For the Myth and Myth Release will magic also be found in the form of runes? In many different fantasy settings dwarfs have a great affinity for "rune magic", will we ever see this in Dwarf Fortress as well?
If so, would this form of magic somehow be implemented into the engraving and magic skills? (In the sense that creating a rune would require knowledge in the engraving skill in order to carve the rune into an object, as well as the proper experience in magic to imbue power into the rune.) Or would "Rune Crafting" have it's own skill(s) entirely to differentiate itself?
Lastly, What uses could rune magic have?
(For example: Could magic runes carved onto a weapon/piece of armor give said item special properties such as a rune engraved weapon now causing fire damage or have it deal harder hits in general? Could a rune engraved on a Helmet grant it a better chance at shrugging off blows? As another example, could engraving a rune on an object like a door make it so that it can only be opened by one with sufficient magical knowledge/skill? Or could magical runes be used as a form of "trap" engraved on a tile that could cause a lethal property to activate, for instance say, engulf the tile in flames if a specific creature (ex: a goblin or filthy elf) stepped on it?)
I might be going out on a limb or a tangent here that could quite possibly belong in the suggestions thread, but if something like this was ever implemented it could add a whole new depth for dwarfs interacting with objects as well as their environment.