Name: Jag Laer
Appearance: A perpetually smiling young man, with altogether too much muscle on him. Many mech pilots may tend towards the small size, but Jag is downright
musclebound. Despite that, he's softspoken and calm, and usually manages to look like one of the least threatening fellows around.
Personality: Friendly and happy-go-lucky, Jag is a likable fellow. He largely only has one mood--serenely happy--and is famously lazy, which is the reason there's so many rumors that he's got a painkiller problem, but it's still near impossible to dislike the guy. At least, up until you see him butcher creatures in combat, the only time his calm exterior is replaced by manic excitement. Most mech pilots enjoy their job to some extent, but Jag is far,
far too into messily butchering his victims.
Health: Fine, presumably
Traits: Close Combat Specialist ((Grants an advantage when attacking
aggressively in melee. Leaves you open.))
Lightning Reflexes ((Advantage to initiative.))
Bloodthirsty
Inventory: Basic Survival Gear
Knives for days
Canned tuna (and other preserved food)
"Sasha", Jag Laer's Stalker
Description: Muted cream, with black spots, emulating the look of predatory felines from the old world. The claws and front of the 'head' have a chaotic and patchwork rainbow of colors covering them, mostly dried blood from a wide assortment of magical creatures Jag has killed in melee combat; he considers the blood a mark of glory, and has come to blows when maintenance personnel have tried to wash it away in the past.
Arcane: 100/100
Low-power (3A)
Combat mode (12A)
Integrity:
Torso: 25/25
FLLeg: 15/15
FRLeg: 15/15
BLLeg: 20/20
BRLeg: 20/20
Hardpoints:
Heavy weapon: H Missile Launcher [Cutie / Jasper / Floof / Interim / Over-easy]
Auxiliary system: Cloaking system (8A)
Drone dock: Repair drones (5A for 5) [Runner STB 25/75 / Staker STB 25/75 / Steeler STB 25/75 / Masher STB 25/75]((Ooh, that hack didn't go so well did it.))
Name: Marie de Lachance
Appearance: Marie is short, spindly, her bronze hair is tied into a Chinese bun, with an artificial rose topping the hairstick holding it in place. Her eyes are blue, and the occasional catching of light on internal wires shows some sort of cybernetic modification.
Personality: Marie is downright shy when compared to most of her companions, easily becoming flustered in social interactions with those she does not know well. There are two exceptions to this rule, however. The first is old, pre-exodus entertainment, particularly movies (And even more particularly, westerns). And the second is whenever her life is in direct danger, as for whatever reason, she seems to be calmed by the constant danger of combat.
Health: Light scaring on her back, faded from many years of healing.
Traits:
Cybernetic Perception ((Sharper vision in general, allows for a direct connection to the mech's visual sensors. Advantage to spot things))
Calculating ((Helps you come up with better plans? Dunno, you can ask me to come up with a plan for your character, but my plans aren't famous for insuring character survival.))
Deferential ((Lets me control the situation better if I include an officer NPC! Handy.))
Inventory:
Basic Survival Gear
Condensed Plasma Revolver (6/30) ((By taking a screwdriver to the grip you find a little dial that goes from 0% to 100%. Currently at 50.))
Disk player ((Bit of a luxury item, with a tiny arcane tank to let it run for a very long time. Might be able to power something else with it, if it's small.))
Cyanide pill ((For some reason when you requisition this is comes with a little suicide prevention pamphlet. Strange.))
Survey maps of mission region ((Good old paper, in case you run out of power. It's somewhat distressing how ofter a pilot needs to walk back home.))
Mechanical supplies
Battle gear
Appearance: Marie's mech is obviously heavily modified, with the light weapon mount, and most of its outer armor removed to allow for greatly increased mobility. It is also to be noted the cockpit has been outfitted with higher quality speakers, which typically plays music belonging to a pre-exodus genre known "Jazz."
Arcane: 100/100
Low-power (1A)
Combat mode (5A)
Integrity: ((RIP armor. I hope you like people jamming sticks in your leg joints.))
Torso: 25/25
RLeg: 10/10
LLeg: 10/10
WArm: 20/20
Hardpoints:
Jump jets (10A)
Heavy Weapon: Hybrid "Mountain Smasher" fGyfy6497A (5A) (1/20)
Name: Silene Silvers
Appearance: A young woman with short brown hair and a fair face. Shorter than the average, she compensates for any lack of height with an abundance of glaring.
Personality: Daughter of Lana Silvers, a woman of some notoriety within the first Expeditionary Marine Corps. Always standing in the shadow of her mother, who herself had been a distant presence in her life at the best of times, Silene constantly felt like she had to prove herself. This led to her spending hours upon hours in the simulator. What her mother did pass on to her daughter however, was a deep and burning hatred for all things wizard.
Health: Fine ‘n dandy cap’n. ((Just "fine" will do, corporal.))
Traits:
Muscle memory ((Advantage to initiative in combat only, and to dodge on the first turn of combat.))
Vigilant ((Advantage to spot things.))
Burn the Witch
Inventory:
Backup revolver (6/30) ((You're pretty good!))
Combat knife
Standard survival kit
First aid supplies
Flashbang ((Is it a good idea to apply sentimental value to something that goes off once with mildly explosive force?))
Support Hardsuit
Appearance: Painted in environment-appropriate camo patterns for the most part, except for some bright red letters on the torso saying “THIS MACHINE KILLS MAGES”. ((Yes, very subtle Silvers. I'm sure they won't see you coming.))
Arcane: 100/100
Low-power (1A)
Combat mode (3A)
Integrity:
Torso: 20/20
Hardpoints:
Silent flight system (6A)
Personnel weapon: grenade launcher (2A) [3 Frag / 1 Smoke / 1 Flash / 1 Paint]
10 high-ex fragmentation
2 incendiary
3 smoke (does not block infrared, so as to not interfere with thermal vision)
2 flashbang
1 paint nade (Does no damage, but splatters paint in a very large area)
Auxiliary system: Thermal Vision (1A)
Name: Tanya Xelcarostia
Appearance: Brown eyes, tan skin, brown hair bound in a ponytail, with moderately angular facial features. Short and thinly built, with splotchy brown leather clothing.
Personality: Quiet, shy, cautious, sneaky, alert, cunning. She doesn't talk a whole lot to people she doesn't know, but will open up after she's had a chance to get to know you.
Health: Good.
Traits:
Aware ((Advantage to spot things.))
Spiritual ((Advantage to selfshift fox-related features.))
Pain intolerant ((Less able to cope with pain and discomfort.)) ((Changed because the negative trait must be mental in some way.))
Inventory:
Suppressed Marksman's rifle (20/100)
First aid kit
Travel pack with food/water/survival gear
Harmless smoke grenades (3)
White phosphorus incendiary smoke grenade (1)
Mana: 3/3
Push: 0/0
Tether: Familiar (Swift Fox)
Powers:
Selfshifting
Lightshifting
Blink
Light Bolt ((Cannot +1 powers, so swapped to light bolt.))
Name: Donnell Adderson
Appearance: Thin, with man with brown hair and greenish eyes
Personality: Reclusive, yet compassionate to the point of a fault.
Health: Healthy
Traits:
Hard ((A certain toughness of the flesh makes minor injuries less problematic from a purely physical point of view.))
Tough ((Pain and discomfort have less of an effect.))
Unkilling ((You won't kill, even out of mercy.))
Inventory:
Steel capped quarterstaff
Bag of medical supplies
Medic bag
Mana: 3/3
Push: 0/0
Mana Tether: Weapon (Razor buckler)
Powers:
Mobility
Power
Regeneration
Heatbending
Name: Niko Tessa
Appearance: A 16 year old girl, with short electric blue hair wearing a over-sized military long, the sleeves covering her hands and the back of the coat reaching all the way down to her knees.
Personality: Short-tempered, Niko is abrasive and quick to flew off the handle when dealing with people who she believed are not as smart as her (hint: Everyone)
Health: Pretty okay
Traits:
Quick ((Zoom zoom.))
Smart ((Advantage to figuring stuff out, provided you make an action of it. Not passive.))
Conceited
Inventory:
Azurite Striker (Ivory focus)
Notepad and pen
Drawstring bag of batteries
Mana: 3/3
Push: 0/0
Mana Terther: Focus (Ivory baton)
Powers:
Elecending
Elecbolt
Mobility
Blink
Name: Ursus.
Appearance: A tall and muscular man, around 50-60 years old. Long, gray hair and chestnut eyes. Multiple old battle scars in his whole body, mainly in his bare chest and face. He wears a hollowed-out bear head, skin and fur as some sort of hooded cloak, and a pair of bear-skin pants. His spirit animal has always been the bear.
Personality: He is a very tame and pacific man, but when he is forced to fight, he enters a wild and bloody frenzy that doesn't stop until someone is dead, his allies included. His voice is very deep and raspy, and he talks slowly (Liiiikeeee... Thiiiis...) He is always very lazy when out of combat and most of the time he is either hunting, eating or sleeping.
Health: Some scars, from other animals he has fighted against. None of them are too severe or recent, because he just recently finished hibernating.
Traits:
Hard ((A certain toughness of the flesh makes minor injuries less problematic from a purely physical point of view.))
Spiritual ((Advantage to selfshift bear features.))
Bloodthirsty
Inventory:
Soulclaws
((None of your clothing counts as armor even a little, and it's described in appearance so I'm not going to bother keeping track of it.))
Mana: 3/3
Push: 0/0
Mana Tether: Weapon (Steel claws)
Powers:
Mobility
Power
Selfshift
Regeneration
Name: Wildfire Watson
Appearance: Wildfire Watson does not look like a mage. He looks like a crazy hobo laying in the gutter with a bottle of booze to his side. None of those things are true, however. He's not crazy. Well, except for the delusions. He's not a hobo. Well, except he burned his house down last week. Again. It's not a gutter. It's the front step of an orphanage. It's not a bottle of booze. It's lighter fluid. Either way, Watson is one wild-eyed, wild-haired (a gradient of red and orange), wild-mouthed son of a bitch who hardly takes care of himself. He tends to wear a ragged old blaze-orange robe to look wizardly, though it really only serves to enhance the hobo look. Watson's spirit animal is the peacock, with all its flashy feathers and fire-red feathers. Some might argue that peacocks aren't red, but said someones tend to be burnt shortly afterwards.
Backstory: Wildfire Watson wasn't always a pyromaniac murderhobo. He is the last survivor of the doomed planet Kry- wait, no, that's someone else. He was bitten by a radioact- no. His childhood was quite boring, actually. In his teenage years, he showed great promise for writing, and ended up authoring the bestseller romance novel Fiery Flames of Passion. Soon after, however, the publishing company ripped him off and left him in the streets, his mind broken by the stresses of the lawsuit. Watching fires burn, lighting them, controlling them, being them became his only escape from the banality and cruelty of the world. And now all he wants is to build bigger and bigger fires, safety be damned. When all is said and done, safety most likely won't be the only thing damned...
Health: Lots and lots of old burn scars. Watson doesn't have eyebrows at the moment, either.
Traits:
Painless ((Pretty self-explanatory, honestly.))
Hope ((Makes you into a magical girl or something.))
Pyromania
Inventory:
Fireproofed "wizardly" robes ((Apparently there's a company is the capital that makes these things. Mages with fire-related powers aren't uncommon, nor are careless ones.))
Lighter fluid
Sandwich ((A whole quarter jar of hot sauce between two slices of bread. There might be some other stuff in there, but you're not gonna be tasting them.))
Halligan bar
Mana: 4/4
Push: 0/0
Mana Tether Symbol (Numerous fire, bird, and firebird-themed tattoos all over the body, including the face.)
Powers:
Soar
Fire bolt
Selfshift
Regeneration