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Author Topic: Gridhood: Aspects of the Divine!  (Read 140923 times)

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #615 on: June 17, 2018, 05:25:32 pm »

Nagas Zaps one worker of the Dipnoi with the ability to design mud-brick structures far greater than the petty laws of physics would ordinarily allow (and not have them collapse into a heap of dirt), for 3FP, and then places one tropical beach at A5.
Just trying to wrap my head around this.

Are you trying to make a worker who makes buildings that are better than normal?  I think that would cost a lot more than 3 FP.  I'm also not sure how I would implement that in game...
Well, ordinarily, mud building would be very limited in how much you can actually build, especially in the structure height. So I figured I'd try granting them the ability to build things that would not ordinarily be possible to build from mud. Like a mud tower of babel. Does that sound like a thing I can do?
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #616 on: June 17, 2018, 05:31:44 pm »

I would recommend giving players at least a 24 hour notice before kicking them, as not every persons schedule allows them to access the internet in less than 24 hours. Especially god players who may have just been waiting for FP. That being said, I would give them one additional turn before kicking them this time.
I'm pretty sure the Mefolk have lost interest and will be removed this turn.  I'll give Malvol one more turn since it's possible he might have assumed that gods can go inactive for as long as they want, like in your game.
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #617 on: June 17, 2018, 05:34:43 pm »

I would recommend giving players at least a 24 hour notice before kicking them, as not every persons schedule allows them to access the internet in less than 24 hours. Especially god players who may have just been waiting for FP. That being said, I would give them one additional turn before kicking them this time.
I'm pretty sure the Mefolk have lost interest and will be removed this turn.  I'll give Malvol one more turn since it's possible he might have assumed that gods can go inactive for as long as they want, like in your game.
This saddens me, but oh well. guess there's be some treasure at the bottom of the sea for people to go find now.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #618 on: June 17, 2018, 05:41:21 pm »

Nagas Zaps one worker of the Dipnoi with the ability to design mud-brick structures far greater than the petty laws of physics would ordinarily allow (and not have them collapse into a heap of dirt), for 3FP, and then places one tropical beach at A5.
Just trying to wrap my head around this.

Are you trying to make a worker who makes buildings that are better than normal?  I think that would cost a lot more than 3 FP.  I'm also not sure how I would implement that in game...
Well, ordinarily, mud building would be very limited in how much you can actually build, especially in the structure height. So I figured I'd try granting them the ability to build things that would not ordinarily be possible to build from mud. Like a mud tower of babel. Does that sound like a thing I can do?
Normally before you can build something you can't normally build -- such as a Tower of Babel -- you would have to research something first.  What you are describing is a worker who pretty much ignores tech and builds whatever he wants.  I think this might cost an impossible amount of FP...

Or are you trying to make a worker who can make buildings out of mud that can't normally be made of mud?  So far, the Dipnoi haven't encountered any building that can't be made of mud.  So that worker might be useless...
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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #619 on: June 17, 2018, 05:52:59 pm »

Or are you trying to make a worker who can make buildings out of mud that can't normally be made of mud?  So far, the Dipnoi haven't encountered any building that can't be made of mud.  So that worker might be useless...
Yes. That. And yes, it's not something I expected to be useful right now. Not until they discover some larger buildings. I just thought it would be interesting to have around for later.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #620 on: June 17, 2018, 06:01:38 pm »

Or are you trying to make a worker who can make buildings out of mud that can't normally be made of mud?  So far, the Dipnoi haven't encountered any building that can't be made of mud.  So that worker might be useless...
Yes. That. And yes, it's not something I expected to be useful right now. Not until they discover some larger buildings. I just thought it would be interesting to have around for later.
Ok, I'll allow that for 3 FP.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #621 on: June 18, 2018, 02:07:03 am »

Turn 22 - The Stone Age

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Game Events:
The Zebras have increased their population!  The Zebras have built wooden houses at G7!  Amastay gets 2 FP!
The Zebras at G7 worship Blarg!  The Swamp god gains 3 FP!
Spudwolf has moved into the Darkwolf Forest at J5!
The Palace of Bakhon the Wondrous levitates while tile H5 reforms into Titangate, then resettles on the ground!
The violent man-eating intelligent seagulls at C4 move to the tropical beach at B5.  Keerim gets 1 FP.

Godly actions of note:
Mistress Goddess Disci Zaps discipline into a Cait Sith apprentice for 3 FP!
Blarg adds 2 FP to "Titangate".
Keerim adds 1 FP to the divine project "Titangate", completing the project!
Amastay creates a forest at G3.
Nagas Zaps a Dipnoi worker into a Mud Specialist!
Malvol stagnates.  Last warning before removal from the game!

Civilization actions:

Dipnoi Republic
1 Snake Tamer and 2 Workers hunt in J6 with 3 Blowdarts and 1 Tame Giant Anaconda and find 8 food.  Nagas gets 2 FP!
1 Snake Tamer and 2 Workers hunt in J7 with 3 Blowdarts and 1 Tame Giant Anaconda and find 8 food.  Nagas gets 2 FP!
3 Workers research Mud Brick.
3 Workers research Architecture.
4 Food is fed to the 2 Tame Giant Anacondas.

Orassan Empire
3 workers work at the farmland at B3 with 3 crude tools and 1 bountiful basket and find 14 food.  Holo gets 1 FP.
1 worker researches wooden structures.
3 workers forage for wood with 2 crude tools at B3 and get 8 wood.
3 workers grabs crude spears before fishing with at B3 and find 7 food.

Hidden Monastery
2 workers pray to Nagas.
3 workers forage food on K8 and find 7 food.
2 master martial artists finish Wood Cutting research.  Amastay gets 1 FP.
3 workers research Body Strengthening.  The Birds of Paradise inspire the researchers!  Keerim gets 2 FP!

Cait Sith
1 Disciplined Writer trains as an Apprentice.  Disci gets 2 FP.
1 Philosopher argues.
1 Disciplined Apprentice uses the Arcanum Botanica to cast a spell to manipulate a tree into creating book-making materials.  The spell is cast, creating 1 book-making material.  Izzith is excited about the first spell cast in the game!  He gets 3 FP!
3 Apprentices attempt to figure out how to make paper and books with magic and plants.  The apprentices instead play slap and tickle with each other because that's not how you research tech.
The 4 workers pick up their spears and split up to fish at J-1 & K-1.  (Please don't combine two actions in one sentence.  Last time I'm letting something like this slide.)  They get 12 food.

The People
4 workers research fishing.
4 workers research farming.
Ymar with !*Rehield*! and the Armor of Purity and the half-secretary bird with a crude spear hunt at H4 and get 6 food.

The Jotun Oligarchy
2 workers (ate bloodberries) and 1 bountiful gatherer (ate bloodberries) Butcher at the ranch at E4 and get 12 food.  Nagas gets 2 FP!
2 workers and 1 Greenthumb worker using the artifact "Bountiful Basket" Forage for food at E4 and find 8 food.  (worst possible roll!)  (edit: added 4 food because I forgot that E4 is now a special tile)
6 workers work on creating Slings.  The violent man-eating intelligent seagulls are observed spying on you with an eerily intelligent glint in their eyes.  Keerim gets 1 FP.
3 workers forage for food at D4 and find 6 food.
1 Food is fed to the Tame Cobras.

The Xekarni stagnate.

The Merfolk Council are eaten by a whale!  The Merfolk Council are no more!!!

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: June 18, 2018, 04:50:37 pm by Zazmio »
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Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #622 on: June 18, 2018, 02:49:14 am »

So, two workers worshipping Nagas got zero FP in return? Am I missing something important here?
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #623 on: June 18, 2018, 03:39:50 am »

It gives Nagas 1 FP per worship. the workers get nothing in return.

the map doesn't show the monastary's position as a settlement.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #624 on: June 18, 2018, 03:55:36 am »

So, two workers worshipping Nagas got zero FP in return? Am I missing something important here?

Nagas had 4 FP on turn 21.  He spent 3 but gained 1+8 on turn 22 for a total gain of 6.  6+4=10 FP.

the map doesn't show the monastary's position as a settlement.

That's because it's hidden.

Actually, it's because I keep forgetting to draw it in.
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Re: Gridhood: Aspects of the Divine!
« Reply #625 on: June 18, 2018, 04:12:38 am »

Disci creates Tallamon the Hero Trainer for 5fp at J1. Tallamon is a 7m tall humanoid with three eyes. It has an ascetic body can speak and likes to train heros that are showing self-discipline to excell at their skills.
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Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #626 on: June 18, 2018, 04:13:43 am »

It gives Nagas 1 FP per worship. the workers get nothing in return.
So, two workers worshipping Nagas got zero FP in return? Am I missing something important here?

Nagas had 4 FP on turn 21.  He spent 3 but gained 1+8 on turn 22 for a total gain of 6.  6+4=10 FP.
Thanks! Missed it because FP gains from worship were not mentioned in my turn.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #627 on: June 18, 2018, 06:48:37 am »

Dipnoi Republic
Praise Nagas! One of our kin has been enlightened to the secrets of mud. Surely we will greatly benefit from it!

Spoiler: Actions (click to show/hide)
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Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #628 on: June 18, 2018, 06:56:30 am »

Praise Nagas! One of our kin has been enlightened to the secrets of mud. Surely we will greatly benefit from it!

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it's over

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #629 on: June 18, 2018, 08:36:17 am »

Cait Sith

2 Workers pick up Crude Spears to fish at J-1
2 Workers pick up Crude Spears to fish at K-1

All 5 Apprentices study Bookmaking. They use the Arcanum Botanica as an aid on how to make a book.

The Philosopher Argues.
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