Also have been having fun with it and I'm starting to find humor in all the detractors because you can really tell based on their arguments that they're just on the hate bandwagon instead of having formulated a real opinion.
Like the T-Posing, that was something that only happened in BETA, something they said WOULD happen in BETA, and was fixed in BETA.
Or the "reskinned skyrim dragons" in relation to the scorchbeasts. If this:
https://steamuserimages-a.akamaihd.net/ugc/41973090953611681/B2C79CEEA3226ED65611D24E650E38121147ABA7/ looks like this:
https://i.ytimg.com/vi/D11GCQvdZZg/maxresdefault.jpg to you, you either need to get your eyes checked, or realize you're having trouble formulating your own opinion. Even in the air the scorchbeasts are less graceful.
When it comes to lore breaking...the time to complain about that was with Fallout 3, which is funny cause if you cruise over to the Fallout 76 forums you see most of the people hating on 76 are holding up Fallout 3 like it's some paragon of RPGness, story, and character choices. Now it's just like "well, yeah, it's Bethesda Fallout, at least now they're trying to make up some sort of sense to their retcons".
And everyone who brings up the no "NPC's" no story and all of that...look, yeah if you prefer your story to be told to you through voice acted cutscenes and theater play sets instead of actually reading and using your imagination then you're going to have a bad time. But if you take the time to read the game's story is def a better entry to the series than 3 or 4 were.
All that said though I definitely do have issues with the game. PvP is pretty much non-existent, and you can tell everything they did to discourage griefing was a knee-jerk reaction in listening to the people who were never going to be happy with the game being all online anyways. In a setting such as Fallout other people are supposed to represent your greatest threat and that's just non-existent in this game right now.
Like others I find the storage limit to be a bit too limiting, but I actually don't wish for an increase in the stash size itself. I have a sneaking suspicion that originally all the other containers you can craft were originally just going to be regular containers since the ones you come across in the world also seem to have weight limits. There've been a couple times I was out in the world and just started sticking things like excess food ammo and weapons into a suitcase near one of the train stations and got the "container is full" message. I feel like they made the change that all crafted containers being linked to the stash because again, all those single-player players used the "people can grief me and steal all my stuff and that's bad!" argument at first to detract from multiplayer. Another reason I believe this is...you can lock your doors on the buildings you build, but there's absolutely no point to do so at the moment.
Vendors have a shared cap limit tied to your character. It was frustrating having a bunch of stuff to sell, getting all 200 caps from a vendor, fast travelling to the next only to find out they also have no caps. This gets frustrating because caps are actually scarce in the early and mid levels and trying to find all the plans for things like armor out in the world is an exercise in futility, but they all cost between 100-300 caps, with some ranging in the 500-700 range.
Scrapping armor and melee weapons doesn't seem to work like scrapping guns do. So much like the problem above, you gotta fork over the caps for armor mod plans which again sit firmly in the 100-300 caps range a piece.
Too many Points of Interest. Like I know and understand that going in any direction you want and running into a new area is a Bethesda staple, but it does make finding a good or out of the way area to build your base frustrating. The best you can do is build near a PoI that doesn't seem to be tied directly to any sidequests and hope people don't stumble on it. That said though I'm sure my personal choices in this regard will open up a bit more once I get the plans to the water purifier that doesn't require being placed in water.
So yeah, the game isn't without it's issues, but seriously the hate it's getting now isn't in relation to it's real issues, and when you hold it up against everything else in the genre it's the most polished survival experience you can hope for, especially if things like offline raiding and alpha clans turn you off. For a survival game it's one of the less buggy ones, and hell for a Bethesda game it's one of the less buggy ones too. But I understand, the Offspring summed it up best:
https://youtu.be/P4mEgZMxsWA