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Author Topic: GalactiRace Core Thread | Turn 5. It's Laaate...  (Read 11824 times)

Draignean

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Re: GalactiRace Core Thread | Starting Up, Nothing Can Go Wrong
« Reply #45 on: September 04, 2018, 04:55:11 pm »

Event 1

The Biocollective
Highlights: Of all the entrants, the Liir did the best work in describing their reason to for committing to a vicious, all or nothing war. They are a nation plagued by the memories of a past so distant that it takes on a nearly biblical significance, and will do anything within their power to prevent it from occurring once more. Despite a peaceable nature, they have a clear and internally consistent rationale for xenocide based in ancient fear.
Weakest Points: Sadly, the weakest point with the Bio-collective is a lack of branching off into something new. There were interesting moments, such as the mentioning of the Bela'no'liir, and the names of the traitors- but these points were left largely unexplored. There's some promising initial work, but I don't think you've cracked open any new territory.


The Gaian Regime
Highlights: Far and away, the Gaians have the most developed place and the best described people. Where they are is exhaustively well developed, and the anecdotes of who they are provide a broad spectrum of perspectives across their society. While they're human, and thus innately easy to get a perspective on, the Gaians have a planet and a people fleshed out to the point that, with a few details about the individual's beliefs, personality, and job- one could easily infer where they came from.
Weakest Points: Fundamentally, the weakest part of the Gaian entries is their lack of centrality and a bit of squeamish author syndrome. Though it's touched on in multiple entries, no piece ever embraced a true reason for the Gaian people to carve a blood soaked, no-holds-barred, war against enemy contacts. Their culture emulates much of the past, but clearly deviates from it in many ways- ways which are explored only briefly and are in large part whitewashed. No author was willing to paint with a dark brush, to explore the flaws and foibles of the society with as much depth as the levity and free spirited side.


[We]
Highlights: Mixing between detached observation and narrative allowed [We] to establish a cultural character on multiple levels. Their history and the early war that shaped them are given clinical description first, their entire society described in a detached manner that would be wholly insufficient alone. However, then buttressing that dryer structure with the more personal issues of the Hiver social paradox as well as anecdotes of 16 and the peculiar notion of Hiver prophecy helps to create a cohesive whole.
Weakest Points: One, you didn't finish 16 and I hate an unfinished story. Two, there are certain gaps within the lore that lead to questions. The third planet, for instance, is noted as being more habitable in general, despite its barren nature, but is never addressed again. The theocratic culture is committed to only shakily. In general, the weakest point with the [We] entries is that there aren't more of them.

Overall, [We] does the best job of balancing both the forest and the trees- providing the interesting details set into the background of a stellar empire that is driven enough by its own demons to seek the stars at any price.  [We] Will receive 5 bonus dice for turn 1.
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Jerick

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Re: GalactiRace Core Thread | Starting Up, Nothing Can Go Wrong
« Reply #46 on: September 06, 2018, 05:31:20 pm »

Spoiler: Liir Internal Politics (click to show/hide)
(Yep I know the contest is over but it's worth it to flesh out the Liir a bit more)
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Doomblade187

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Re: GalactiRace Core Thread | Starting Up, Nothing Can Go Wrong
« Reply #47 on: September 06, 2018, 05:45:54 pm »

Part 1

Spoiler: Watcher (click to show/hide)
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evictedSaint

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Re: GalactiRace Core Thread | Starting Up, Nothing Can Go Wrong
« Reply #48 on: September 06, 2018, 06:21:33 pm »

Oh sweet, more Liiore (Liir Lore)

evictedSaint

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Re: GalactiRace Core Thread | Starting Up, Nothing Can Go Wrong
« Reply #49 on: March 16, 2019, 01:26:19 am »

[We]



The Sixteen Saga


Quote from: S.28.6-Pb9G_story_5

Chapter 6



The warship hung in the sky balanced atop a set of burning cylinders.  The engines poured heat towards the planet below; heat which seeped into the rest of the ship.  Even despite the coolant lines routed and pumping through these monstrous means of propulsion, the heat indicator once again began to climb up from “Danger” and into “Critical”.

The ship had just cleared the planets stellar shadow.  They were hundreds of kilometers above the surface, and the ever-looming sun could be seen peeking above the horizon.  The growing warmth could be felt almost immediately – aside from the engines generating heat, the hull coolers were still being set up and were not yet able to dissipate the suns potent rays.

The ship might have been able to slip back into the cool shadow of the planet in time to prevent catastrophic failure had they been moving at orbital velocity, but they were moving slowly - well below the speed needed.  The constant burn of the engines was the only thing keeping them up right now.  If the engines went out, then the ship would slowly drift to the planet’s surface and vanish in a billowing explosion of nuclear fire.  The impact site would be one of the most densely populated canyons on the planet.  Numerous Queens made their colony there, and that little sun-baked crack in the planets crust was the epicenter of Hiver industry.  A blow here would be a death sentence to the species and spell an end to the war.

It was a necessary gamble.  The Hiver fleet was prepared to destroy Sixteen and the warship she was on in order to put down her rebellion.  The loss of the newest Wrath-class starship would be a serious setback in its own right, and not one the Hivers could truthfully afford.  She needed to demonstrate that their goals were aligned.  She needed to show how the destruction of her rebellion was analogous to stabbing out the heart of their species.  She needed to prove she was clever enough to deserve to be Queen.

She needed a checkmate.

So, the ship hung over the canyon a few hundred thousand kilometers up, and Sixteen played chicken with every other member of her entire species.  Her gambit was predicated on a few crucial details.

First off, she had taken no action to directly harm any other Queen, Princess, or Prince.  She had committed no acts of violence.  She had not declared herself an enemy of the Hivers, and since the ship had yet to be assigned to a Queen she had not stolen from anyone.  As far as the Council would be able to argue, she had not done anything wrong.  The worst thing she’d done was [Ascend] without authorization, and that was a forgivable crime – if she lived.

Secondly, stationing her ship in an unstable orbit was not - strictly speaking - an action against the species.  She had made no effort to harm the species, and any action the fleet took that resulted in said harm would not be her fault.  Her ship wasn't even moving towards the canyon - ship maneuvers would be rather tedious indeed if trajectory paths were barred from intersecting with the planet.  Sixteen had taken steps to keep her ship from coming crashing down, and her position was justified.

Lastly, her position could be interpreted as a physical demonstration of psionic thought.  By positioning herself thusly and linking her destruction to the end of the Hiver race, she’d demonstrated her argument in no uncertain terms.

Destroy me, and you destroy all of us.

The incoming fleet slowed, shifted, and entered a stable orbit a few thousand kilometers above her.  The holographic display showed the yellow dots scurry past her relatively motionless green dot – even thousands of kilometers up, they were still moving faster than she was.  As expected, their weapons did not open fire, nor did they make any attempt to board her ship.  Sixteen's position was precarious enough that the Queens commanding the fleet were unwilling to risk disrupting it.

Sixteen slumped in the captains chair uncomfortably.  The sphere-shaped inertia cocoon was better suited for the larger frame of a mature Queen, whereas Sixteen had only [Ascended] a few hours ago.  Her relatively tiny body did not fit well into the seat of command, but in time she would grow into it.  She had no choice.

The atmosphere in the bridge had grown hot.  What lifesupport had already been set up was struggling and failing to compensate for the increased heat, and Sixteen could feel the psionic tendons of drones throughout the ship snap and go quiet as they passed out.  Drones in the extremities of the ship were forced to abandon attempts to reroute coolant lines to the hull as the temperatures in those areas had simply grown too hot.  Drones would not hesitate to die for their Queen, but they knew better than to throw their lives away for no reason.  They would have expired before they had accomplished their goal.

The Council had undoubtedly gathered by now, Sixteen thought hazily.  The emergency situation would be enough to draw their focus.  Never before in Hiver history had a rebellion gone to such lengths to justify itself.  Sixteen watched with a certain detachment as the temperature gauges in the hull and other areas climbed higher.  Even the engines were back in [Critical].  She could almost hear the layers of hullwork boiling off and vaporizing in the vacuum of space under the unrelenting eye of the all-mighty sun.

She would break before the Council did, Sixteen suddenly realized.  She couldn't really doom her race to annihilation -  if it came down to it, she would turn at the last moment and they would splash harmlessly against the scorched surface of the planet.  Her only accomplishment would be the destruction of a Wrath-class warship and the loss of three Princes.  She would fail and die, with absolutely nothing to show for it.  A miserable little footnote in the annals of Hiver history.

Hivers are physiologically incapable of weeping.  Their insectioid eyes do not secret liquids, and doing so would be a waste of precious water in such a barren world anyways.  Instead, displays of anguish were done psionically, broadcasted on all channels as a singular tag of [Pain].  Sixteen found herself opening up her psionic connection as this message began to grow inside her.  A last, pained wail of failure, and then eternal silence.

[<PS.16.2.4.1><Rebellion (Accepted <Provisional>)>]

[<Q.1.2.4.1><Conditional (Survive)(Engagement <Intruders>)(Battle Performance <Adequate>)>]

[<Q.1.2.4.1><Advisement (Position <Current> <Unfavorable>)(Position <Future> <Any> <Favorable>)(Request <Urgent> <Respectful>)>]


Sixteen clenched her mandibles together so hard she felt the chitin creak.  She'd just managed to keep her wail from broadcasting as the sudden flurry of psionic messages came in through the communications array.  It was the exact message she'd been hoping for - a provisional acceptance of her position as Queen.  The Council would let her fight, and if she proved herself worthy she would be welcomed into the Council with open arms. 

There was one conditional tag that burned bright in her mind, though.  One tag that she wasn't sure she could do - not this late, and not with the air in her lungs so hot she could scarcely breathe.  It was the one last thing that determined whether she would become one of the greatest Hivers to ever live, or their greatest traitor.

Sixteen had to [Survive].
« Last Edit: March 16, 2019, 01:36:11 am by evictedSaint »
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Draignean

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Re: GalactiRace Core Thread | Starting Up, Nothing Can Go Wrong
« Reply #50 on: March 16, 2019, 04:50:58 pm »


Combat Turn 1

I've seen things you people wouldn't believe.
 Attack ships on fire off the shoulder of Orion.
I watched C-beams glitter in the dark near the Tannhäuser Gate.
 All those moments will be lost in time, like tears in rain.

Time to die.


Contact at Oscar

Countless years have passed since life bloomed in this system. The sun burns with sullen life, and its once green garden world is now colored in sickly hues. Centuries of runaway greening from a mixture of volcanic vents and uniquely vigorous bacterium thermogenic bacterium have toxified the atmosphere beyond the habitability of most of its original eco-system, leaving most of the world's surface covered in a mixture of sickly vegetation and stinking, volcanic slime. A world fated to a quiet decline, with the hope of a resurgence of new life and rich oil deposits in many, many millennia.

All that changed when the space nations attacked

Holes in reality have a nasty habit of twisting fate. The Gaian Regime's expedition fleet Rao jumped to the system edge as the first known intelligent life to enter the vicinity, initiating immediate braking maneuvers to match solar velocity and prepare for entry. In the empty void, the maneuver was nearly textbook. Two Expedition class cruisers and a Foray frigate perform flawlessly.   The Pacemaster transport, however, ends up accelerating during the early burn due to a technical malfunction with the lightswitch on Deck C not being in the correct position to allow for full RCS control during the flip. The fault costs little, merely time and what little remain's of the Pacemaster captain's pride, and the fleet immediately initiates an inner system jump.

The jump to the inner system goes off without a hitch, and fleet Rao is able to gain orbit without contest. Despite a few scares, the Pacemaster is able to enter a stable orbit and drop its expeditionary regiments without exploding.  The planetary survey goes well enough, with the GREAT regiments being eternally thankful that the atmosphere is far too toxic for the stench of the slimy world to ever be a problem.

A peaceful exploratory expedition, however, is not in Rao's cards. Sensors pick up a bore signature in the near field, and combat lighting goes up across the fleet.

[We] had arrived in the system many hours ago, boring to the edge of the system their nesting fleet.  Seven destroyers of the <Deliverance> pattern, and a single <Wrath> cruiser to lead them.  [Chagrin] passes from vessel to vessel as sensors pickup the established signals of the existing Terran vessels in orbit. Detection is assured. The only option is to press surprise while there's still the option to outrun the radiation from their entry bore. As [One] the Hiver vessels brake to match system velocity and begin calculating a bore terminus to drop into the Terran near field.

The Gaian's have a few precious seconds of warning as the Hiver apertures in the near field begin to bloom. The Expedition cruisers scramble fighters, hangar bay doors launching dozens upon dozens of Hornets. The Foray assumes a defensive posture in front of the cruisers. The Pacemaster captain sets the bidet to emergency power.  Then they wait, holding fire and holding full deployment.

The Hivers slide through, their eight vessels carried through three apertures. Four of the Deliverance vessels immediately begin scrambling fighters of their own. Hundreds of them.  Each vessel carries at least five distinct bays, and from each bay come forth more than two-dozen fighters. Interdiction calculations and counter calculations press computers on both sides to the limit. Time hangs as the Gaians wait, biding the offensive and waiting for the Hivers to make the first move.

Five-hundred Hiver fighters, twin laser cannons charged and chemical engines burning, wait in the black. Exhaust buffers glowing dull with residual heat as they hover in perfect order like the embers at the edge of firestorm, awaiting only the psionic order to engage.

Three-hundred fourty Terran fighters wait in orbit, queerly small and flat fighters wit their single nose mount filled alternately with a magnetic shattergun or a SRM rocket pod. Their method of propulsion is invisible, and they hang silent as ghosts-  their holding pattern equally controlled as their commanders wait for the Hivers to make the first move.

The <Wrath> initiates the first bore maneuver, opening the aperture into engagement range and sliding through with an entourage of a hundred fighters. Two destroyers likewise open deployment bores for the fighter fleet, sweeping the remaining hundreds into a pincer maneuver. Gaian cruisers immediately begin opening short range defensive bores for a defensive deployment that they're going to be very outnumbered on.

The Gaian fleet commander gives the order to open fire the instant the Hiver cruiser's crosses the near terminus. Spears of light lance out at right-angles from slots in the hull of each expedition- a blink in duration, pulsed rapidly, yet seemingly aimed at nothing. Then each beam vanishes into a small, nearly invisible, distortion in space.

They reappear from apertures much closer to, and angled directed toward, the Hiver cruiser- each particle lance crossing the intervening distance in heartbeats and burning into the cruiser's heavy hull. No one shot is crippling- each beam is a short duration pulse of only moderate power, lacking the power to penetrate into vital systems. The problem is that there's not just one beam. The lances stream in constantly, with one Expedition cruiser streaming lances from two positions on its hull, while the other only fires from a singular position. The Foray class frigate even joins in, firing pulses in sets of three, though at a dramatically reduced rate.

Yet a few nettles are not enough to stop the <Wrath> of <We>. The cruiser, now in engagement range with its entourage of fighters, fires back with the full force of both Sunbeam cannons. Capacitors whine, pressed to their limit for a moment, and then Maser blade slices across the void. It's a sustained beam the Gaian forward sensors get a split second warning of before it hits- enough time deploy shields in the still environment of the battle's opening act. A pair of genesis open just ahead of the Expedition cruiser the <Wrath> fired on, their width tailored specifically to the incoming beams, and their position perfectly aligned to intercept. The connected terminus apertures are aligned in an attempt to reflect the beams back along their course- though the chances of getting a perfect redirect at this range are minimal at best.

The Sunbeams hit the apertures, and, for a fraction of a second, everything goes perfectly.  Then the first gamma pulse hits. Conducted along the beam, the focused radiation surge disrupts and invalidates the bore calculations. The apertures devouring the beams fray, spilling radiation and weakening to nothing- their connected termini merely emitting a charged wake rather than a maser beam. The Deathray nodes likewise stutter, their firing calculations disrupted. Then next gamma pulse breaks the defense bore down completely, and the Sunbeam slashes hungrily into the Expedition's hull. Whatever armor the Expedition has was clearly primarily composed of light elements, and it burns with a fierce light as the Sunbeam forces it to undergo fusion and add its explosive energy to the attack. The Expedition's shield generator enters overdrive as the crew frantically attempt to interrupt the beam for more than a split second, but the radiation pulses somehow married to the maser beam cause constant complications- not to mention the complications caused by the outer layer of the hull undergoing spontaneous fusion. The Deathray targeting system likewise stutters, missing shots wildly, and those that make it through are severely scattered and weakened from passing through the destabilized apertures.

 Even after the destroying light of the Sunbeams fades, the pair of staccato scars across the surface of the Expedition glow brilliantly. For a moment, the damage to the Expedition seems like it might be too much- she lists a little off-axis from the thrust of her own burning armor, and her running lights flicker from the damage that must be playing absolute hell with her power system. Yet it takes only the space of a prayer for her RCS system to kick her back to stability, dozens of black and yellow drones launching from her reserve bay and diving into her glowing wounds as she begins to initiate repairs from the devastating attack. One of the Deathray systems is destroyed, burned clean through by the hiver beam weapon, but the other rekindles its own assault on the Hiver cruiser as the Fleet commander orders all ships to focus fire on those beam cannons.

As the capital ships square off to slug back and forth, the furball between hundreds of fighters just begins. The laser cannons of the <Relentless> hiver fighters have the range advantage over the Gaian Hornets, and it only takes a shot or two to cripple or destroy a Hornet. The Gaian ships accelerate seemingly recklessly towards the enemy fighter groups, their unseen thrust burning full without a thought seeming to be given for the fact that they're about to overshoot the enemy formation and have to spend a LOT of time turning back around. Obliging, the hiver fighters comprising the pincer claws prepare to split around the suicidal Gaian force, bypassing them to make a direct run at the Gaian cruisers and leave the fighters to make the long turn.

Except that the Gaian fighters don't turn. At a certain distance, with harmony and synchronization akin to the Hiver's own, every fighter opens up a tiny bore off its nose. The Gaians should then have had to accelerate through that aperture, but, instead, it swallows them almost immediately- spitting them out a terminus a scarce ten meters from where they started. Ten meters translated, but sharply rotated. As <One> mind, the Hiver fighters adapt to the sudden intercept, priming missiles and rotating to burn lasers once more into Gaian formations. The Gaians retaliate with waves of fire from magnetic cannons, each cannon firing a spreading bundle of metallic shrapnel. Individually, the attacks are easy to dodge, but the Hornets fire the bundles in waves, creating iron curtains of hypervelocity micrometeorites. The calm of <Confidence> gives way to <Determination> as the Hiver fighter pilots collectively realize that, despite being outnumbered 2:1, their foe will not go down so easily. Short range missiles fly in the furball, the Gaian pod of eight SRMs having more shots and better tracking, but shorter range and less firepower more missile -sometimes necessitating two missiles to fully destroy a relentless Fighter- while even a grazing detonation from a haver anti-fighter missile is usually enough to destroy a Hornet. When they hit. The chemical thrusters of the <Rentless> are better than the reactionless Gaian design, they turn faster and they accelerate faster. While the Hornet's slim profile and seemingly low mass enable high maneuverability, the heavier <Relentless> would still be able to match its maneuvering were it not from the Hornet's blink capabilities. While the Hornets are still forced to slow down when breaking off to land and resupply, their ability to instantly change direction while preserving velocity is a crucial advantage.

While the Gaian split between missile pods and magnetic shattergun is mostly even, most of the Hiver fighters are carrying torpedoes. In one sense, this is an advantage, as the Gaians then don't have to contend with the missiles as often. It, unfortunately, means that despite managing to keep a slightly better than 1:1 kill ratio, the Hivers who reach torpedo range launch a wave of nearly four-hundred torpedoes at the two Expedition class cruisers. The Hornet fighters equipped with shatterguns do their best to destroy as many torpedoes as the can, and the point defense guns on the two cruisers blaze in an attempt to put out enough metal to overwhelm the wave.

It's not enough. The Expeditions don't mount that much point defense for ships of their class, and while the shatterguns they use are highly effective for the purpose, the wave of missiles they're going up against is too much. The Foray, as it turns out, is the last line of defense. The Foray spins like a blade to interpose itself between the incoming torpedo barrage and the less damaged cruiser, activating its bore shield and throwing it into overdrive to catch and redirect as many torpedoes as possible. With the Foray filtering the Torpedoes out in front, the Healthier expedition looks to be in decent shape with its own bore shield fully activated and its point defense cannons hammering away. There's even a glimmer hope that the weaker expedition will be able to survive, as its bore shield, at least, remains fully functional.

That is, until the <Wrath> fires again. Continuous fire from the pair of Expedition cruisers and the Foray succeeded in temporarily disabling one of the Sunbeam cannons, but the remaining one lances into the already damaged Expedition with lethal intent. While the crew is more prepared for the gamma pulses this time, it's not enough. The beam strikes and a fresh wave of a hull fusion and gamma resonance paralyze the vessel's bore shield, opening the window for dozens of nuclear-tipped torpedoes to slam into its already compromised armor.

There's nothing the other Gaians can do as the Expedition is pounded into glowing slag. With one cruiser lost, fighter numbers dwindling, the Enemy Cruiser and its lethal beam weapon still surrounded by a cloak of a hundred fresh <Relentless> fighters, and radioactive debris making bore calculations increasingly calculated, the Flee commander orders a full retreat, sacrificing most of the remaining fighters to screen against the remaining enemy fighters.

The Gaian disengagement is hasty, with the Foray in charge of escorting the Pacemaster out, while the remaining cruiser leaves under its own power. Making short jumps, and opening bores far more rapidly than the Hivers are capable of, allows the Fleet to disengage without further losses.

Planetside Combat
It wasn't long after the Gaians got a base camp set up that orbital combat broke out and all hope of a peaceable exploration of the slime-covered planet went to the wayside. When it's over, and the GREAT regiments on the ground are informed that there will be no support from the angels, informed that the bugs are coming, it's a bleak day for the denizens of former earth.

For the Hivers, and their legions of <Takers>, it is but one more step in their inevitable and foreseen dominion.

As the only two technologically advanced races on the planet, it doesn't take long for the Human and Hiver armies to come into brutal contact.

The first sorties were nearly strict recon on the part of the Gaians. Dramatically more advanced sensors and scouting drones enabled them to keep ahead of the Hiver hunting parties for a long time- running combat groups in circles while they gathered information on the bulk of the army [We] had assembled. When pitched battles arise, and they do with frequency, the Gaians always know what's coming, how much is coming, and where it's coming from.

And that isn't even close to being enough to win.

The Gaians fight with powerful magnetic weapons, coilguns ripping through the thin chitin of beta workers, and performing better in the dense atmosphere than the standard issue Hiver laser weapons. Yet there are always more workers. The giant bumblebee drones are just the thing to build up defenses, but the massive, crablike Alpha drones with pintle-mounted laser cannons drilled into their thick carapace are just the thing to tear them down- and there's no good way to kill the damn things once they do. It takes massive sustained fire from GREAT infantry to take an Alpha drone down due to its thick armor- all the while the Alpha is tearing everything around it to shreds and the betas on its back with the laser cannons are burning anything they can see.  It was discovered early on that a Bumblebee drone could generally wrestle an Alpha drone to deadlock and then cut its belly carapace open with its laser cutter- but this fight usually crippled the bumblebee. Worse, the arsenal of standard <Taker> weaponry includes a disposable laser cannon with the ability to completely penetrate a bumblebee drone.

In essence, all the advantages are on the Hiver side- and there's a fuckton more of them. The Hivers forces likely outnumber the Gaians 3:1.

 The Hiver princes in charge of the ground legions are initially amused when they discover that 75% of the Gaian forces are actually robotic infantry- then somewhat chagrined when they realize that they aren't even fighting an army of dumb crippled drones, they're primarily fighting an army of machines made by an army of dumb crippled drones. It's very nearly insulting. Still, progress is progress.

Gaian Dominion: 1/10
Hiver Dominion: 4/10

Gaian Losses
1 Expedition Class Cruiser
302 Hornet Fighters
20 Honey Drones

[We] Losses
403-81 = 322 <Relentless> Fighters




Contact at Sierra

The Battle at Sierra has remarkable similarities to the battle at Oscar.  The Gaian deployment is identical: two expedition cruisers, a pacemaster transport, and a foray. Days before the Hivers arrive they're able to arrive in system and land, sending out GREAT marines to explore the rocky surface of the barren world.

The Hive fleet that arrives here, however, is not a nesting fleet. It consists of a <Wrath> cruiser and a trio of <Deliverance> carriers, all carried in by a single bore without further support.

As in Oscar, the Gaians assemble defensively and wait for the Hiver push. This time, however, when the ball of Hiver Fighters assembles, their full numbers mount three hundred and seventy-five fighters. While they yet outnumber the Gaian's three hundred forty, the advantage no longer as heavy as it once was.

When the Hiver Deployment comes, and the Hiver fighters split seventy-five ships to defend the Wrath as it bores to engagement range, and then deploy the remaining 300 fighters into a pincer against the Gaian cruisers, it's clear that the worm has the opportunity to turn. 

The interchange between the Expedition's Death Ray batteries and the <Wrath> cruiser's sunbeam cannon is fierce, though the Gaian's gain another advantage when a Death Ray burns partially into the turret mount of one of the Sunbeam batteries, forcing the gun crew to recalibrate the crystal array before being able to fire. The damage the Sunbeam inflicts on the Expedition with two Death ray batteries is still intense, and the inexplicable gamma pulses still crumple their bore shields like tissue paper.

The fighter engagement, however, is where the real difference hits. Without the same early numbers advantage, the <Relentless> fighters aren't as able to press the range advantage of their lasers before the Hornets slip getting into shattergun and SRM range, making effective use of massed fire and seeker missiles both to kill the heavier torpedo laden Hiver fighters. The <Relentless> ships equipped with anti-fighter missiles still rack up their kills--- but it is not enough.

The Gaian fighters all but stop the Hiver fighter push before the remainder are able to fire torpedoes, and what torpedoes remain are shot down. Casualties are stiff- but bearable. When the <Wrath> fires its next barrage of sunbeams, with both repaired this time, it cripples the primary bore drive of the Gaian ship- but doesn't quite manage to put it down killed.

Approximately a hundred functional Gaian fighters remain, the Foray, and the two cruisers- though one in better shape. The pacemaster is technically still there, but its captain is busy thinking incredibly inconspicuous thoughts as the other ships square off.

The prince of the <Wrath> and the Gaian fleet commander come to the same conclusion at the same time. The Hivers have no easy shot to win this. In the near field, the Hiver destroyers begin priming bore drives to the far field, while the <Wrath> prepares to break off as well.

By the time the Gaian fighters have returned, the Hiver ship has already managed to retreat into the near field- and they take a much-needed resupply while the cruisers keep a careful watch on the enemy as they retreat. Honey bee drones pick the field over for salvageable fighters, and while it's a slim victory, the Gaian fleet celebrates a victory nonetheless.


Planetside Combat
The rocky world at Sierra is peaceful- completely devoid of life and eerily still, but peaceful. After the initial scare of the orbital battle passes, the ground commander cracks open one of the good bottles of whiskey to toast the human victory!


Gaian Dominion: 4/10


Gaian Losses
260-65 recovered =195  Hornet Fighters
4 Honey Drones


[We] Losses
375 <Relentless> Fighters



Spoiler: A Note from the DM (click to show/hide)


« Last Edit: March 16, 2019, 09:14:35 pm by Draignean »
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
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Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

evictedSaint

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Re: GalactiRace Core Thread | Starting Up, Nothing Can Go Wrong
« Reply #51 on: March 22, 2019, 05:19:26 pm »

[We]



The Sixteen Saga


Quote from: S.28.6-Pb9G_story_5

Chapter 7



[Orders <Reaction Control Systems (Maneuver {Retrograde}{Urgent})>]
[Orders <Engines (Throttle {Full}{Urgent})>]

The ship groaned as if to protest her command, but Sixteen could feel the shift in inertia as it spun its nose to point back the way it’d come.  The planet’s stellar shadow wasn’t far behind; they’d killed all their speed to match the ground below, and they hadn’t spent very long in their tenuous position.  Still, without proper heat management and with their engines locked in full-burn the internal temperature had risen far past what would be considered safe.  The constant engine burn had eaten well into their stockpiled fuel, and with the tanks growing hot additional fuel was being vented into the vacuum to maintain safe pressure levels.  Hull cams showed the brief, sporadic flashes of jettisoned fuel spontaneously combusting in the vacuum around the ship.

The holographic display showed the thin blue line of their predicted trajectory as well as the eventual impact site.  The line bent into a steep arc, and atop it sat Sixteen and her warship.  Sixteen’s carapace billowed as she inhaled and exchanged the thin, hot air aboard her ship.  At this point there was little she could do other than watch as that blue line flattened, disappeared into one dimension, then expanded back out into a slowly growing arc once more.  They’d reversed direction now.  The canyons below were no longer in danger.

The same could not be said for Sixteen, however.  The ship plummeted as the engines switched from holding them up to pushing them back.  Sixteen was no longer sitting atop the arc in her little blue line, but instead sliding down the side.  Right now she had three immediate priorities.

1.       She had to get out of the sun.
2.       She had to keep from crashing into the surface.
3.       She had to get to some safe, stable point where they can cool off.

The massive sun shrunk down into a mere sliver on the horizon, then vanished entirely.  Almost immediately the temperature gauges – or at least, the ones still functioning – began to fall.  The surface of Sixteen’s ship was glowing red-hot, bubbled and warped in places as heat-buildup became too much to handle.  The heat poured off it in a steady wave of infrared radiation.  The warmth of the sun was shed gratefully into the dark, star-speckled skies.  The ship had finally slunk into the cool embrace of the night.

There was no rest for the Wrath’s tortured engines.  Sixteen gave the order as soon as they were out of view of the sun, and once more the ship spun in place.  The ships decent was once more halted, and once more Sixteen sat atop the blue arch stretching high above the planet below.



It took some doing, but the ship slowly cooled to workable temperatures.  The tanks held little more than fumes by the time a refueling shuttle joined them.  Even that was fraught with danger as the fuel ports on the starboard side were melted shut, and the inter-tank pumps had to work overtime to keep the ship balanced.

The engines were fired in brief intervals in order to give the cooling systems time to do their work.  Slowly but surely, Sixteen worked the ship further out of Regalis's gravity well, away to a distant point where the ship could maintain a safe position in the planets shadow with minimal fuel consumption. Drones in the engineering bay ran diagnostics and performed what repairs they could in between burn cycles, but the reports looked grim.  The massive engines were dangerously fatigued by the extensive period of non-stop use, as well as prolonged heat stress well above safe thresholds.  Sixteen’s ship already qualified for a stay in dry-dock to get an extensive refit.  The Wrath-class series of cruisers were hardy ships, but even they were not invulnerable.  Still, it wasn’t in the cards for Sixteen; dry-dock would put her out of action for at least three cycles, and that was hardly any better than if she’d added another crater to the barren wastes of Regalis’s surface.  She ordered the drones in Engineering to do what repairs they could, and that was that.

There was still some time before the fleet was scheduled to make the inter-planetary transfer, so Sixteen reported her status to the Council and put in a requisition for additional supplies, as well as replacements for the drones who had cooked to death within the ship’s hull.  The Council was understandably less than pleased, but they’d already come to an agreement.  Sixteen was provisionally a Queen, and as a ship commander she was well within her rights to make the request.  A clutch of drones from her original colony were shuttled up to her ship, and she could feel the distant, bitter psionic resentment from her old queen still fresh on their minds.

The surface of the ship was a mess.  A live feed from repair drones performing spacewalks showed twisted, bubbled, and partially melted hull plating.  The surface wasn’t as bad as the damage done internally; lifesupport systems were burned out, entire corridors were uninhabitable, and multiple subsystems were rendered inoperable.  The starboard weapon system – the venerable Sunbeam – was down for the time being, though worker drones projected that it would be operable again before they completed their transfer to the next planet.  That was good enough for her.  If the Wrath could fight, then she could still prove herself.

Sixteen would be a Queen, or die trying.
« Last Edit: March 22, 2019, 05:21:20 pm by evictedSaint »
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Draignean

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Re: GalactiRace Core Thread | Turn 1. Things have gone wrong.
« Reply #52 on: March 28, 2019, 06:39:36 pm »

Mechanics Update

Ground Combat
The scale of combat on the ground means that you don't have the same granularity of tactics as you do in space. Instead you control just two variables: your offensive bid and your defensive bid.

Offensive Bid: In ground combat, if it's determined that your side has the edge in combat and will advance, this [1-4] value is used. In essence, this value represents how aggressive you're going to be in pressing whatever advantage it is that you have. In detail, this represents the lowest amount of dominion you're willing to settle for on an advance. If your troops would advance further than the amount you bid for, then you won't lose anything for the low bid.  (If, for example, you set your Offensive bid to 1 and your Power Armored Valkyries were fighting 18th century quakers, then you'd still get 4)  If, however, your troops would not naturally advance up to your bid, then you will burn units in order to press forward up to your bid amount. (If, for example, your Beastmasters were pushing back Skeletor's army, but were taking fire from his necro-artillery and could only advance 1 while you bid 3, you would lose some of your more disadvantaged units at random in order to push through and take 3 dominion) The entirety of the offensive bid happens before the defensive bid. Unless specified, this value will have a default of 1.

Defensive Bid: In ground combat, if it's determined that your side is at a disadvantage in combat and will be pushed back, this [0-4] value is used. In essence, this value represents how much ground you're willing to tolerate losing before making hard sacrifices. In detail, this represents the highest amount of dominion you're willing to lose during a retreat. If your troops would succeed in holding an amount of dominion greater you were willing to accept, you won't lose anything for the high bid. If, however, your troops would be pushed back for more than your bid, then you will begin sacrificing units in order to dig in and hold the loss of dominion to no more than the amount you bid. The entirety of the defensive bid happens after the offensive bid. Unless specified, this value will have a default of 4.

Imagine that side A bids (O3, D4) and side B bids (O1, D1). If side A is determined to have the advantage in combat, but would only advance by 1 Dominion, they'll burn units to reach 3 Dominion. However, side B has set their defensive bid to 1, which means that they will then sacrifice their units to bring the amount of ground they lose back down to 1 Dominion. This value will be the final amount of Dominion exchanged during that turn's combat phase. Thus, the defender has final control over how much dominion is lost.

Unless they are being sacrificed to meet a bid ground unit regiments and attachments will not be lost in combat. However, only exceptionally heavy and powerful units will take partial damage. Most all rank and file units and attachments will either be fully functional or destroyed in combat. Powerful units will get a single [Damaged] tag of some kind. Any unit with that tag that gets damaged again will be destroyed.

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Draignean

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Re: GalactiRace Core Thread | Turn 1. Things have gone wrong.
« Reply #53 on: April 03, 2019, 08:39:32 pm »

Combat Turn 2

For a moment, nothing happened. Then, after a second or so, nothing continued to happen.
-DA



Oscar

Ground Combat
The lopsided battle between Gaian GREAT infantry and Hiver <Takers> continues at a frenetic pace.  The Human infantry and their robotic support stake claim where they can, their technology providing a strong edge in locating strategic points before the Hivers, and their insectile Bumble drones providing the ability reinforce such points heavily. The six-legged construction drones pull their weight and more, ferrying supplies, scouting ground, and frequently sacrificing their own lives to allow their living masters a moment of respite in the fray. With their support, the Gaians are able to inflict frightening casualties on the legions of [We], piling ground high with bodies- yet it isn't enough.

The Hiver <Takers> are without number. When they attack, the Gaians have no choice but to fall back. Gaian fortification are overwhelmed by numerical superiority, broken flesh and mauled machinery are trampled alike beneath the Hiver advance. Their vast numerical superiority allows the Hivers to absorb the fire from the Gaian's superior positions, and the crushing armored weight of the Alphas and the power of the pintled laser cannons mounted thereon lets them steadily push into Gaian fortifications. Soon the Gaians will be reduced to a few strategic footholds that leverage their superior sensor capabilities and minimize the impact of the Hiver Alphas.

The outlook, however, is bleak for the Gaians. There will be a last stand when the Hiver's finally manage to bottle them up, and while it may be heroic, it almost certainly won't be long.

 It would seem that, at least on the ground, the ever-victorious lineage of [We] shall continue.

Gaians have 2/10 Dominion on Oscar
Hivers have 8/10 Dominion on Oscar

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NUKE9.13

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Re: [We]
« Reply #54 on: April 04, 2019, 01:36:09 am »

[We]

Lore Snippets

The concept of 'pollution' is somewhat foreign to [We]. Regalis was a bit of a dump long before the Hivers industrialised- life had adapted to high levels of background radiation, contaminated water, and localised atmospheric systems that could become chock-full of noxious gasses whenever the local volcano erupted. So when the Hivers started building smokestacks, pumping out sewage, and eventually dumping radioactive waste, the local flora and fauna just rolled with it. Now, centuries later, the planet is worse off, but primarily due to the bombardment it suffered at the hands of the [Invaders]. Bear this in mind before you judge the efforts of [We] to establish industries on other planets. Sure, they pump out toxic waste in vast quantities, unfiltered, with no regard or concern for where it goes, but from a Hiver's perspective, the environment should be able to handle such things.



Contact with the [Queenless Singers] and [Mute Bipeds] has caused some consternation in Hiver society. Clearly, their civilisations (in so far as one can call their primitive attempts at society such) are inferior to [Ours], and much like the [Invaders], they will be crushed by [Our] collective might. However, it must be acknowledged that they have managed to put up a fight. This has led some to question whether [We] are superior to [Them]. Aforementioned questioners have been dealt with, of course, but it highlights that even today, there can exist division within [We]- not to a scale that could ever seriously threaten us, but it does require resources to be dedicated to stamping it out that could be better spent on the war effort.



On Regalis, access to sunlight is a luxury. There are only so many canyons, yet there are so many more Hivers. As a result, there is a class of colony that never sees daylight, but are situated deep within the earth, where they extract minerals for trade with other colonies, and get their water from the underground seas. They are known as the [Deep], and they are a somewhat maligned group- second class colonies, as it were. Few of their number contributed much to our early ventures into space, except as a source of resources.



The concept of a 'computer' (a number-crunching device that is capable of executing arbitrary code) was a relatively recent invention in Hiver society, coming much later in their technological development than is typical. The reason for this is simple; why calculate something using a piece of machinery, when you have so much spare mental capacity amongst the drones in the hive that could do it instead? As society advanced the amount of calculations that had to be performed increased exponentially, of course, and eventually it became necessary to develop mechanical means of performing some of the most rote tasks.



Quote from: Draignean
There is a mold that grows in deep spaces- dark places in the earth that are well hidden away from the sun and the elements. If a young hiver, carapace not yet fully formed to protect them from the harsh light, were to be infected with this mold through their too-soft carapace it would grow inside them and fester. While they might walk and act as a healthy unit, they would carry bomb inside them that would one day erupt and hurt others.

The Relentless, and its engineers, are like that mold infected youngling. It matters not whether the youngling be drone, prince, or princess, they must be [excised] for the good of the hive. Better to replace a dozen now than ten thousand in a year.


On Death

Hivers are living beings, and as such, following the immutable laws of biology that seem to permeate the entire universe, Hivers die. Death may be universal, but the reactions to it are not, and the Hivers have unusual attitudes towards death, befitting their unusual nature.

Drones are barely considered alive to begin with. Their lives are valued above those of animals (a category that includes all non-psionic life in the universe, including other species that might consider themselves sapient), but far below those of the higher castes. For a drone to sacrifice its life in pursuit of its duty is not considered a noble act, but is taken for granted as just something drones do. Indeed, the Hiver 'language' has no way of saying "A drone died"- the closest equivalent is "[drone->cease]", which would also be used to refer to a drone that has stopped working. The corpse of a drone (or even living drones, if they are surplus and consuming resources that could better be used elsewhere) is just recycled into protein slurry to feed other drones, a process which to the Hivers seems entirely natural- even the drones about to jump into the meat grinders would be confused if one suggested there was anything wrong about this.

In the case of princes, death is uncommon. A far more common 'final' fate is [termination]. This occurs when their Queen determines that they have failed the Colony in some way, be it through heresy (or thoughts thereof), or simple incompetence. The Queen will forcibly sever the prince's connection to the psionic network, by sending them a pulse that burns out their psionic organ. This renders the prince all but entirely dumb and deaf, as well as half blind. Once a prince has been [terminated], they are a non-entity; an animal, by Hiver standards.
Most princes respond to [termination] by killing themselves- those who retain some loyalty to the Colony having the decency to make their way to a recycling centre first. A rare few will refuse to die, however. They skulk about the Colony, stealing food where they can- a dangerous endeavour, as warrior drones see them as intruding wild animals, and will duly hunt them down should they be caught harming the Colony. Some flee into the wild, and attempt to survive on their own- a monumental feat for an individual Hiver, but one that especially hardy princes sometimes manage. Hunter drones sometimes return from expeditions with such a 'wild prince' amongst their catch (who are thrown into the meat grinders with all the other prey).
Of note, only princes who are connected to the Queen's psionic network can be [terminated]; those belonging to other Colonies, or rebels who have severed themselves, cannot be targeted.
Sometimes, a prince will actually die before failing in such a manner as to deserve [termination], be it in combat, through old age (at around 25 earth years), or as a result of breeding. These princes are honoured in [religious] ceremonies, where it is emphasised to other princes that they should emulate the success and piety of the dead prince, in the hopes that they too might die whilst connected to the psionic network, and hence ascend to the spiritual plane.

All princesses hope to be [anointed], but most will die as princesses. The average lifespan is around 60 earth years, although some princesses live much longer. Sickness is the most common cause of death, as they are usually kept out of danger- even when a princess goes to war, she will be protected by elite bodyguards, and rarely face mortal peril.
The death of a princess is considered regrettable, on a practical level, but Hivers have few emotional ties between individuals that would result in actual mourning. Particularly noteworthy princesses may be honoured by a 'funeral', of sorts, in which their noteworthy accomplishments are recounted and recorded for future generations to consider, although the body is unceremoniously recycled.

All the callousness with which death is treated for the majority of Hivers is entirely discarded when it comes to the death of a Queen. Her entire Colony can feel her passing, and will suffer as her presence is erased from their minds- a presence that has almost certainly been with them their entire lives, around which their entire being is built. The loss can be devastating, to the point where many of her drones will die on the spot from the mental trauma.
It is fortunate, then, that Queens can feel their natural deaths coming, ensuring that the Colony has ample time to prepare for the damage, and the question of succession can be worked out in advance. Likewise, it is fortunate that Queens can have very long lifespans, sometimes over two centuries, meaning these events do not happen often.
Dead Queens are mummified, and interred in a great tomb filled with records of her achievements, and numerous relics. Not for the benefit of the departed Queen, but for the benefit of her former subjects wanting to remember her, or future Queens and princesses hoping to study their predecessor's life.



In which a Queen visits a Vault

A request for more drones. A report on steel production. Test results for the latest batch of Queen's Will components. Another request for more drones. Notification of steel shortages in several sectors. A notification from an inquisitor about potential heretics. More requests for drones.
Q.2.2.1.3(...) tried to focus on the barrage of messages that had come in in the past 60 seconds. Ordinarily, this wouldn't phase her, but today she was distracted. Disconcerting reports from the distant Oscar system had reached her, along with the predictable request from the [Council] to increase production of, well, everything. It was, frankly, stressing her out. Which for a Queen of her stature was a bit of a problem, as she had no one to talk to about it. Not even princesses could understand, and other Queens were too busy with their own colonies to spare time to have a chat.
Well, no. There was someone she could talk to. Many someones, actually. Perhaps... she should visit a vault.
She staggered to her feet, and started to make her way to the doors of the throne room, her six hulking bodyguards moving with her in lockstep. The doors had already been opened by the time she reached them, and just beyond, a mag-palanquin hovered, the chauffeur prince having been summoned by her psionic command. She clambered into the vehicle, two of her bodyguards taking their positions on the exterior. One signal to the chauffeur, and the palanquin gracefully accelerated, riding smoothly along the magnetic tracks. They passed the checkpoint that separated the royal quarters from the rest of the colony, and two escort vehicles joined them, one ahead and one behind. The tunnel widened, and they joined the main thoroughfare, slipping smoothly into the dense yet incredibly rapid traffic- a benefit of every driver knowing exactly what every other driver is going to do.
As they sped along, she took the time to look around her. Obviously she could receive a report on the state of her colony from any number of sources, but there was something to be said for personal observation.
The traffic, as mentioned, was dense, and with the exception of her palanquin and escorts, consisted of vehicles that could best be described as 'practical', laden with raw materials, manufactured goods, and drones. They came in from side tunnels, then left through other side tunnels, each delivery perfectly timed and meticulously calculated. Above the traffic, the occasional bridge or catwalk, across which sped more vehicles, or scurried busy drones.
The thoroughfare passed through an industrial cavern, with many vehicles pulling off to deliver supplies to the many factories and refineries that filled the space, both horizontally and vertically. An observer less familiar with Hiver culture might consider the scene chaotic, as there appeared to be no rhyme or reason to the layout of the cavern, and the construction looked almost ramshackle- but to the Queen's trained eye, the order underlying everything was clear; she could visualise the integration of the many different industries, saw how they were laid out so as to optimise resource flow, and how each section of each building was built using the right material for that section, even if it didn't match the adjacent sections. The choking clouds of smog that filled the air was merely a sign that productivity was high, although she considered that perhaps another ventilation shaft would have to be created soon.
The traffic lessened as they left the heart of the colony behind, and they passed through barracks, where thousands of drones slumbered, grateful for the few hours of rest they received, in bunks that they shared with several other drones, to be used in shifts. The drones walking by the side of the tracks took the time to stop and make gestures of submission as she passed- seeing her was a luxury significant enough that they would waste a few seconds that could be spent resting to acknowledge her (the drones who were working had no time to spare).
After the barracks, a short stretch more tunnel, and then they were outside, riding beneath a starry night (moonless, of course, as Regalis had no moon). Despite the densely populated nature of the canyons, light pollution was not a major problem, as most Hivers could work fairly well in the dark anyway. The tracks were now elevated on pylons, passing over densely-packed greenhouses. They approached the edge of her territory, and the traffic was reduced to only a few large freighters; colonies were for the most part self-sufficient, and inter-colony travel was rare.

After about two hours (earth hours, to be clear), they neared their destination. The endless greenhouses stopped, and before them arose towers of red and gold, arranged in geometric patterns, with domed hexagonal buildings of gleaming marble between them. Unlike the majority of Hiver architecture, which valued practicality over aesthetics almost to the exclusion of the latter, [religious] construction was designed to make physically manifest the inner harmony of [We]. This particular compound was rarely visited by most Hivers, unlike the common [temples] that drones visited for [education], or the tombs of departed Queens- no, this was a place for Queens to visit, and basically no one else. There were, of course, caretakers, who greeted her as her palanquin came to a halt before the largest building and she clambered out- six princes and a princess, all making gestures of respect.
The princess sent her a query. [Query <Vault><Visitation><Intent><?>]
[Answer <Vault.3>], she replied. The princess indicated her understanding, and led the way into the building. They passed through the gilded doors, engraved with a complex pattern, almost fractal in appearance, and entered a tunnel-like corridor that led them to the centre of the building, where a (relatively) small antechamber sat. It was dimly lit by glowlamps, the primary source of lighting intended to be the glass window in the centre of the dome high above- but there were no rules that said she couldn't visit at night. Hivers hadn't much concern for the time of day.
From the antechamber radiated five doors, above each was a simple symbol, from one to five. The princess scurried up to the third door, taking a key from a belt strapped across her torso, and pressed the disc up against a corresponding slot in the door. There was the sound of machinery clicking away, then the doors rumbled open, revealing a large dark chamber beyond, barely lit by status lights on a host of machines within. The princess stepped aside to let her enter. She did so, and the doors closed behind her.
She approached the dais in the centre of the chamber, where a simple throne sat, equipped with a control panel. She sat, made herself comfortable, and tapped at the panel, causing several of the machines in the room to hum to life. She thought idly of days past, before the invention of modern psionic playback devices, when visiting a vault was a far more laborious affair, involving manual extraction from records by a host of princes- but she felt the first echoes emanate, and ceased that line of thought. Slowly at first, psionic noise began to wash over her, a meaningless mess of non-existent tags arranged in no particular order, made worse by the fact that she was listening to half a dozen [prophecies] at once. She listened diligently, hoping to catch something. Was that a- no, just noise. Perhaps that was- no, nothing.
She shut off the prophecies and tried the next six. Again, nothing. Six more, and again no luck. Of course, this was normal. There were many prophecies, and to chance upon one that related to current events was unlikely even after listening to dozens. She tried more, until there were only six left. If there was nothing amongst them, perhaps she would visit one of the other vaults. A younger one might be more likely to contain something relevant. She keyed in the final six.
Nothing. Of course. Perhaps interstellar events were beyond the ability of even Queens to predict? Could it be that [We] were never meant to leave this solar system? Surely not. Fate would not be so cruel, after they had come so far. She found herself unconsciously sending her own thoughts outwards, to mingle with the psionic symphony, at the very least unburdening herself of all her worries (the Vault would contain the psionic messages, preventing those outside from hearing her unbecoming self-pity).
Wait. She heard something. In response to her thoughts of the battles at Oscar, she thought she heard a 'reply'. Very faint. Almost not there- certainly, without riding the echo of her own thoughts, it would never have been heard. Confused, she looked around her. She counted the machines that were flashing as they played back their recorded messages. One. Two. Three. Four. Five.
...there was no sixth machine flashing.
One by one, she shut off the machines, watching as their flashing faded, until she found the one that didn't respond. When only it was 'active', she could still hear the faint echo. She looked around carefully.
And there, in a distant corner of the chamber, one of the machines was showing faint signs of activity. She clambered out of the throne, and made her way over to it. It was an older model of recorder; evidently the caretakers had not gotten around to transferring the record onto a newer machine. It clearly had not been maintained properly- an oversight for which the caretakers would be punished, but for now, she was more interested in the contents.
She considered the device. She had no first-hand knowledge of their operation, had never had cause to investigate one closely- but that wouldn't stop her. Carefully, she pried open the access panel. Within was a mess of circuitry, and a large psimat disc. Her eyes scanned the wiring for a few moments, and then she spotted it- a wire, deep within, that had been plugged in to the wrong port. She would've rolled her eyes if she could at the stupidity of whoever last maintained this machine, that they couldn't spot such a glaring flaw. Of course, she didn't have the dexterity to reach in and fix the issue, nor did she want to go to the effort of calling for the caretakers. Instead, she reached in and carefully lifted the psimat disc from its socket.
Held before her, she sent psionic energy into the disc directly, a little at first, then more, until she started to receive feedback. With direct physical contact, the message was much clearer-

She was whisked away, out of the temple, into the sky, across the stars, to a distant sun she supposed must be that of the Oscar system. There, she saw the Hiver and Human fleets fighting in slow motion. Some of the details were a little vague, but the important things were clear. She saw with perfect clarity how the Gaian fighters opened boreholes to adjust their heading instantly, and understood immediately what weaknesses the tactic had, as if she had considered the problem for weeks on end. Then she saw the Gaian cruiser opening defensive bores, noting their attempt to redirect incoming fire, calculating their chances of successfully doing so, and possible countermeasures. She saw how the Sunbeam disrupted their boreholes, the relevant physics coming to her in an instant- the range of the effect, duration, efficacy, and possible improvements. She also witnessed the flaws in the Hiver fighters tactics, and was struck with insight into how these had come to pass. Finally, when the Gaians retreated, she counted the microseconds it took for them to open boreholes, and knew from that how powerful their bore drives must be.

Then, abruptly, the vision ended. She looked down, and saw that the disc had cracked, presumably overloaded by her attempts to extract as much information as possible. No matter; there would be backups in other Vaults across Regalis. She made a note of the [prophecy's] designation, dropped the disc on the floor, and made her way out of the chamber. The [council] would be pleased to learn of relevant prophecy, and their fleet commanders would certainly appreciate the tactical analysis it contained. She silently thanked the Queen who had made the prophecy, many years in the past, even though they had no idea when or if it would be useful. This outing had certainly relieved some of her stress.
When the doors opened, she saw the antechamber was bathed in sunlight. She didn't think she had been in there that long; she must've been absorbed in the prophecy for much longer than it felt. The princess who had shown her in was waiting, and Q.2.2.1.3(...) felt a slight bit of satisfaction at having someone to berate for their failings; just the thing to make the day perfect.



Legend of the First Vault
Hivers do not have many legends. They primarily have meticulously recorded history. Yet they do have some. Foremost amongst these is a story known by almost every Queen and princess on Regalis, which despite thousands of attempts at debunking remains believed by many. It has no name, obviously, but for the sake of clarity, we shall call it the Legend of the First Vault.

Vaults are the archives in which [prophecies] are kept. There are many of them across Regalis, large and small, storing thousands of [propehecies] spoken by Queens ranging back thousands of years (although the oldest are of dubious quality, having been transcribed to new storage mediums so many times, and originally having been 'recorded' by specially bred princes who simply memorised them by rote). [Prophecies] are never discarded, for although it is unlikely that a thousand-year old [prophecy] will be relevant to modern events, it is not entirely unheard of. That said, when a [prophecy] is used, it is removed from the vault so as not to clutter them up- [prophecies] are only ever relevant once. Originally, each colony would keep its own vault, which made sense since the majority of the [prophecies] related to the colony where it was recorded (or a colony founded by a descendant thereof- when a new colony was founded, the 'mother' colony's vault would be copied to create the new colony's vault). However, in the post-[council] world, vaults are communal, as it was found after the formation of the [council] that prophecies would often be relevant to [We] as a whole, or even an entirely unrelated colony.

What, then, is the First Vault? An apocryphal structure, said to exist somewhere on Regalis, where allegedly the [prophecy] spoken by the First Queen is stored. The First Queen herself is a semi-mythical figure, supposedly the progenitor of the entire Hiver species. She is said to have lived for a thousand years, to have birthed one hundred Queens, and established many of the customs that [We] follow to this day. It stands to reason, then, that a prophecy spoken by her would be equally monumental. Whenever a truly major event happens, there are usually a few expeditions who set off on an attempt to find the First Vault, under the belief that whatever the latest happening is must surely be significant enough for the First Queen to have dedicated her [prophecy] to. When they don't find it, they console themselves by reasoning that it must not have been about their event after all, as it is unthinkable that the First Queen would have hidden her prophecy somewhere where it would not be found when it was needed.
Despite the advent of satellite imaging, submarines, depth sounding, the belief remains that the First Vault is just waiting to be found at the right time. There are, after all, depths of the subterranean seas that have not been explored, cave networks which have not been meticulously charted- there are even some who theorise that the First Vault is 'cloaked' in some fashion, hiding in plain sight.
It generally goes unquestioned as to how a psionic record could survive for tens of thousands of years without maintenance.
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Rockeater

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Re: GalactiRace Core Thread | Turn 3 Somehow.
« Reply #55 on: April 04, 2019, 09:41:53 am »

Hope it's not that bad

Translated  from pages found in the last desert of the Liir planet.

Quote
If you read this I am already dead, more important is that you are probably not a free Liir, as free Liir don't read.

I am not why I chose to join the Ba'Liir in the destruction of the remaining of the Suul'Ka empire, I was a young Liir who just escaped a slave colony and I just agreed to stay help destroy worlds just for a planet I may never see, in the end this was probably the best choice I made in my life, It allowed me to see what was the greatest weapon the Suul'Ka  ever had.

Most would think that their greatest weapon would be their massive battleships or soldiers willing to fight alone against entire planets and equipment that allowed them to win those battles, but no, I saw their records on the ships I lived on, their greatest weapon was fear, entire empires surrendered of the mere thought of a Suul'Ka coming towards them, and it fell because of the Liir.

With this the Liir could become the ruler of this galaxy, all we need to do to prove that we can do it again, make the virus again and we can shape this world as we see fit, but it seems my brothers and sisters disagreed.

I am now due for the greatest trail in the Liir history for what they call the greatest crime, and suffer the worst of punishments, I can hear them change the songs of me now.

This is my record.
[Tu’Ada]
Elder of the Ba'Liir
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Blood_Librarian

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Re: GalactiRace Core Thread | Turn 3 Somehow.
« Reply #56 on: April 08, 2019, 08:55:46 am »

I have not been reading the Liir thread for about 3 turns now. Could I ask that I be switched over to the gaian regime?
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if you want something wacky
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Draignean

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Re: GalactiRace Core Thread | Turn 3 Somehow.
« Reply #57 on: April 08, 2019, 12:04:05 pm »

I'll allow this, with the stipulation that you refrain from voting/commenting until the Liir have had a presence in the batreps. I would also encourage you to consider the Hiver team, as they are lower on players.

So, standard rules of not sharing any opsec you have, don't be a douche, etc, but you're now free to get up to speed on the empire of your choice.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
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Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Blood_Librarian

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Re: GalactiRace Core Thread | Turn 3 Somehow.
« Reply #58 on: April 08, 2019, 02:02:28 pm »

I'm interested in pushing an agenda of mechanical warfare, preferably with high yield weapons and ground warfare. What are the Hivers doing that can be relevant to my tastes?
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

NUKE9.13

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Re: GalactiRace Core Thread | Turn 3 Somehow.
« Reply #59 on: April 08, 2019, 02:09:48 pm »

I mean, we can't (/won't) share tech details that aren't already in the BRs, but I can say that life is cheap in [We] (at least, drone life is), so robots aren't really a major consideration for us. If you're really dead-set on pursuing robotics and the like, well, that's weird that you'd come into an Arms Race with a predetermined agenda rather than basing it on what the game circumstances dictate, also you'd probably feel more at home in Gaia.
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