Turn 3Shit, I completely forgot about this. Damn you work!
Name:Shaun Cormac O'Brian
Descrption: A local bar owner who just got up, and feels somewhat hung over. He wants a good drop of milk for breakfast, nothing like it in the morning. His bar has a window pointed in the exact direction for the creepy castle up on the hill to be in full view, as per agreement with old Saxon. As long as he sends up hapless adventurers occasionally, the money keeps flowing...
Cormac opens the pub for the day, and announces loudly to players, adventurers, and NPCs alike that the pub is open and that beer is half price for today (Two bits instead of four). He looks around the quiet village of Moorsburg, bright in the late morning sunlight, with the ominous castle looming over the village. Let's say... Spiders this time. The castle is infested with spiders, if anyone asks, and they have... Lots of treasure hoarded up there. Should be fine.
5You open up the pub and start your day! You begin persuading a passing party of generic adventurers to go and clear spiders from the old castle. The cleric among their number asks you what proof you have that you're telling the truth. At that moment, the dragon god of luck bursts in through the doors in search of work. The adventurers take this as an omen of good fortune and head out. Another group decides instead to work with the dragon god and Adam Simons.
Also, your new beer prices bring you a good profit. (+1 to checks involving money).
Y'know what, just go find a local adventurer's guild and hire myself out or something.
6There's no real "guild" nearby, so you take the next best thing. A classic pub full of raucous crowds, shadowed corners, and reasonably priced beer. You burst in through the door. Another group of adventurers sees you enter and promptly steals the easiest quest. However, a human with an unusual sword offers you a job looking for the Holy Grail.
Hire Aaron and some other adventurers.
4You check the pub in search of adventurers looking for work. Always a good place to find those. You manage to hire a group of generic adventurers to aid you on your search for the grail. They consist of a Female Human Fighter, a Female Human Priest, a Male Human Rogue, and a Male Human Bard. You also recruit Aaron Blaze, draconic god of luck.
Continue rolling until the rat is nauseated then trap it inside me and starve/asphyxiate it.
Also, be the Holy Grail.
1 vs 6 to kill rat, 1 to be the Holy Grail.You are the Holy Grail. Or rather, you were before you fell on hard times. Your supply of perfect milk was recently stolen by the Unholy Pail, which is said to be the very bucket from which Satan once drank evil milk. You try rolling around to trap the rat, but it quickly notices your attempt and crawls out of the way. It gets out and pins you to the ground, squeaking in triumph!
Anna tries to open the world map on her Pipboy, but it malfunctions and displays nothing but orange filter. Sighing, she leaves the village and heads to the small swamp town. During her trip, she thinks about how weird that old woman is, "Why did she constantly cackle during the talk? Perhaps she's not entirely there. At least she told me where I can find milk." In the middle of her trip, she tried to tune on some radio, only to discover that there's no radio signals at all. Disappointed with the lack of radio, she keeps walking towards the swamp town.
Arrive at the swamp town and search for the littlest shopkeeper. If the town looks sinister enough, try approaching carefully by looking for traps.
If this is not a trap, buy a jug of milk.
3 to approach,4 to find traps.You make your way through the swamps and approach the town. As could be expected, it is rather ominous. Spider webs cover the ramshackle huts and nobody can be seen in the streets. Being a seasoned Wastelander, you suspect a trap. Crouching and stalking through the bushes, you find a short green humanoid creature with pointed ears and a wide grin. It's hiding in the bushes, obviously waiting to spring an ambush. It carries a wand in its hand and hasn't seen you yet.
Push someone in the milk. Players are valid targets.
Rolling a d6 to determine target. 1 is Harold, 2 is Goatsby, 3&4 are the snakes, 5&6 are villagers.
2. 4 vs 4 to push him in.In retrospect, I should have removed the villagers since CABL told them to stay away. I'll leave as it is though since it wasn't them.
Being a cat, you enjoy causing hilarious disaster and adorable suffering. Several people are currently close to the dangerous pool. At random, you decide to trip Goatsby. You hop up on his leg and meow loudly. He doesn't trip into the milk, but instead falls forward and kicks you aside.
"YES, THIS IS FINE. THIS WILL WORK."
Goatsby, rather proud of his work, gestures for the twin Serpents to follow him as he looks for a safer source of milk.
2 to find milk, snakes don't need a roll.The snakes file into formation behind you turn to walk away. You aren't able to think of a source of milk at the moment. This is likely because of the cat that just tripped you.
Run back to the church and fill a bucket with Holy Water, then go back to the milk and pour the Holy Water on it, to cleanse it in the name of our lord.
1You make it to the church, only to find that someone forgot to prepare any holy water! You'll need to come up with a different plan.
check the brigand for blood, I never learned to check for pulse but I know that "lots of blood out of the body"="bad for your health"
1You inspect the fallen brigand. You're no doctor, but he seems pretty dead. A good deal of his blood is on the outside, and his bones are all broken. A passing farmer looks down into the crater at you inspecting the body. He seems confused. "Did he, er, trouble you, sir?"
ASK SHOPKEEPER WATCHMAN WHERE THEY THE SHOPS USUALLY SOURCE THEIR MILK.
ALSO LOOK OUT OF DOORWAY AND WATCH ANY ACTIVITY IN TOWN
...OH, AND PONDER WHETHER MY SPOOKY LAIR COUNTS AS AN ABANDONED CASTLE OR A MANOR.
REALISED I HAD FORGOTTEN TO CAPITALISE EVERYTHING. SORRY. I AM ASHAMED.
EDIT: ALSO OOPS FORGOT WHO I TALKING TO
2,2The watchman seems paranoid about your question. "Listen, I don't know why, but somebody just stole all our milk. I'm not about to tell any strangers how we're gettin' more! How about you just go about your own business then?"
He doesn't seem very helpful, so you go over to the door and ponder your secret lair. It's sort of an ambiguous manor/castle situation. There's a ruined wall, and the manor's upper levels are partially collapsed. It could be fortified or improved if you needed to, but mostly the basement dungeon is the inhabitable area that you use.
From the door, you can see the spreading Entropy Milk with a fleeing priest and a wizard tripping over a cat with two serpents behind him. You also see various adventurers leaving the pub for Lord Saxon's castle and a ceramic mug battling a rat. The rat is winning.