Lol. Thankfully I didn't take part in the Beta, damn.
And having no push to talk is extremely silly - a lot of headsets let you mute your mic by lifting it or pressing a button. The game also lets you change the voice chat to team-only. So having no push-to-talk is just a nuisanse to players, and I'm pretty sure like 80% of people I bumped into didn't realize their mics were open at all times.
Today I got to mess a bit with the Workshops, I didn't know that was a feature. It's very neat to have something like this,specially if you luck out like I did and found a near completely built/working and defended one. So if you get there first it's free XP and resources until you lose it.
It's bizarre, though, that you lose it instantly if you logout. I get that it's supposed to be a short-term burst thing and focused on those that are online right now, but it's still overall awkward because you have to invest a lot of stuff into making it work, only to instantly lose it all.
Then again, weird, awkward, nonsensical or bizarre design decisions are not lacking here.
And coming from FO4 Horizon and Skyrim Wildcat, I have a second character now 100% focused on melee, and playing melee is probably the only way a veteran player can feel threatened. Of course, at later levels things get crazier, but eh.. for people that faced glowing sea on hardcore, I'm pretty sure making decent use of cover and strafe is enough.
E: To be clear, when rating the game in a 'relative' way (to other similar games) I still don't think dogpiling in a beta and bombing it is warranted. When rating it in an 'absolute' way, of course, they fucked up with a lot of weird/awkward/bizarre/lazy decisions. Hence I'm still sitting in a 6.5 rating, may go 6 if mid and late-game content is dumb.
Still, 10+ hours on it and had no bugs (except poor performance on AMD, which is sooo surprising) and a single disconnect that may have been on my end. My GF has a Nvidia build and no issues yet