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Author Topic: Orbiter: The Blackguard Head quarters  (Read 3925 times)

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #15 on: May 02, 2018, 07:42:44 pm »

A. We don't really need it, and Despite being the most military oriented good relationships with one's neighbours is always a good thing to keep, Especially when they could be dinner in the long run.

Also, Code of laws update, Option "B".
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #16 on: May 02, 2018, 08:24:33 pm »

Act three:

As we left them to go peacefully to their own devices there were still plenty of trees. Plus the new neighbors.

A: Mark trees marking terriority
B: Just get home. As it’s night soon.
C: Mark trees, work over time to cut some down for resources, and spend the night out.


Arms Race time: What shall it be now?

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #17 on: May 02, 2018, 08:29:16 pm »

C.

ARMSRACE SUGGESTION: Work towards Designing carts which can be used for both faster (if still mostly human powered) movement, and the transportation of more resources to and from a site.
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #18 on: May 02, 2018, 08:48:10 pm »

After getting thirty units worth of lumber. Had to stop as bone axes were breaking. Stopped. Night came, shared stories and laughed. The hiralous thing was? Nothing bad happened tonight.

Arms Race

Wagon Cart:

6,3,3=6,4,4?

Times are tough. But there are ways to make things easier. The fact we still have cows and horses means we have the power to propel the carts. Though the issue is the carts construction. It can carry up to 6 units worth of resource. Otherwise will break. And need a animal handler. Otherwise, it works just fine.


Crafting: 4 bone/wood/metal and one horse. Two plant fibers for handle and toeing the back of cart to stay in place.

( Yes a 1 in tame means all normal farm animals. Before hand just ate horses. Now putting them to work.)
« Last Edit: May 03, 2018, 10:44:12 am by Tyrant Leviathan »
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #19 on: May 07, 2018, 08:31:01 pm »

Turn three

The Sun rides yet again due to orbit. As the Sun rose the work was done. More lumber delivered at a faster pace due to the carts. Horse, handler, and look out made sure it went smoothly. It was hard work but providing. Those neighbors of woods not bothering to show up. Out of fear.


A look outbdies speak though with perimeter check.

“ Holy crap!! The rocks, their gone!” As the cut off path became visible. But, whom could have done so much work and not get detected?!

Choices:

A: Elect That Officer.
B: Check out that border
C: Send a envoy to the neighbors ( small force not while army.)
D: Your choice.

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #20 on: May 07, 2018, 09:43:36 pm »

A.
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #21 on: May 07, 2018, 10:55:21 pm »

Officer: Puck three traits from below and a name and such.

Gun Slinger: Boost in ranged combat
Gladiator: melee Combat.
Doctor: People less likely to die when this one is around
Explorer: Even Better Explore/Search rolls
Family Man: Comes with a spare Officer for two for one deal.
Scholar: Knows how to work fancy tech when encountered

That’s it. Should leader die or something Forge Smith becomes available again for elected leaders.


And now get to do more choices as more people making call.


Leader call

Officer call.

Basically both have option D at moment.

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #22 on: May 08, 2018, 07:47:31 am »

Gladiator, Explorer, Scholar
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #23 on: May 08, 2018, 11:32:25 am »

Cue the new Officer added to pool. Maximum amount of moves now is six. Well in reality five. As the moves are two more leader and officer can do three. Max moves is seven by decision. But bonus officers give bonus die based on trait and situation.

Now then:

Leader:

A: Elect to make a research lab ( more tech)
B: Work shop (build things.)
C: Medicine hut (more medical)
D: Make turrets ( defense bonus in siege. This requires scrap metal though.)

Officer:

A: Go south as obviously something is up. Rocks do not move themselves.
B: Go north to see what maybe beyond the abandoned camp.
C: Try to visit the neighbors
D: Help with lumber run in chopping trees down and securing them.

Current lumber resources: 80

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #24 on: May 08, 2018, 02:27:43 pm »

B.A.
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #25 on: May 08, 2018, 02:41:45 pm »

Roll: 1/20

Result: 14. In range of + 3 to craft.

Now base has a work shop to make crafting easier and more streamlined for mass producing. As the machine tools inside from old relics work. Need some maintaining but over all works.


Away team


As the officer, with several of them men approach the southern border. They run into the dirty path that made Cure discovery.  There were people akin to the Avatar aliens digging and getting the rest. Cue them seeing your advancing party and run towards your group. Not hostile though, cue a gun shot whizzing in the air. As they stop. Cue guards some in. Ceramic armor. Holding what looked to be smart rifles and several soldiers in bizarre armor that covers everything, looks dirty with cloaks and six glowing visor points. They apparently had alloy guns.


“ Howdy there. Do not mind us. The blues get a little spooked. Just a traveling caravan. So just a mobile people. No interest in warring. Got this stuff because our ancestors did just that. No, we just look to trade with people mostly.”

A: Talk about trading.
B: Make note they are coming into your terriority, point them in direction no problems will happen.
C: Wish to speak to their leader directly
D: Note their words with grace and back off. You guys are tough. But their armed, and armored.
E: Own plan here.

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #26 on: May 08, 2018, 02:46:05 pm »

A.
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #27 on: May 08, 2018, 02:50:53 pm »

“ Sure we will trade with ya. But first we should go to your camp or our own. After all see all that is a subtle. How about we set up camp at your perimeter. Best for stock options know?”

( that and I gotta look o we all your stuff and trader stuff. Take a little bit. Still do though. Oh and gotta run s chore now.)

Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #28 on: May 09, 2018, 12:22:35 am »


The caravan approached the camp site of the Black Guard, appeared akin to a massive swarm of peoples and animals. The culture was mixed but a unified  people in beliefs as they stop outside the wallls. Not to
Show disrespect. Their leader flew to the gates. That’s right, flew. For he had Phoenix Armor. Knocking to make sure they were acknowledged.
“ To business.”


Blackguard Resources: ( of interest.)

180 units of plant fiber
140 units of scrap metal
120 units of lumber
30 units of oil
40 units of alcohol
500 ammo (800 now)
500 Batteries (800 now)
10 slug pistols
5 smart rifles
1 machine gun
Ten Bone Armor
Five Chitin Armor
Two Ceramic Armor
Water Reserves: Up to 300 units without harming farming.  Water regenerates everybturn anyway
( Water option for Nomads as they have no steady water reserve. That’s a advantage.)
18 spare parts
18 computer chips


Nomad tribe resources (willing to trade.)

200 Slaves (all of them in reality. Can always get more.)
Willing to spare 300 ammo

Beasts: Since they have tame of 17, have variety of animals.

Pit Bull Ants: 8 Of them. Ants the size of pit bulls. Security pet. When it dies leaves meat and chitin resource

Plate Head: A Family Of 5 gigantic armadillo. Used for farming or combat steed. Meat, bone, and chitin.

Dire Tiger: One really  big and strong cat.

Dinosaurs not a option. As they help tug the wagons along.

What they want: Water. As much as possible. (For farming and staying hydrated. Animals too.)
Batteries as well.

Say Slaves, Critters and ammo for a ton of water, the alcohol, spare parts, and computer chips.

Willing to sell five smart rifles for all the water. As health comes before bullets and they got other guns. Said Guns they keeping. And armor is not for sell.



 





crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #29 on: May 09, 2018, 05:23:02 pm »

I'll trade 300 water for as many slaves as I can get.
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