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Author Topic: Gridhood: Aspects of the Divine!  (Read 141262 times)

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #930 on: June 29, 2018, 01:36:32 pm »

And it seems we have our first God War.
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dgr11897

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Re: Gridhood: Aspects of the Divine!
« Reply #931 on: June 29, 2018, 01:40:18 pm »

Farsky waits.
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Quote from: evicted Saint on discord
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hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #932 on: June 29, 2018, 01:54:06 pm »

The boons at my disposal are:

Glitterleaf - mangroves that harvest naturally occuring minerals to occasionally produce large , broad leaves coated of gold foil, suitable for inscribing and durable for use in spellbooks

Promised Crucible - a bowl of polished stone holding molten copper in quantity equivalent to a tool head, slowly replenishing (not sure if I can afford this)

Knowledge of metal - a zap or a book describing the ways of smithing or casting

I'll make a decision in a few hours.

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #933 on: June 29, 2018, 02:00:49 pm »

Damn, all three are awesome. Glitterleaf at J-1 please. Or the Promised Crucible Artifact. And of course Knowledge of Metal.

Any of those would be great, and with the Crucible, we Cait Sith could make some Copper Spears and other such items.

While the Glitterleaf would be perfect for making better spellbooks later on..


The Promised Crucible would be an artifact, so either 5, 8, or 10 FP. This would be very useful to we Cait Sith.
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andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #934 on: June 29, 2018, 03:14:44 pm »

@GM, would it be possible to get a price check for the promised crucible?
(Promised Crucible - a bowl of polished stone holding molten copper in quantity equivalent to a tool head, slowly replenishing)

Meanwhile, since I will not be able to act based on the answer before the turn...

Tellus wanders in the mangrove forests, and wher eother beings merely see trees, he sees minerals and metals buried in the swamps and dissolved in the water. So plentiful and yet so hard to harvest for mortals. No, it can't be. Metals are made to be used, and therefore they must come in forms that civilizations can harvest and process. So he takes some of the mangrove plants and infuses them with a portions of his power, such that their roots will actively seek, filter and purify metals in the surrounding area. Those plants regularly produce some unusually large leaves made of gold foil, mixed with traces of other minerals and plant matter. Durable and amenable to inscriptions, those leaves are suitable for books and scrolls. He calls those plants "Glitterleaf" and seeds a significant portion of the forest with them.

Tellus creates Glitterleaf grove in J1, advanced tile stacking on top of mangrove forest

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #935 on: June 29, 2018, 04:19:07 pm »

Jotun Oligarchy

The Jotun Oligarchy take note of the fact that Keerim is trying to wipe them out! They decide that the course of action that they need to take is to pray to Amastay using the temple as much as possible, so that he would be strong enough to annihilate anything that would threaten the Jotun Oligarchy. Be it eldritch abominations that were made by Nagas, or evil birds that one day started to attack the Giants with no provocation. Because Nagas designed them that way. Evidently, the Giants were still hung up about that, but you can't really blame them can you?

And thus, Amastay gained no less than 30FP from the Jotun Oligarchy this turn!

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
Spoiler: Possible FP Triggers (click to show/hide)
« Last Edit: June 29, 2018, 04:26:32 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #936 on: June 29, 2018, 04:24:10 pm »

Zazmio: I edited my post to heal the Dipnoi plague worker some time ago.
Somehow I missed that.  I changed the turn.  Dipnoi are now plague free.

Since the entirety of the Cait Sith civ have become extramagical demihumans (still of an unspecified type, which makes me sad, but oh well), has that now become a trait of their civ rather than just their tile?
Maybe if they can make it to the end of the stone age homogeneous...

ALERT: ERROR IN TECH SHEET!
Last turn, Logistics was at 4/6 and 2 workers research it.
Now, Logistics appears twice on the tech sheet. (A 4/6 and a 2/?.)
fixed

Error: I'm fairly certain I should have 5 food, not 1. (I had 5 at the start of the turn, gained 6, and supposedly consumed 6).
fixed

@GM, would it be possible to get a price check for the promised crucible?
(Promised Crucible - a bowl of polished stone holding molten copper in quantity equivalent to a tool head, slowly replenishing)


Since it seems like a small amount of copper, enough for 1 tool a turn, let's say 5 FP.
« Last Edit: June 29, 2018, 04:26:26 pm by Zazmio »
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #937 on: June 29, 2018, 04:28:43 pm »

Mabel
Heal both of the plague-infected members of the Jotun
Make another Light Lamp at D4

Since the entirety of the Cait Sith civ have become extramagical demihumans (still of an unspecified type, which makes me sad, but oh well), has that now become a trait of their civ rather than just their tile?

Pretty sure we all happen to be cat demihumans.

I mean, we are Cait Sith. So cat fairies. [Granted, we still dream of flight, so it may be a while before our full inheritance appears before us.]

Once we enter the next age, it should become a growth trait.
« Last Edit: June 29, 2018, 04:39:17 pm by TricMagic »
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #938 on: June 29, 2018, 04:44:54 pm »

Jotun Oligarchy
5 workers (ate bloodberries) using one Lens of Amastay (Because it was apparantly made), and...
5 workers...
Pray to Amastay at the Giant Temple of Amastay at E3
I'm still not completely sure what the artifact is supposed to do, since Amastay still hasn't made a post describing it and giving a tile location.  There might be some more discussion about its effects to come.

edit:  in the first version, Amastay described something that gives a zap ability and makes the user progressively stronger.  In the second version, he nixed zap but still has progressively stronger, but seemed to have snuck in multiplies prayer FP.  That would cost more than 25 FP for both of those effects.
« Last Edit: June 29, 2018, 04:56:22 pm by Zazmio »
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #939 on: June 29, 2018, 04:47:43 pm »

Ok. Let's scrap the zap power and just have the thing that makes people stronger.

The swamp of strength only costs 10 fp, and it effects an entire tile passively. I just want to effect a single worker when the artifact is activated, and have the effect cumulative.

The rest of the 25 fp will go to multiplying fp gain from prayer.

Is that better?

He asked you this question, and I noticed that you have yet to respond to it. Unless you did it via PM or something.

Also, the original post by helmacon said it was at the location of the temple. I would give my players guff about not including co-ordinates, but the only tile that can possible mean is E3

Edit: His exact words were "The rest of the 25 fp will go to multiplying fp gain from prayer". One could logically conclude that this meant 0 fp went towards that if the first effect cost all 25.

Alright, this is the extent of what I can really say about the artifact. You'll need to talk to helmacon now.
« Last Edit: June 29, 2018, 04:53:29 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #940 on: June 29, 2018, 04:52:55 pm »

Ok. Let's scrap the zap power and just have the thing that makes people stronger.

The swamp of strength only costs 10 fp, and it effects an entire tile passively. I just want to effect a single worker when the artifact is activated, and have the effect cumulative.

The rest of the 25 fp will go to multiplying fp gain from prayer.

Is that better?

He asked you this question, and I noticed that you have yet to respond to it. Unless you did it via PM or something.

Also, the original post by helmacon said it was at the location of the temple. I would give my players guff about not including co-ordinates, but the only tile that can possible mean is E3

I didn't see the question before I did the turn.  I decided to give him the artifact, since he's been trying for 2 turns, and was just waiting for him to describe it and provide a tile in the same post so I can put a link in for reference.  But then I noticed just now that he snuck in "multiplies FP"...
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #941 on: June 29, 2018, 04:57:40 pm »

The original thing that I wanted was just FP generation so that Amastay would use the FP to help the Jotun Oligarchy. The strength bonus thing is much less useful in my opinion, and I would probably just spread it out among my workers equally anyway instead of focusing on just one because I wouldn't want to waste the actual utility of the strength by having the strong guy pray all the time (Unless it was a bonus that increased prayer generation each time it is used) or risking the loss of the entire benefit with the death of one guy.

Of course, stuff concerning the artifact is not my decision to make.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #942 on: June 29, 2018, 05:04:19 pm »

I feel for GM woe of information processing. Keep it up Zazmio, you are doing an awesome work! Also, turn actions edited in consequence!

Dipnoi Republic
Praise Nagas! The plague is gone, and this strange dream we had about something called "medicine" is now a fleeting memory of the past. The miraculously healed worker shall become our first priest, in the future of course. Wait for us Nagas, we will shower us with our gratitude soon enough!

3 Workers ranch at I6
1 Master Python-style Martial Artist and 1 Workers hunt at J6 with 1 Blowdart
2 Snake Tamers forage for Wood at J7 with 2 Tame Giant Anacondas
1 Mud Specialist and 3 Workers finish construction of the Mud Kiln at I6
1 Pygmy Charmer makes 1 Blowdart
4 Food is fed to the Tame Giant Anacondas
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Atomic Chicken

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Re: Gridhood: Aspects of the Divine!
« Reply #943 on: June 29, 2018, 06:26:27 pm »

Keep it up Zazmio, you are doing an awesome work!

I concur; this has been managed brilliantly so far.



The Xekarni

"I am Mabel, godess of demihumans. And I aided your sick naga because it was needed. Simple as that. Nagas are demihumans after all."

Kezai takes in the god's message and pauses for a moment before replying, seemingly distracted by a fleeting thought.

"I thank you, Mabel, goddess of demihumans, on behalf of my sisters and brothers. The Xekarni will remember your name."

Spoiler: actions (click to show/hide)
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #944 on: June 30, 2018, 01:32:08 am »

Amastay is a bit surprised at the giants response. Part of the deal was always becoming one of his people, which comes with all the boons and protections he grants to any of these people. Nonetheless, a 25fp artifact is nearing holy grail levels of power, and it didn't feel right to make that all an investment back into himself. He settles on a bit of a compromise.

Amastay plucks a star from the sky and works it with his own hands, beginning his greatest artifact yet. He create a translucent yellow gem of great size. This gem shall be known as the lens of Amastay. Its function is twofold. When activated by praying to Amastay, it allows the user to create a minor zap the way a god would. It also makes the user slightly stronger, smarter, and more resilient, meaning that a lifetime of prayer can lead to very strong individual.

He then affixes this gem in the center of his temple, so that when the light hits it, it scatters brilliant rays of light over the temple.
(I will levee the actual strength of these effects up to the gm, for what he feels is appropriate for 25 fp. )

Ok. Let's scrap the zap power and just have the thing that makes people stronger.

The swamp of strength only costs 10 fp, and it effects an entire tile passively. I just want to effect a single worker when the artifact is activated, and have the effect cumulative.

The rest of the 25 fp will go to multiplying fp gain from prayer.

Is that better?

The strength multiplier is the primary effect. It should cost no more than 10 fp. The rest of the FP goes to multiplying fp generated during prayer. The amount that you think it should increase is up to you. If you think it's ridiculously op for some reason, just make the multiplier very low. 1.05 or something. I don't think it should be low at all, but you are the gm so the nature of that effect is up to you.

Most of the effects are based around what I and other people have been able to do with much smaller amounts of fp, so I don't know why this should be unreasonable.


After finalizing the artifact, Amastay  then spends another 10 fp to create an artifact called the scepter of purity. It is a staff that when carried will render all units in the same tile immune to diseases. This is based off the effect of the Armor of purity, but instead of being magical armor as it's second attribute, it has an AOE.

The lens and the scepter are both placed in the temple at E3.

Last of all, Amastay spends the required amount of fp to teach the wingless talking wyverns the raiding tech. 
« Last Edit: June 30, 2018, 06:32:58 am by helmacon »
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