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Author Topic: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase  (Read 60102 times)

ConscriptFive

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #300 on: June 17, 2018, 07:56:13 am »

I like Jerick's plan except that one of the Rhino squadrons should be permanently reassigned as a acrobatics squadron for public relations and recruiting duties.  Staff it with our most dashing pilots and add a "Public Relations Officer" to enthusiastically publish Vodak photographs, posters, and "news" articles about the squadron's public appearances and feats.  Probably either Squire 2 or 3?

Other than that, most of our effort, including the bombs and photorecon, should focus on taking Dreidansk.  Nothing says glory like backing a concrete victory like that.  I don't see much glory in covering a retreat in Derboise.

Cnidaros

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #301 on: June 17, 2018, 10:04:40 am »

As a quick reminder, you still need to agree whether to accept or reject the artillery captain's proposal. Also, Jerick's plan might need to specify where Squire 1 and 5 are going to be.
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #302 on: June 17, 2018, 10:12:51 am »

This Plan keeps the Navy happy and leaves the north slightly less exposed.
Quote from: Operation Payback
New Equipment
1 Mk1 Bottled Fury 1pp
1 Hawk Eye Camera 1pp
1 Rhino Squadron 3pp
Total Cost 5
Maintenance 7

Remaining PP 0

Equipment assigned
1 Hawk Eye Camera to Squire 5
1 Bottled Fury Bomb Crate to Squire 1

Deployment
Squire 1 - Deployment to the Dreidansk Offensive, Mission Bombing strikes on important targets.
Squire 2 - Deployment to the Dreidansk Offensive, Mission Areal Superiority.
Squire 3 - Deployment to the Dreidansk Offensive, Mission Balloon Busting.
Squire 4 - Deployment to the Derboise Line, Mission Line Patrols.
Squire 5 - Deployment to the Dreidansk Offensive, Mission Areal Reconnaissance.
Rook 1 - Deployment to the Dreidansk Offensive, Mission Artillery Spotting.
Rook 2 - Deployment to the Dreidansk Offensive, Mission Artillery Spotting.
Rook 3 - Deployment to the Basselton Defense, Mission Artillery Spotting.

Also I thought we said we agreed to the Artillery Captains proposal.
« Last Edit: June 17, 2018, 01:24:47 pm by piratejoe »
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Jerick

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #303 on: June 17, 2018, 10:53:18 am »

As a quick reminder, you still need to agree whether to accept or reject the artillery captain's proposal. Also, Jerick's plan might need to specify where Squire 1 and 5 are going to be.
Oppps Fixed. Also yeah the Artillery captains proposal seems fine.
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #304 on: June 17, 2018, 11:06:52 am »

Quote from: Votebox
Take the south (1): Jerick
Operation Payback (1): Piratejoe73

EDIT: can we do line patrols? AKA Kill anything behind our lines and everything above the trenches and no mans land but don't go behind enemy lines.
« Last Edit: June 17, 2018, 12:59:14 pm by piratejoe »
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Jerick

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #305 on: June 17, 2018, 01:16:44 pm »

Yep we can give any orders we like to our pilots provided it's possible for them to attempt it.
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Happerry

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #306 on: June 17, 2018, 01:19:52 pm »

Quote from: Votebox
Take the south (1): Jerick
Operation Payback (2): Piratejoe73, Happerry
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #307 on: June 17, 2018, 01:26:53 pm »

Alright, in that case I've changed defensive to line patrol, it probably will be like a defensive patrol but with the bonuses and negatives reduced.
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evictedSaint

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #308 on: June 17, 2018, 03:14:40 pm »

That's weird, I thought we were in the Verusa thread, not ICAR.



Quote from: Plan Tower
Squadron Purchase: Squire 5
-Rhino Feet
 -3 PP

Squadron Outfit: Squire 5
-Bottled Fury Mk. I bombs
 -1 PP

Squadron Outfit: Squire 4
-Hawk Eye Cameras
 -1 PP

Accept Proposal: Artillerymen Spotters



Available PP:    12
Maintenance:  -  7
Purchased:     -  5
Left Over:          0



Squire 1 assigned to Dreidansk.  To escort Rook 1 and 3..
Squire 2 assigned to Dreidansk.  To escort Squire 5 in bombing raids.
Squire 3 assigned to Basselton.  To escort Rook 2. If no enemy aircraft, to perform Aerial Reconnaissance.
Squire 4 assigned to Dreidansk.  To perform Aerial reconnaissance/Anti-balloon.
Squire 5 assigned to Dreidansk.  To perform bombing raids on enemy defensive positions.
Rook 1 assigned to Dreidansk.  To perform artillery spotting.
Rook 2 assigned to Basselton.  To perform artillery spotting.
Rook 3 assigned to Dreidansk.  To perform artillery spotting.


Spoiler (click to show/hide)

Key Notes:
-New Squadron Squire 5, no machineguns.
  -Assigned to bombing Dreidansk
-Squire 2 escorts 5
-Squire 3 helps Rook 2 hold Basselton
-Squire 4 goes anti-balloon and picture taking in Dreidansk
-Squire 1 defends our vulnerable balloons near Dreidansk.
-Two balloons help take Dreidansk, one helps hold Basselton.
-No forces sent north, since the generals didn't want to attack this turn anyways

Last turn they didn't bother sending any planes to Baselton to shoot down balloons, and it prevented them from taking the city.  This turn they will definitely send someone, so we shouldn't leave the balloons undefended.

« Last Edit: June 17, 2018, 10:45:33 pm by evictedSaint »
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #309 on: June 17, 2018, 03:26:44 pm »

Didn't it take some talking to for us to even get the balloons to basselton? Also, I don't like sending one of our two actually semi decent squadrons of pilots who have no camera's, bombs, grenades, or anything else along with no orders other then escorts in a place that might not have enemy aircraft. In fact, can we even send anything other balloons over there for the time being?...Anyway, you should at least give them orders of what to do if they don't have anything to fight, or move them to the north. I also feel like leaving the north completely exposed is a poor idea...Just saying
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evictedSaint

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #310 on: June 17, 2018, 03:35:32 pm »

What are they going to say, piratejoe? "We are completely surrounded and these balloons are what's keeping us from being overrun, but we're not sure about letting you help protect them"?

As for escort duty, you can't escort AND attack.  Those are pretty mutually exclusive tasks.  Either way, there is a 100% chance they will have planes ready to shoot down the bombers, and like a 75% chance they'll pressure Basselton this turn.  They are definitely not going to be idle planes.

As for the north, there's nothing there.  The ground forces aren't going to attack anyways, and it's a long distance to go before the Kol's can endanger the next village.  If you're worried about wasting a squadron, going north is not the what you want to do.

piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #311 on: June 17, 2018, 03:44:49 pm »

We gave a balloon for trials to the navy and after they let us deploy in the south, I'm unsure if our enemy did such a thing. And, the GM Cnidaros said you can have conditional missions, like "If there are no enemy aircraft here, do this instead" I'm not against you having planes escorted and such, just deploying them in the south. As for the north, I know our forces aren't going to be on the offensive right now, that doesn't mean our enemy isn't going to keep attacking there either, and I'd rather not let them run rampant there and start closing in on Malgreve or Demisonne so quickly. If the game is symmetrical in what we are allowed to do, then I'm surprised they completely ignored the south last turn, and I doubt that's the case considering prestige is a major mechanic.
« Last Edit: June 17, 2018, 03:51:03 pm by piratejoe »
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evictedSaint

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #312 on: June 17, 2018, 04:24:39 pm »


Quote from: Votebox
Take the south (1): Jerick
Operation Payback (2): Piratejoe73, Happerry
Plan Tower (1): eS

ConscriptFive

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #313 on: June 17, 2018, 09:43:14 pm »

Hmm, still would have liked the PR stunt squadron but it might be better to wait until they're actually good pilots.  Again, I don't see the benefit (to us) of covering the retreat up north as opposed to backing operations in the center right now.  Therefore I'm switching over to eS's plan.

Quote from: Votebox
Take the south (1): Jerick
Operation Payback (2): Piratejoe73, Happerry
Plan Tower (2): eS, ConscriptFive

piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #314 on: June 17, 2018, 10:28:45 pm »

There is three benefits for protecting the north. 1, the enemy won't advance as much, 2, that will give ourselves more time in the center before they strike another city, and 3, the new generals won't hate us for abandoning them completely. But really the main reason I'm against eS's plan is he  has something in the southern islands doing something that might literally be just flying around in circles doing nothing with no alternative orders incase nothing of our enemies airforces is actually there, especially when said something is with one of our best skilled squadrons. Also, conscript, why do you want a PR stunt squadron? I can see why we would want one as we don't have much prestige but, can we even do that?

Hey, Cnidaros, can you tell us if we can send more than balloons to the south and if our enemies can send anything there either? Or is that latter bit classified info?

Edit: saw eS's plan has a squadron doing two things, which is less effective and less efficient than just doing one as Cindaros started in the main thread after the first turn our aircraft had machine guns.
« Last Edit: June 17, 2018, 10:48:13 pm by piratejoe »
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