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Author Topic: Gridhood: Aspects of the Divine!  (Read 138892 times)

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1245 on: July 13, 2018, 09:46:14 pm »

All fixed.

Edit:  Just a reminder that there are no conditional orders in this game.  No "do this" if "this happens..."
« Last Edit: July 13, 2018, 09:48:06 pm by Zazmio »
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1246 on: July 13, 2018, 09:51:24 pm »

I've adjusted my turn accordingly, though if the undead workers are unwilling to do something then my action's result would still be the same.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1247 on: July 13, 2018, 09:58:45 pm »

Nagas gives 4FP to Blarg as promised, and then opens Divine Project: Don of the Dead at I6! The Don (whose name is Don) is a vampire mafioso with the power to control undead of all types, and can, if inclined, return those undead back to ordinary life as if nothing happened. Unless that last ability would push the cost up to unreasonable (read: above 20) levels, in which case I'll stick to controlling them. The Don is loyal to Nagas. The remaining 5FP go to creating the Don.

"incoherent grumbling about not getting a chance to finish the dragon"
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1248 on: July 13, 2018, 10:09:56 pm »

Disci orders Tallamon to train a DeltaDweller.

Delta Dwellers. Please give a prayer this year. I have a grand thing prepared for you.

Also Jotun, if you trained your people properly then they would give me power, but since you prefer untrained workers you will not have the pleasure of providing me power.
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1249 on: July 13, 2018, 11:29:25 pm »

No, that can't be it. Even a Grant Priest isn't skilled enough to do it, so worker skill seems irrelevant.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #1250 on: July 13, 2018, 11:53:02 pm »

The People
Action 1:
The grandmaster farmer harvests at H4 with a crude tool
Action 2:
The undead worker forages at G3 with a crude tool
Action 3:
Ymar with !*Rehield*! and the Armor of Purity
And 7 workers with 7 crude spears
Attack Bimpo and the host of jesters
Action 4:
2 workers and the trapper forage at H4 with 3 crude tools
Action 5:
3 workers use 3 wood to upgrade a primitive house into a wooden house at H4
Action 6:
The half-secretary bird researches Temples
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helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #1251 on: July 13, 2018, 11:58:58 pm »

Amastay creates two artifacts for 10fp each. It is a large glowing pillar, as tall as a giant. It glows with a soft and warm light, and blobs of bright red color slowly move up and down the pillar. It is quite soothing to watch, and is intended to decrease unrest in those around it. He places one of these pillars in the giants settlement at D4, and another at the settlement of the people at H4. (this is definitely not a large lava lamp. no sir.)

The Avatar of Amastay moves to D2, but is only passing through. He does not burn attack anything here.
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #1252 on: July 14, 2018, 12:09:03 am »

Dipnoi Republic

Troubling times! To what measure one is living, and is not? Are the risen ones a boon or an omen of calamity? It would be good to find a way to ease the worries of the people, but how?

2 Priests of Nagas quizzically consider Nagas "boon". Note to self, be careful what you wish for with Nagas!

"...I guess it worked?"
"Yes? Maybe? Do we even know how snakes reproduce?"
"I don't think we do? I hope the blessed one does, else it could end up weird. I mean, we do agree that he was blessed with power, but did he also receive knowledge?"
"Who knows... Still, a Fornicator. I sure hope the Tamers won't feel offended seeing their partners being... well you know. And what will the people think?"
"Well you are the Hat wearer! You tell them!"
"Ugh... got it got it. I will really need a lengthy mud bath after that... Oh and there is still the matter of the Returned. Augh my head..."
"Praise Nagas?"
"Praise Nagas."

The two priests bump-fist.


[2] The 2 Priests, one of them wearing the Hat, bless 2 Undead Workers in an attempt to reassure the people.
[1] 1 Undead Worker trains to become an Undead Priest of Nagas at the Ziggurath of I6. Surely they will serve as a bridge between us?
[3] 3 Workers butcher at I6
[3] 1 Snake Fornicator and 2 Snake Tamers forage for Food at I7. It would be best for the Fornicator to learn to know the Anacondas a bit before attempting something bold.
[1] 1 Undead Worker forage for Food at I5
[8] 1 Mud Specialist, 1 Python-style Master, 1 Pygmy Charmer and 5 Workers upgrade 4 Fine Mud Houses into 4 Mud Brick Houses using 8 Mud Bricks.

The Worker on a strike keeps striking, probably.
4 Food is fed to the Tame Giant Anacondas.
« Last Edit: July 14, 2018, 12:12:32 am by Nakéen »
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1253 on: July 14, 2018, 09:12:33 am »

Amastay creates the artifact Crown of the Gods for 5 FP.
Blarg looks at the crown and then looks at his hat and then back to the crown.
"Why'd you have to go and make a fancier hat then mine, and your not my king I didn't vote for you!"

The Blarg faction of the Zebras seems to be obsessed with partying and does nothing else!
"Whats wrong with you guys, the world might end and all you people do is dance."
Blarg spends some FP to make the Zebras more disciplined he uses the Nine Iron if he has to, but not to much.
« Last Edit: July 14, 2018, 09:16:15 am by King Zultan »
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1254 on: July 14, 2018, 09:21:12 am »

"You know, you should be dead. Well, follow me."

Cait Sith


The Undead Worker is thrown/talked/ordered into the Fountain of Rebirth. By force if necessary. What force, you ask, this force!
The Philosopher Preaches about the Wonders of the Fountain's Waters.[Argue action] For Discipline!

Aeroith uses the Arcanum Botanica to repeat her feat of growing treehouses.
3 D-H EM workers pick up 3 spears and fish at J-1.
3 D-H EM workers forage at K-2. 1 Worker is using the Basket.
3 D-H EM apprentices and 1 Disciplined DH EM apprentice Pray to Mabel.{Spiritualism boosts each prayer by 0.5, Total FP of 6}
1 disciplined D-H EM Writer Apprentice researches Metallurgy. Arcanum Mineralis is used as reference.


Question to the GM, how much does making a Primitive Wood House that houses one person cost regent-wise? I mean, did you reduce the number needed by two already?{Extra-Magical reduces cost by two.}
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1255 on: July 14, 2018, 10:24:59 am »

I like it when you discipline your zebras.
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andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #1256 on: July 14, 2018, 10:33:18 am »

Question to GM

Just to be sure, did Stymphalos get the transportation ability that was in its description? if so, how many people would that allow to work off tile for the Aglejo?

That will be important to determine how to best supply them with stone.

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1257 on: July 14, 2018, 10:44:57 am »

Hmm, probably two, if you want to get materials. 3 if you plan to forage. That cage is how you get the materials back after all.

Your range would be pretty good though.
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #1258 on: July 14, 2018, 11:36:06 am »

Mabel
make two light lamps at K1
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1259 on: July 14, 2018, 04:48:10 pm »

We're waiting for 3 civs to submit actions.  Let's get some orders in.
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