Turn 5 -
Year of the WolfNoteworthy tiles:
B3: +Boreal Demihuman Mangrove Forest+
C4: +A grove of large trees that forever bear fruit+
D5: +Land of Massive Magical Mammoths+
H4: +The Plains of Planes+
Godly actions of note:
For 5 FP,
Blarg replaces the Frozen Demihuman Forest at B3 with a Boreal Demihuman Mangrove Forest!
For 5 FP,
Farsky creates a Land of Massive Magical Mammoths at D5!
Nagas creates tropical swamps at A3 and at B2.
Civilization actions:
A Blood Red Meteor streaks across the sky! It's a portent of doom! The howling of hungry dire wolves echoes throughout the land!
The Year of the Wolf has arrived!Dipnoi Republic1 worker researches Mud Survival.
2 workers research Blowdarts.
3 workers forage for Food at H6, finding 5 food.
Blarg and swamp foraging have lost that lovin' feelin', for now.
3 Food is expended to create 1 worker.
As the Dipnoi workers forage at H6, they are attacked by Dire Wolves! They manage to retreat back to their muddy lairs, but one worker is injured!Orassan Empire2 workers forage at B3, finding 3 food.
1 worker researches Coldlands Survival.
2 workers research Tool Usage, and the research is completed!
Suddenly one night, hungry dire wolves attack the settlement! One worker is eviscerated before the Orassans drive them away! Malvol, god of Slaughter, pops wood!! He gains 3 FP!!!Cait Sith1 worker researched Primitive-Spear Making, and the tech is completed!
2 workers forage for food at J1, finding 3 food.
2 workers forage for food at K1, finding 4 food.
6 food is spent to make 2 workers.
The Cait Sith hear the howling of wolves! The wolves are unable to get to their settlement as it's surrounded by dense vegetation and brackish water!The Xekarni2 workers hunt at H5, finding 4 food.
3 workers forage at H5, finding 5 food.
1 worker crafts 1 crude spear.
As the hunters and foragers return to their settlement, they are attacked by dire wolves! The hunters kill many dire wolves before they're driven off, which are butchered for 6 more food! However, upon returning home, they find that the lone worker left home has been eaten by wolves! Malvol, god of Slaughter, enjoys the bloodshed!! He gains 4 FP!!!The People3 workers forage for food at I4, finding 7 food.
3 workers forage at H4, finding 5 food.
1 worker prays to Amastay.
3 food is spent to create 1 worker.
Dire wolves attack the settlement of The People and are driven away! 2 workers are injured and cannot work next turn!Potato Pirates3 workers forage at E4, finding 7 food.
2 workers pray to Blarg.
3 food is spent to make one worker.
Dire wolves attack the settlement of the Potato Pirates! The newly created worker is carried off in the jaws of a wolf! His fate is unknown!The Jotun Oligarchy4 workers forage for food at C4, finding 9 food.
3 workers forage at D3, finding 8 food.
1 new worker is created at the cost of 4 food.
Farsky gains 1 FP!
Mabel gains 1 FP!
The Jotun foragers return to find dire wolves rummaging through their settlement! The wolves flee when the giants return! One primitive house is destroyed!Civilization status:
The Jotun Oligarchy
Tile: D4
Trait: Giants
Housing: 9 primitive
Resources:
8 workers
14 food
Technologies:
Gigantic Structures, 1 of ? (incomplete)
Potato Pirates
Tile: E4
Trait: Sailing
Housing: 10 primitive
Resources:
5 workers
13 food
Technologies:
Sailing Boats, 1 of ? (incomplete)
Dipnoi Republic
Tile: I6
Trait: Mud
Housing: 10 primitive
Resources:
7 workers (1 injured)
1 food
Technologies:
Mud Survival, 2 of 4 (incomplete)
Herbalism, 6 of 6 (Workers are now slightly better at foraging for food. Workers can now forage for reagents. Reagents have healing properties, and might have other uses. 3 reagents can be spent to heal 1 worker.)
Blowdarts, 2 of ? (incomplete)
The People
Tile: H4
Trait: Megaprojects
Housing: 10 primitive
Resources:
8 workers (2 injured)
10 Food
Technologies:
Wonder Construction, 1 of ? (incomplete)
Simple Hunting Traps, 6 of 6 (This tech gives a small bonus when hunting or fishing, and a very small bonus when foraging for food.)
The Xekarni
Tile: I5
Trait: Raiding
Housing: 10 primitive
Resources:
5 workers
16 food
3 crude spears
Technologies:
Raiding, 1 of ? (incomplete)
Primitive Weapons, 5 of 5 (You can now create crude spears! They cost no resources, but need 1 labor, to make. When used, you must specify how many crude spears you are using. They provide a small bonus to combat and allow hunting or fishing.)
Orassan Empire
Tile: B3
Trait: Eskimo
Housing: 10 primitive
Resources:
4 workers
7 food
Technologies:
Coldlands survival, 2 of 4 (incomplete)
Tool Usage, 6 of 6 (You can now create crude tools for the cost of 1 labor. Crude tools cost no resources. Crude tools give a small bonus to foraging, farming, and construction. Usage: "1 worker forages at A1 with 1 crude tool".)
Cait Sith
Tile: K1
Trait: Magic
Housing: 10 primitive
Resources:
7 workers
5 food
Technologies:
Magic Theory: 1 of ? (incomplete)
Simple Spells: 1 of ? (incomplete)
Primitive Spear-Making: 6 of 6 (You can now create crude spears! They cost no resources, but need 1 labor, to make. When used, you must specify how many crude spears you are using. They provide a small bonus to combat and allow hunting or fishing.)
Godly status:
Nagas (Snakes): 1 FP
Amastay (Construction): 3 FP
Blarg (Swamps): 4 FP
Mabel (Demihumans): 5 FP
Malvol (Slaughter): 9 FP
Farsky (Titans): 2 FP
Techs known to all:
Primitive Buildings: This allows primitive houses to be built. Each primitive house houses one worker. Primitive houses are made of mud and sticks and require no resources to make. They require only 1 worker to make. This tech also allows research into other primitive building types.