Sorry for my English, it's hard to be a Dwarf Fortress fan who knows English badly,
and so my questions are:
1.1 Will in the game, pantheon of the gods united from the very beginning of the generation of the world, or united by the faith of people?
1.2. Will the gods place where they are most of the time, such as the Ancient Greek in Olympia?
1.3. Can the gods have a relationship and can they have children?
1.4. May be the main gods in their pantheon of gods, for example Zeus in Olympus, may be villains plans for the power struggle?
1.5 Can there be wars between the pantheons. Will people come to war for their faith, on the contrary, God will enter into a war for those who believe in him, this will give a little balance because demons in goblins can kill a hundred for the battle?
2. You will test all updates with a magical release?
3. Is it possible to do something like gladiatorial battles to death, or just for training. Or to make a different type in different worlds or kingdoms as a tournament every 5 years and with the reward for determining the best warrior, and in the other is generated so that once a year, random creatures in the worl are battling to death, here's a lot to come up with the release of magical releases. Especially if they could have been an adventurer
I hope someone understands my Google Translate
1.1; at the moment at least, pantheons are generated at world gen and the gods dont interact with one another. Theyre all associated with the same civ so theyre united in that way.
1.2; iirc there are plans to give them a real home etc, but for now and this coming version they only exist in the abstract, so have no "home"
1.3; they currently dont form relationships, but with the full myth and/or religion releases that could very well change.
1.4; there may be infighting among the gods or declarations of which god is most important/powerful in the myth/religion releases.
1.5; religious wars will have to wait for the religion arc.
2; Toady tests every release to make sure its kinda playable, and players submit bug reports.
3; game-recognized tournaments and gladiatorial combat will probably happen, but i have no idea when. We do have wrestling competitions in world gen, but theyre not visible during play yet.
Do social skills (other than Pacifier, Consoler, Judge of Intent) have any gameplay effect in fortress mode?
(for what it's worth, the wiki states that it is unclear what they actually do)
Are "giant sleeping monsters that are so massive they act as map features", or severed body parts thereof ("The left eye of Thatakeus" or whatever) on the table for the myth and magic release?
1; negotiator, intimidator and persuador all supposedly affect brokers in trading.
2) i doubt supermassive critters (bigger than 1 embark tile) themselves will be feasible any time soon, but we will get multitile creatures, but i bet giant body parts will totally be present after the myth arc, if theyre associated with mythical creatures.
Maybe map scale critters will be viable as static features that just destroy the fort if you wake them up?
Toady; do monasteries, bandit forts and castles have a mead hall-like zone that counts as being in control of the site once claimed, and pedestals/rooms for artifacts?
Did roadside inns/taverns make it in this time around?