1. In a previous FOTF you mentioned the DEMON tag would become usable by modders. Would this allow modders to create their own dark fortress rulers or just make demons that live underground? There seems to be a difference between the two, but I might be overthinking things.
2. My memory might be betraying me here but was it mentioned that caravans would spawn in the world now? Not to like actually serve as an economy yet but just travel between towns as a flavor thing. Could I rob them?
3. So necromancers will teach their secrets to willing co-conspirators if their personalities allow it. Would a type of secret holder who does not live in a tower also be capable of gaining disciples? Like, if I were to make a worldgen secret that did not make the user immortal but taught them how to throw fireballs and the like, could that person teach others how to do it? Right now, that sort of thing only happens in towers to my knowledge, so I'm curious.
4. On a similar note, it was mentioned how necromancers could reanimate sapient undead or special experimental monsters, which could gain independence and flee their master to wander the wilderness. Would it be possible to repurpose these interactions for transformed beings rather than reanimated ones? Like for example, say I made a wizard who could transmute corpses into, just for example, elves, would they function the same as a conventionally reanimated lieutenant? Or some other monster. Essentially, would it be possible to create wizards who create new forms of living monsters and races in addition to the vanilla undead ones?
5. What compels an NPC to wear gloves/armwear/cloaks? I've noticed some of them do, but some of them don't. I can't seem to find an underlying logic to it. Is it random?