That said, how does a necromancer be a villain? They're mentioned in most of the villain update posts. These are the guys who hang out with zombies and spend centuries by themselves writing books in their towers, with occasional time-out to teach someone else the joys of such an existence. Not much different from a night-troll really.
Ah, but unlike a night-troll a necromancer can pass for your ordinary Joe. It's rather harder for a one-eyed freak with non-Euclidean limbs to hang about inconspicuously in a tavern. Furthermore, I imagine a necromancer entity would treated from the out as a criminal network. You'd have the founder, with his various acolytes acting as lieutenants, all presiding over a network of mortal agents. The nonstop writing could replaced, or at least interspersed, with endless plotting to retrieve artifacts, "acquire" valuable specimens, or the like.
Maybe we'll see letter writing introduced. That way necromancers can stay at home and do all their scheming by mail.
They're represented with a night beast symbol Ñ right now, so I always imagined them as evil looking liche dudes who don't blend in well.
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Another question:
Are elves getting any more positions?They don't have many basic positions, unlike dwarves and the new variable position humans and goblins, so scheming network opportunities would seem to be fewer.
Although, maybe it suits the mood to have elves fairly resiliant to the rest of the world's scheming shenanigans (besides all those who wander far from the home tree to live the dream of being a naked troupe dancer).