - Core Thread (Fall 1963)
« Reply #62 on: August 05, 2018, 03:29:59 am »

Combat Report: Fall 1963

The Merethan D.U.C. experiences some strange troubles this season, as rumors quickly spread of a "secret project" that some of the lower-rank scientists are working on. This is especially confusing to Mereth Command and the Mereth Research Division, as they have no recollection of ever authorizing a "secret project". Some small investigations are conducted, but strangely appear to find no evidence of any project being worked on. The issue is tabled for now, but something about the whole ordeal just seems... off.

President Nix Gelus, aided by the Merethan parliament, authorizes use of limited Merethan military forces and resources to aid in the continuing fight against criminal elements. Lower MAGMA is an interesting place. It's now divided between many different gangs and the Merethan Law. Districts (which by now are now entirely carved into rock, connected to the central MAGMA shaft through other districts or tunnels) are routinely put under quarantine as MAGMA P.D. forces engage criminal elements. A favored tactic of gangs is seizing local district ICE & Life Support distribution centers, giving them power over the district.
The M.A.S.T. of the MAGMA P.D. continues to see success, though. As its respirator-equipped troops with their own coolant systems fight criminals with lethal force. Readouts from parts of the ORACLE-A dedicated to MAGMA are increasingly used as posthumous evidence justifying the field execution of criminal elements.

A popular trend emerges in wealthier households: Personal Birdbrain computer pods. Civilian manufacturers have adapted the computers to do such neat things like setting ICE Coolant levels to your perfect temperature based on the time of day, tracking (and sometimes eliminating) intruders, and even having a fresh cup of coffee ready in the morning!


In Aratam, the Necrostate continues to reign.
In the rain-drenched dark rainforest that is Aratam City, citizens quietly walk the streets under the shadow of the Hub, avoiding the gaze of the "red-eyed" Keepers. Lines at the CryoClinics remain consistent and steady, like most other components in a citizen's life. Citizens fear visits from B.E.O. Seem Officers who are... scaringly effective at interrogation. Occasionally the dark streets are briefly illuminated by the lights of Osprey guns as Keepers assault resistance hideouts.

At night (not that there's much difference in lighting), Pubs become much more popular. Oftentimes the propietors have a friendly contact in the Necrostate who can keep the B.E.O. patrols nearby sparse enough to allow the patrons to feel slightly more at ease. Black rain-drenched jackets get hung on the racks as citizens indulge in alcohol and games. But this too is just a routine. Practically planned by the Necrostate and Bureau of Enhanced Affairs.

Does it really matter, though?
That's a common thought of Aratamite citizens. Life works. The war is far away. Terrorist attacks from the resistance have gone down thanks to the omnipresent SEEM Officers, who can evacuate an area before a bomb goes off. Metal Recombination construction allows for near-instantaneous repairs, keeping the harsh skyscrapers of Aratam as consistent as the chaos in its Necrostate.


The Skies

Thax Johnson relaxes back in the cockpit of his Blizzard. The engines had settled at a steady roar, and Thax could hear the wind going by the jet's four wings. He could hear the steady clicking of the Birdbrain pod that sat just beneath his cockpit. It's been about an hour since dispatch, and nothing.
His eyes almost close as he dozes off before a steady alarm tone starts ringing, and a holographic crosshair appears in front of the cockpit glass. A stiff robotic voice sounded out "INCOMING PROJECTILE" Without thinking, he fired a single Shrike towards the target while pulling the Blizzard into a roll. An explosion sounds off as the Shrike detonates in mid-air, taking the hostile Storm missile with it.

Now alert, Thax scanned the skies.
Nothing. At least, until the Birdbrain started beeping again, highlighting a speck in the distance. Another holographic crosshair crawled across the screen before it reaches the speck -- now rapidly growing in size.
CLAW LOCK CONFIRMED
A pull of the trigger, and the inside of the cockpit briefly went blue from the glow of the laser. The Torch, now visible, has its wing cut off by the blue beam. It and its SEEM Pilot had already gone into evasive maneuvers anticipating the laser lock-on, but they just couldn't outsmart it.

A single Blizzard can now easily take on a single Torch. The battles aren't entirely one-sided, but are more than decisive enough. This combined with the fact that each Blizzard has 8 Shrike missiles that can still be highly effective for ground strikes allows for the most effective close-air support that either side has seen in the entire war. Merethan commanders on the ground rest easy, knowing that the ability to call in an extraordinarily precise airstrike is guaranteed.
Mereth has a Decisive Aerial Advantage.


Mountains

Lasers light up the mountains like they do the sky here.
Infantry for the most part still uses the same weapons they've always have, but Merethan snipers finally see a use. While snipers are often called out before they strike thanks to Expensive SEEM Commandos, that doesn't make them any less lethal. Sure, you know that a sniper will shoot you if you move out of cover, but you still have to move out of cover at some point. Aratam doesn't have much to counter this newfound Merethan advantage.

Air strikes are annoyingly common. The terrain doesn't protect Aratamites, as Shrike missiles can weave through obstacles to get to their target. While artillery is no longer terrifically effective for Mereth as Aratam's SEEMs allow for pre-emptive dodging and counter-battery fire, Shrikes can follow the SEEMs wherever they flee.

Vehicles still play only a minor factor. Aratam has more tanks than Mereth has Grizzlies, but Grizzlies are far better at manuevering the mountain terrain. It's ultimately a wash; Mereth probably does a bit better than Aratam in this area but not enough to make a noticeable difference.
Yet in infantry combat the Aratamite SEEMs are vicious. They anticipate charges, they dodge (usually) sniper fire and regular gunfire, they can even win against Bear Troopers in unarmed combat thanks to being able to dodge attacks and attack the weaker points in the armor enough until it gives out. Tesla Rifles electrify the battlefield and any brave Bear Troopers. But despite having to pay dearly for every inch, Mereth marches forwards. The ORACLE-A allows them to choose the right battles at the right time. Shrike bombardments are absurdly useful. Their Bear Armor is still hard to fight against even when you can predict their actions, and their snipers make poking your head out of cover the biggest mistake you'll ever make in your (cut-short) life.

Merethans see the beginning of the Desert. Bear Troopers aren't exactly excited for the heat, but by god are they happy for the victory they barely managed to take from Aratam.
Mereth advances in the Mountains. If they hold it for one more turn they will gain +1 Ore.
[M: 4/4; A: 0/4]



The Plains

Aratamite armor continues to hold the advantage. Air strikes are the bane of their existence, and a Shrike Missile is often said to be the end of an Aratamite tank's lifespan, but the airstrikes can't completely diminish the armored advantage. A single Grizzly can fight competently against a single Glaive, but Glaives (and Hydras) outnumber Grizzlies.

Snipers sit in their trenches and bunkers, casually eliminating any Aratamite soldier dumb enough to try climbing out of their own trench. Aratamite tanks usually require air support (which is readily available), but some snipers manage to keep their aim steady enough to bore a hole through the armor of Aratam's tanks, destroying the internal reactors and engines.

Aratam advances are often cut short thanks to just plain Bear Trooper hardiness, air strikes, and sniper support. The Oracle-A, even if not always right in a battlefield as big and open as the plains, helps coordinate defenses. But Mereth doesn't do any better. SEEMs can anticipate charges personally and eliminate key players in those charges. They can identify weak spots in Bear Armor and grizzlies, eliminating all while dodging sniper fire. Their hyper-competence isn't enough to ensure the success of mass offenses, but thanks to their skills Aratam prevents Mereth from gaining any ground either.

Ultimately, the two sides' militaries don't move, and stay entrenched at the edges of the Tundra and Plains.
Nobody advances in the Plains. Combat next turn will occur on the border of the Plains and Tundra.
Plains: [M: 0/4; A: 4/4]



Challenge: Domestic Issues
Mereth M.A.S.T. departments face the militarized gangs in the underbelly of MAGMA. Aratam's B.E.O. fights against the resistance in a constant shadow war.

Both nations have their own internal hostile factions to deal with. And frankly, it's not exactly helping the war effort. Both nations want to understand the morals, rationales, causes, tactics, and more of their internal enemy, and have tasked their R&D departments towards that end.
The Nation that gives the best collection (1 entry per person; entries posted in the Core Thread) of media relating to describing any aspect of their domestic enemies -- from any perspective -- will gain a Resource Credit for any resource of their choosing.

Spoiler: Map (click to show/hide)
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Kpkdktswnw2018

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Re: Mad Arms Race - Core Thread (Fall 1963)
« Reply #63 on: August 07, 2018, 11:43:54 am »

Joining Mereth
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Talion

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Re: Mad Arms Race - Core Thread (Fall 1963)
« Reply #64 on: August 12, 2018, 01:01:25 pm »

Here is an entry for the contest. Although it is mostly about the Aratam obsession with rain.

Spoiler: Domestic Issues Entry (click to show/hide)
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Blood_Librarian

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Re: Mad Arms Race - Core Thread (Fall 1963)
« Reply #65 on: August 12, 2018, 02:33:57 pm »

My revised entry to the Contest. This is a series of text documents designed to go together to give an idea of what the Cult of Abbadon, a group of super terrorists that should be shot is. They are against Aratamite ideals in every facet and are the baddies in the eyes of Aratam.
Spoiler: Entry (click to show/hide)


The previous entry to the contest, I have kept it for posterities sake but I do not want it to be judged for the event.

Spoiler (click to show/hide)
« Last Edit: December 05, 2018, 01:00:16 am by Blood_Librarian »
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Maximum Spin

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Re: Mad Arms Race - Core Thread (Fall 1963)
« Reply #66 on: October 04, 2018, 07:44:12 pm »

In Mereth, the topic of domestic enemies is a contentious one, and one that hits close to home for the R&D team. That's because the identity of Mereth's #1 domestic enemy is an open secret, but one the government is powerless to combat: genetics lab director and self-styled "mad biologist" FallacyofUrist and his cat-obsessed followers. Fallacy's connections are matched only by his heinous malice; his conspiracy, it is believed, goes to all levels of the government, with untold numbers of politicians on all sides of the aisle already bought off by Fallacy's promises of turning their opposition into catgirls. Ground zero for the anti-Fallacy resistance, then, is found within the R&D team itself; since it is impossible for Fallacy to be fired, much less imprisoned for his crimes, it falls to us to ensure that his madness is contained the only way we can: by assigning him to projects that will distract his attention away from his feline world domination plans. If we're really lucky, maybe, one day, one of those projects will be dangerous enough that the threat of Fallacy will finally be neutralised once and for all. Until then, not just Mereth but the world lives under the constant shadow of Fallacy's evil.
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NUKE9.13

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Re: Mad Arms Race - Core Thread (Fall 1963)
« Reply #67 on: December 06, 2018, 05:05:32 am »

Well, I wanted to write more than this, but I don't want to hold things up. So, here's my entry, such as it is:

Drugs, Weapons, And Reduced Fahrenheit: Named for their three primary sources of revenue, DWARF is one of the largest criminal organisations in Mereth. Known as D&W until the colonisation of MAGMA, the gang quickly expanded into the illegal ICE market; there are rumours that several ICE pipeline failures were not, in fact, accidents, but rather Dwarven marketing efforts.
DWARF's leader is only know by their nickname, "Soapmaker". The man (or possibly woman) is reclusive to an extreme degree- allegedly, the mere sight of the sun can make them sick, and they lived underground even before the excavation of MAGMA.

DWARF profits off of the Merethine libertarian spirit, which ensures there is a healthy demand for illicit goods of all sorts, as many citizens consider a ban on a given product to be an incentive to acquire it. Dwarven brewers long since perfected the art of making booze and/or drugs out of almost anything organic, perfect for warming one's bones on a cold Merethine night, or, more recently, taking one's mind off of the heat on a balmy MAGMA day. Meanwhile, Dwarven gun-runners provide their customers with whatever they desire- from imported Forenian equipment to customised Bear Armour, they sell to both law-abiding(ish) citizens who want to keep themselves safe, and the criminals that prey upon them, ensuring that your average mugging is a far more interesting affair than might be seen elsewhere.
And, of course, there is ICE, the distribution of which DWARF is, if we're being completely honest, better at than the government- whilst the main pipelines do a good job of providing mining operations with coolant, MAGMA was never intended to serve as a city, and the infrastructure just isn't there to provide for the myriad underground districts (or 'Burrows', in Dwarven slang). A recent survey by an NGO revealed some shocking statistics: over 30% of lower MAGMA is uncharted, meaning the government does not (officially) recognise its existence- and hence claims no responsibility for ensuring it is provided with ICE. Therefore, there are thousands of people who are forced to rely on DWARF (or similar organisations) for survival.
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dgr11897

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Re: Mad Arms Race - Core Thread (Fall 1963)
« Reply #68 on: December 09, 2018, 10:56:08 pm »

Briefing for new officers entering the lower levels of magma.
The hell eagle is a form of massive bat like creature found during the excavation of magma, the name is a misnomer, and comes from the earliest descriptions of the creature being "Imagine an eagle from hell, then multiply that by ten". They are suspected to have originated in certain unusually large caves, especially around the location of an ancient meteoric impact site. Hell eagles themselves are known to have wingspans of up to 20 feet, and weigh up to 100 pounds (these numbers are from especially large specimens), making them more than large enough to carry away your average human without much issue (Somehow, still not certain HOW exactly).
However, their size alone isn't what makes them a huge issue, rather it is a combination of these five factors.
1. They breed at a decent rate for such large animals and have high overall capabilities. (Fast, strong, unpredictable) (wicked good climbers, as in, can go up near vertical walls at 60 miles per hour, climb around on cave ceilings as if they were the ground, and scamper through incredibly tight spaces in no time at all)
2. Their echolocation screeches interfere with our own sound based sensors, creating ghost signals, and leading to all kinds of accidents. Combined with their tendency to dig out tunnels through our walls with little concern for safety, and they have stalled most efforts to expand the lower areas of magma by any significant amount.
3. They spend most of their early years, and a considerable amount of time afterwards in a unique form of hibernation. While in this form of hibernation, they utilize a temperature differential between their underside and topside to generate energy to sustain themselves with. They also disguise themselves incredibly well while they are hibernating, appearing to just be another rock or hunk of metal to most sensors.
4. They hunt just about anything that moves by dropping it off cliffs, and are very very good at it. Typically this hunting takes the form of ambushes on random pedestrians, but they will also group up with a bunch of other hell eagles to knock entire trucks full of people off of cliffs or into other hazards.
5. They are incredibly resistant to conventional weaponry. Their hide is incredibly strong, causing most bullets to bounce off of it, and explosives are a resounding no because they nest on civilian buildings or on top of pipes carrying ICE coolant to people.

All of these together cause the hell eagle to be a massive hazard. Nesting on top of rooftops, breaking coolant pipes, and harassing citizenry. Worse, they have proven capable of dispatching bear armored troopers with disturbing ease when in groups. Knocking them off cliffs or ripping out the pilot. They do have a few weaknesses though.
First is that a direct shot from an ICE rocket or sustained fire from an ICE sprayer will take them out. And the second is that they can't fly terribly well. They are capable of gliding across magma, or from roof to roof, and launching themselves off of buildings with enough force to get airborn (or send a person flying/knock over a bear armored trooper), but can't maintain flight for longer than 30-40 seconds at a time. As such, we can force them to fight us on the ground, where the odds are somewhat in our favor. Keep in mind however, they still have claws that can shred most armor, and will fight with the strength, desperation, and ferocity one expects of a cornered animal. Don't get cocky out there, we've lost to many good men to these... Monsters already.
 As you probably know we have begun dispatching grizzly armored troops to flush them out. Which has so far been quite successful, as such, if you spot a hell eagle, or more likely, a group of them, retreat and call for a grizzly to assist you.
« Last Edit: December 10, 2018, 06:25:35 pm by dgr11897 »
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Madman198237

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Re: Mad Arms Race - Core Thread (Fall 1963)
« Reply #69 on: December 10, 2018, 09:11:48 pm »

Well, why not. After all, it's probably going to lose to the much more reasonable DWARF proposal. But if we're going to go digging, there needs to be something down there to run into, right?

Quote
Hellborers
The briefings lied. We did not stop for heat, for what is heat to ICE? We did not stop because we wanted to exploit the minerals around us, because there are more deeper still. We did not stop for logistics, nor pressure, nor because we had dug as far as we needed to. No, we stopped because there are things down there. Things that gnaw the world, carving tunnels through solid rock hot enough to melt flesh. When the first Excavators reached their tunnels, they explored a bit, and were never heard from again. The incidents were covered up, work slowed but did not stop. When next we encountered one, it was not an empty tunnel. The Excavator ran straight into the beast, head-on. The crew members didn't even manage to get out in time. It left behind nothing save crumpled steel, leaking fuel, and mangled bodies. From that point on, we were ready. Bear Troopers carrying ICE throwers and autocannons escorted the miners. The work slowed further, but we kept digging. Teams started disappearing, so reinforcements were always close by as we slowly crawled ever deeper at the bottom of the shaft. Finally, luck, or something resembling luck at least. An attack, or perhaps more accurately an interaction, happened within earshot of base camp. The Excavator was shredded almost instantly, again, with an operator escaping only to boil to death in the air. ICE didn't hurt it, autocannons didn't even slow it. The noise was heard by the nearby base "camp", which sent out an emergency mission comprising two Grizzlies to save the away team. They carried enough ordinance to bring down an Aratamite tank platoon, and the monster still nearly killed them both. Not much was left by the time it stopped trying to kill them, though perhaps that's more because it fought in eerie silence and the troopers were not willing to stop firing until they were certain it was done moving. The entire away team was dead, but the Grizzlies dragged the corpse back.

HQ took one look at the spikes of metal and rock on a skull of iron covered by shreds of the mutilated skin that had taken hundreds of bullets to pierce, and ordered the mining stopped, and the lower tunnels filled with molten rock and capped with steel. They may not be actively seeking us out, but having one reach a mining operation would be crippling...having one reach a residential area would be a worse disaster than an Aratamite invasion.

The Aratamites tend to die when you shoot them, at least.
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The Ensorceler

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Re: Mad Arms Race - Core Thread (Fall 1963)
« Reply #70 on: December 13, 2018, 06:33:15 pm »

Excerpts from the sentencing of Elda Rollenhec, for her crimes against Aratam, humanity, and reason, Part 1
Quote from: Exhibit A, Budget Request Memo Submitted To The Office Of Senior Budget Councilman Bartre Evenham (Deceased) October 31, 1962
Those damn scientists have ruined everything. We were powerful, immortal, safe. There'll be a CryoStat Tank on every corner now, every common rat will use them.
I'm starting an insurance policy now, while we still have our positions. Four Corsairs and an Atlas; run 'em off the new Bio-Paste reactors since they won't be going to port anytime soon. Stock the Atlas with a set of CryoTanks and strategic reserve amounts of chemicals.
Hide the costs for all this in the CryoState budget, what do we care if it gets delayed. Divert crew, technicians, and troops into a black site program. Nobody will question it.
Burn this after you read it, Evenham.
                -Elda Rohellec, Necropol
Quote from: Exhibit B, Transcript Of Recording Obtained From Estate Of Bartre Evenham (Deceased) January 7, 1963
ELDA ROHELLEC: -ck up, pick up!
BEO AGENT (Identity Withheld): Hello?
ELDA ROHELLEC: Is that you, Evenham? We've been found out, save yourself. I'm leaving with the insurance.
BEO AGENT: Identify yourself! This location is under BEO-
ELDA ROHELLEC: Oh.
BEO AGENT: -control!
TRANSCRIPT ENDS
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Chiefwaffles

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Re: Mad Arms Race - Core Thread (Winter 1963)
« Reply #71 on: January 12, 2019, 07:32:49 am »

Combat Report: Winter 1963

Merethan Activity

The new Merethan Skyranger has made quite the entrance. Screaming through the atmosphere as a gigantic fireball, it can hotdrop Merethan soldiers literally anywhere. It's quite obvious for even the most psionically-dull Aratamite and doesn't exactly like getting shot at, but interception prior to dropping its cargo is near-impossible thanks to the speeds.
With a full load of fuel and the infrastructure at a Merethan airfield, the Skyranger can throw itself into suborbital trajectories taking it out of the atmosphere. Then back in. At insane speeds. Without the proper amount of fuel it has to take the boring normal in-atmosphere way home, but is still quite fast despite that. It is unarmed and unarmored and can fit a full squadron of Bear troopers or equivalent cargo inside.

Mereth has also finally negotiated with unions controlling WALK-TALK manufacturing, getting it to Cheap expense levels.

Spoiler: Designs (click to show/hide)
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Chiefwaffles

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Re: Mad Arms Race - Core Thread (Winter 1963)
« Reply #72 on: January 12, 2019, 07:33:15 am »

Aratamite Activity

While Merethan intelligence typically doesn't have a good time getting past B.E.O. operatives, they do notice something new in Aratam. A gigantic beam of light -- electricity? -- reaching up into the sky from a new skyscraper sitting next to the Hub. It doesn't really illuminate much other than the clouds immediately next to it and the top of the originating skyscraper, but it can't exactly be missed.
Other than creating an insane cloud density above Aratam guaranteeing constant darkness ("easier for the Necrostate to brood in," joke citizens occasionally), the Stormcaller Circle is actually able to control weather. It can't micromanage it, but in one theatre per season it can actually create huge storms of Aratam's choosing.

Aratam has also improved its Tesla Rifles, notably decreasing the time to charge on them.

Spoiler: Designs (click to show/hide)
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Chiefwaffles

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Re: Mad Arms Race - Core Thread (Winter 1963)
« Reply #73 on: January 12, 2019, 07:33:40 am »

Combat Report: Winter 1963

Partially melted remains of an older model CryoStat tank are found by miners at the bottom of MAGMA. How the remains got there in the first place are a mystery, and motivation for why anyone (especially Aratam) would discard of something like this, here, remains a mystery.

Life goes on in Mereth. Those who dwell on the surface grow paranoid watching the skies, as they occasionally see a tendril of lightning arc across the clouds. Official statements from the Merethan government assure the populace that there's nothing to worry about, as upper officials in aforementioned government remain thankful that most civilians won't even see the sky.

Elsewhere, a group of individuals clad in civilian-grade Bear suits with scrap metal armor bolted on gather around a major ICE pipeline, hidden deep inside the rocks of MAGMA. A steady flow can be heard from outside the large pipeline covered in DANGER warnings and depictions of people being frozen. The leader emerges from the pack and gestures for someone to bring forward their own "pipeline". Tools are taken to the pipeline, carefully disassembling it and redirecting the flow into the makeshift pipeline without freezing the entire sector.
Alarms go off in a nearby "building": the sector's police precinct headquarters. Cameras picked up suspect individuals. Local Birdbrain combined with allotted ORACLE data paint them as targets of interest. Trained men are fitted into combat Bear Armor -- each suit of armor marked with multiple notches -- taking CLAW rifles with them.
The gang is quickly cornered in the middle of their work.

About an hour later, the tragedy is reported in the local news. Parts of Sector 301 were frozen in an accident, where an uncontrolled rupture of the ICE pipeline resulted in rapid freezing of large areas. Casualties remain unknown, and many are trapped in their homes. First responders are on-site, looking for the frozen-yet-alive and repairing the rupture. The site of the rupture has been blocked off to reporters, and a Merethan spokesperson stated that the matter was still being investigated and is closed off to civilians to avoid rampant speculation.


In Aratam, the Necrostate is shocked by the assassination of what may be the most powerful man in Aratam: the Director of the Bureau of Enhanced Operations. Even within the B.E.O., the culprits are unknown and most likely still at large. A suspect tank malfunction in the Director's personal CryoStat. Minor enough to avoid setting off internal safeguards or tipping off the SEEM-enhanced Director himself. Yet over time, the Director was practically poisoned. Over time, he just died. All this was only found in an investigation following his death.
A new Director is immediately named. Sarita Dobrev. One of the top SEEM agents known to the Bureau. Rumors spread that she was responsible for the death of the old Director, yet such rumors are completely unfounded. Bureau agents are quickly reassigned from the streets to classified matters.


The Skies

Mereth continues to hold its advantage in the air, with nothing changing on this front.
Birdbrain pods continue to target and take down Aratamite Torches with the assistance of pilots.

Mereth has a Decisive Aerial Advantage.


Mountains/Desert (Weather: Lightning Storm)

About a month before the new assets are deployed here, an ORACLE-A technician notices something. A read-out that was a... weather report? Why would it do that? The ORACLE-A isn't supposed to predict weather. And besides, it's not like Mereth Command doesn't already compensate for the seasonal weather. The read-out is inspected by a higher-up who comes to the same conclusion and decides to forego further action. These reports would continue, growing in frequency and accuracy until Command realized what the ORACLE-A was trying to tell them.
A whole lot of lightning.

...A Skyranger pierces the thundering clouds covering the area.
"GET READY TO DEPLOY!" yells the squad commander over the noise of the cabin as he stands by the bay door at the back, holding onto the cabin's roof. The entire craft shakes as re-entry continues and lightning strikes nearby. The pilots have abandoned visual sight in favor of Birdbrain guidance as their cockpit windows show only the fire of re-entry.
Eventually the fire clears and the true chaos of the battlefield reveals itself. Fighting is at an all-time high in intensity.

Thunder roars as soldiers engage each other. Assisted by the ORACLE-A, Mereth continues to make absurdly effective strategic deployments using the Skyranger. Funnily enough, SEEMs don't help any more against Mereth in this area -- they can only "sense" a Skyranger incoming just before everyone else can see the fireball streaking across the sky.
On the desert, Aratamite's armored corps holds the line. While battles in the mountain are a tough situation for Aratam tanks, their numerical superiority can finally shine again in the wide fields of the desert. Merethan lasers happen to be quite effective against Aratam tanks, but the fire still must be concentrated at one spot to melt through the armor and has to go through something important. Improved Tesla Rifles are of great use to Aratam here, as their infantry is able to more successfully hold their ground.

Mereth's strategy begins to boil down into gathering as much intelligence as possible for ORACLE-A, then sending Skyrangers wherever ORACLE-A recommends. The fact that Skyrangers can hit anywhere on the continent is of huge help; while Aratamite commando squadrons can almost always best the largely unsupported Skyranger insertions, Mereth's soldiers can often do substantial damage before getting caught and catching them in the first place requires rerouting valuable assets from the front lines.
Despite the weather, Shrike missiles continue to be useful. Most often, Shrike strikes are used to create holes in Aratamite's armored lines before infantry strike. They also are used in a variety of other close combat support roles, but are most useful there.

In straight-up engagements, Aratam sees the most victory. Due to the aforementioned armor support and the powerful Stormcaller circle. It's always raining, and one can barely hear sounds of fighting over the constant roar of thunder. The terrain bears scorch marks from repeated lightning strikes. Air support from Mereth's airforce suffers in effectiveness due to the weather, as pilots find it hard to coordinate with the ground troops and target hostiles. The Birdbrain is of immense use here, as it uses its other sensors to compensate for loss of effective sight. It allows the Merethan air dominance to continue, but it can't compensate enough to allow the same level of air support Mereth enjoyed in the past.
With less air support and extremely annoying constant lightning strikes (which Aratamite forces suffer less from, thanks to SEEMs predicting strikes in advance; not that they don't suffer at all, because they still do), Mereth forces are forced to retreat the stormy desert and back into the safety of the mountains.

Aratamite soldiers, clad in cloak, hood, and glowing-red visors, advance back into the mountains.
Aratam advances in the Mountains.
[M: 3/4; A: 1/4]



The Plains

Strangely enough, being assigned to the plains is often cause for celebration for Merethan soldiers. No longer having to constantly worry about literally being struck by lightning, and none of the stupid rain getting through the cracks in Bear Armor and soaking the undersuits.

That, and Mereth has moved past trench warfare. Grizzlies march through the forests of the Tundra, knocking down trees in their wake (much to the chagrin of Mereth environmental lobbyists) and leaving craters in the ground. Citizens in the towns spotting the Tundra cheer as Grizzlies and Bear-armored soldiers march through their roads, towards Aratam.
The increased use of the Tesla Rifle is of great annoyance and decreases the effectiveness of Bear Armor (though definitely not completely) and Aratamite armor continues to hold an advantage, but the Skyranger makes the vital difference here.

Skyranger launch sites by this point all are equipped with ORACLE-A relay nodes, meaning that as soon as the ORACLE determines a new likely plan of battle or Aratamite strategy, a Skyranger is immediately launched to counteract it. This drives many Aratamite generals to retirement (or "retirement"). As soon as they begin executing a new battle plan, a Skyranger arrives hours later and its associated troops cuts off vital supply routes or outposts before being caught. Without weather stopping Mereth's air force, Skyranger deployments often see Shrike missile support as well. In the chaos of Aratam's constantly-countered plans, Mereth finds plenty of opportunities to advance.
And as if that wasn't already enough, the prevalence of radio in Mereth's armed forces helps coordination with each other and ORACLE-A as well. Overall, Mereth's technological progress this past season has made for a much more coordinated and strategically effective army.

Also tested are Skyranger bomb deployments. Where a Skyranger's cargo hold is equipped with an explosive payload that's let out before atmospheric re-entry. It sees some effectiveness, but the lack of relative precision, effective payloads, and other factors, all mean the Skyranger's niche is largely limited to deploying soldiers.

The entire populace of Mereth breaths a collective sigh of relief as the Aratamite presence in the Tundra is eliminated.
Mereth advances in the plains
Plains: [M: 1/4; A: 3/4]



Challenge Completion: Domestic Issues
While Aratam deals with smugglers (and a rain obsession), one of many top-level conspiracies, and is fighting a shadow war with a mysterious cult, Mereth struggles to fend off "hell eagles" and mysterious underground tunneling monsters, while organized crime takes advantage of perceived governmental negligence.

Overall, the best depiction of their internal issues goes to Aratam, who receives a resource credit. However, Mereth hasn't necessarily lost; like Aratam, they're now formally aware of these threats. And also like Aratam, may receive future opportunities or challenges related with the issues written about.

Spoiler: Map (click to show/hide)
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Chiefwaffles

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Re: Mad Arms Race - Core Thread (Winter 1963)
« Reply #74 on: March 24, 2019, 03:28:00 am »

Combat Report: Spring 1964

Merethan Activity

Remote-controlled variants of Bear Armor, SERFs, man the most dangerous areas of MAGMA and in manufacturing processes, increasing efficiency in Mereth. Grizzlies are now Expensive and all Bear armor is equipped with COMBAT plating. Though Mereth R&D has stated that it's unlikely they'll be able to get improvements like this again.

In cooler news, Mereth now has an explosive laser - the TALON. A pulse laser that tends to turn everything in its path and at its destination into plasma. However, it's delicate if the coolant gets damaged and can catastrophically overload. It'll be a rare yet frightening sight on the battlefield, being Very Expensive.

Spoiler: Designs (click to show/hide)
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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