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Author Topic: Sorcerers @ War - OOC & Fluff  (Read 20674 times)

Iituem

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Re: Sorcerers @ War - OOC & Fluff
« Reply #15 on: December 28, 2017, 01:44:06 pm »

Quote
Fixed!

Now Mint is included twice in the building list.

Fixed Again!  :D

I see that there is a Hungry trait, and I see that you are open for suggestions: Would a 'Slow Metabolism' Trait be a possible thing or no?
Mayhaps a 'Cyclops' trait as well?

Hrm.  Certainly accepting suggestions.  Slow Metabolism would reduce food intake...  I'd say -2 points for a 5% reduction in food requirement (doesn't seem like much, but it would stack heavily over the course of the game).

Cyclops...  +1 point, but you suffer penalties to ranged attacks due to the lack of binocular perception, on a par with the Frail penalty to melee combat.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Nirur Torir

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Re: Sorcerers @ War - OOC & Fluff
« Reply #16 on: December 28, 2017, 02:02:23 pm »

At what point are cavalry and vehicles distinguished, as far as Ponderous concerned?
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Terenos

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Re: Sorcerers @ War - OOC & Fluff
« Reply #17 on: December 28, 2017, 03:00:47 pm »

I will be applying in. Because of course I will. Damn your eyes Iituem.
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But despite what you've been told, I once had a soul. Left somewhere behind...

NUKE9.13

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Re: Sorcerers @ War - OOC & Fluff
« Reply #18 on: December 28, 2017, 04:31:00 pm »

Shrine   £30, £1/turn.  Req: Worship.      -20% Unrest, provides prayer.
Demands tools, timber.  Produces fish as a good.  Religion
I mean, these things don't matter that much, but, uh, I'm guessing that Shrines aren't supposed to moonlight as fishing wharfs.
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Long Live United Forenia!

Criptfeind

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Re: Sorcerers @ War - OOC & Fluff
« Reply #19 on: December 28, 2017, 04:52:29 pm »

Haven't you heard about the whole infinite fishes thing?
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Nirur Torir

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Re: Sorcerers @ War - OOC & Fluff
« Reply #20 on: December 28, 2017, 05:12:45 pm »

Spoiler: Administrative Form (click to show/hide)
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frostgiant

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Re: Sorcerers @ War - OOC & Fluff
« Reply #21 on: December 28, 2017, 05:29:14 pm »

This looks interesting, I'm going to go dive into the manual then make a nation sheet.
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Iituem

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Re: Sorcerers @ War - OOC & Fluff
« Reply #22 on: December 28, 2017, 05:49:40 pm »

Shrine   £30, £1/turn.  Req: Worship.      -20% Unrest, provides prayer.
Demands tools, timber.  Produces fish as a good.  Religion
I mean, these things don't matter that much, but, uh, I'm guessing that Shrines aren't supposed to moonlight as fishing wharfs.

Only the shrines to Dagon.  Curse you, copy-paste!

At what point are cavalry and vehicles distinguished, as far as Ponderous concerned?

For the purposes of Ponderous, a living entity that you have to ride.  If you invented motorcycles, you could get away with those just fine.  But your people would have trouble riding, say, an elephant, a summoned mega-mammoth or a giant eagle.  Undead horses are a grey area.  Either way, you cannot simply and easily create units that are effective in the charge phase, which is primarily what cavalry does.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Nirur Torir

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Re: Sorcerers @ War - OOC & Fluff
« Reply #23 on: December 28, 2017, 06:10:32 pm »

By that definition, chariots are usable, but that doesn't fit with the charge phase nerf.
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Iituem

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Re: Sorcerers @ War - OOC & Fluff
« Reply #24 on: December 28, 2017, 06:22:49 pm »

Chariots still need you to raise and tend to the beasts that pull them.  Horseless chariots yes, horsed chariots no.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Roboson

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Re: Sorcerers @ War - OOC & Fluff
« Reply #25 on: December 28, 2017, 06:27:42 pm »

Still room for one more?
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Taricus

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Re: Sorcerers @ War - OOC & Fluff
« Reply #26 on: December 28, 2017, 06:36:46 pm »

Spoiler (click to show/hide)
« Last Edit: December 29, 2017, 08:40:42 am by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Iituem

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Re: Sorcerers @ War - OOC & Fluff
« Reply #27 on: December 28, 2017, 06:38:18 pm »

Still room for one more?

I won't pick for a couple of days, the only limit is that I will pick seven from all the applications.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Jilladilla

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Re: Sorcerers @ War - OOC & Fluff
« Reply #28 on: December 28, 2017, 06:48:30 pm »

Those traits are about what I'd guesstimate that they'd do/be worth. Alright, I think I have a sheet, would've posted sooner but passed out in the middle of it, it seems ok, but their may be a derp in here somewhere...:

Spoiler: THE SHEET! (click to show/hide)
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Taricus

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Re: Sorcerers @ War - OOC & Fluff
« Reply #29 on: December 28, 2017, 06:53:56 pm »

Hey Iituem, what would be the point cost of a leader starting with an artefact? Got a bit of an idea but it's fairly reliant on that being a lynchpin.
« Last Edit: December 28, 2017, 06:59:31 pm by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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