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Author Topic: Gridhood: Aspects of the Divine!  (Read 140940 times)

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #525 on: June 13, 2018, 07:43:27 am »

Spoiler: Corrections (click to show/hide)
Fixed
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #526 on: June 13, 2018, 08:14:15 am »



Cait Sith

Philosopher argues with the Writer on spiritualism.(Writer is researching spiritualism)

4 Apprentices are researching Magic Runes. 1 is using the Arcanum Botanica as reference.

2 workers grab crude spears and fish at J-1.
2 workers grab crude spears and fish at K-1.

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High tyrol

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Re: Gridhood: Aspects of the Divine!
« Reply #527 on: June 13, 2018, 08:19:02 am »



The Merfolk Council

Spoiler: Action (click to show/hide)
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Detoxicated

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  • Urist McCarpenter
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Re: Gridhood: Aspects of the Divine!
« Reply #528 on: June 13, 2018, 08:26:53 am »

Disci
Zap a person of Cait Sith to be disciplined.
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #529 on: June 13, 2018, 09:54:58 am »

The People
Action 1:
Ymar with !*Rehield*! and the Armor of Purity
2 workers with 2 crude spears
hunt at H5
Action 2:
3 workers with 2 crude tools
forage at H5
Action 3:
3 workers make 3 crude tools

New workers: 1

(If clarification is needed, I will do so)
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Maximum Spin

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  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
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Re: Gridhood: Aspects of the Divine!
« Reply #530 on: June 13, 2018, 11:05:22 am »

Nagas places a tropical beach at B5, muttering "look I'm not the god of plausible climatology", then decides to teach the swamp pygmies at H7 how to speak the language of the Dipnoi and how to build swamp houses.
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #531 on: June 13, 2018, 12:39:15 pm »

The Zebras attempted to raid the Merfolk at F6!  Apparently, they were trying to get victims to sacrifice to the glory of Blarg!  Unfortunately, they couldn't swim very well!  Many of them drowned!  Zebra corpses sink to the bottom, which the Merfolk butcher for 5 food!
"Oh come on guys, what the hell are you guys doing it wasn't that bad the first time but now you go and try to kill people you don't know and you get some of your selves killed in the process, for shame!" Rolls up a news paper and smacks them on the noses while saying, "Bad Zebras!"

"I was going to improve your home but now I have to teach you guys why what your doing is bad."
Blarg spends some FP to teach the Zebras how to worship with out sacrificing any living or nonliving sentient thing.

The Merfolk Council stagnates.
They get 5 food from Zebra corpses!
Ordinarily I'd be pissed about this but they did it to them selves.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

SabbaticGoat

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Re: Gridhood: Aspects of the Divine!
« Reply #532 on: June 13, 2018, 01:27:55 pm »

Spoiler: If Possible (click to show/hide)
Else:
Holo embues the soil at E4 with magic so that it will never weaken! Best used in conjunction with the Giant Flint Sickle of Harvesting.
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hehe i became a girl

Atomic Chicken

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Re: Gridhood: Aspects of the Divine!
« Reply #533 on: June 13, 2018, 02:10:09 pm »

The Xekarni
Spoiler: actions (click to show/hide)
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #534 on: June 13, 2018, 05:20:57 pm »

Jotun Oligarchy

I'm going to try adding a new spoiler to my actions called "Probable FP Triggers" to this turn. The GM can safely ignore it, but it might save them the effort of looking up what each Jotun action might do that could trigger a god. Needless to say, I can miss things or include non-things in this spoiler.

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
Spoiler: Possible FP Triggers (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #535 on: June 13, 2018, 05:43:15 pm »

Spoiler: Jotun (click to show/hide)
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #536 on: June 13, 2018, 05:46:06 pm »

Well... Nobody ever told the Jotun Oligarchy what a sickle is.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

SabbaticGoat

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Re: Gridhood: Aspects of the Divine!
« Reply #537 on: June 13, 2018, 05:48:32 pm »

Well... Nobody ever told the Jotun Oligarchy what a sickle is.

True, good point.
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hehe i became a girl

DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #538 on: June 13, 2018, 06:56:57 pm »

Keerim waits for more FP, and whistles at the duck(not actually doing anything)
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #539 on: June 13, 2018, 07:59:13 pm »

Mabel
Make the fountain of rebirth at K1, immersion in the fountain causes one to be reborn, healthy, young, and triggering any one-birth effects, whilst retaining skills and experiences.
create the Pearl of far-seeing at F6, holding this large pearl and concentrating on a location lets one see what is happening there, useful for scouting, spying, and leraning what other civs know/do/research.
Observe how the seagulls at B4 handled the environment they were in become much colder and no longer seaside.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))
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