Verusa Design Phase, Early Winter 1915Project: Meet the Fokkers
Reports of the so called Fokker Scourge are dominated by tales of Germans firing machine guns safely *through* their own propellers. A so-called synchronization gear only permits the machine gun to fire semi-automatically the exact moment the propeller is in a safe position. We believe we can replicate this with our current Bolt machine guns. A large cam wheel will be placed along the propeller shaft with a irregular bump or tooth on its circumference. This tooth is manually calibrated under regular maintenance schedules to trigger when the propeller is in the safe horizontal position. This engages a cam follower leading back to the breach, which pushes the trigger of the gun. Contrary to popular imagination, the pilot's manual trigger merely unsafeties the breach mechanism, and its actually the cam tooth firing the gun. The rapidly spinning propeller triggers the semi-auto machine gun fast enough to simulate automatic fire. The mechanism features an additional manual safety to prevent an aviator from machine-gunning his own airfield on take-off and landing with his fat fingers.
Time: 4 | Progress: 5 | Expense: 3
The engineers can’t find any reports of a ‘Fokker Scourge’ anywhere, but the prospect of firing a machinegun through a propeller does inspire them to work hard on the design for a synchronisation gear. Several rude names are bandied about in preliminary discussions, but eventually the whole project is named “Crossguard” after someone points out that the Fokker company might sue for unauthorised usage of their name. With the current lawsuits pending against the VAAW, the Sky Crusaders can’t afford another legal quagmire.
Project Crossguard | 5/11 progress | 1 PP per die | Rushed 0 times | 1 PP invested
Effectiveness: 4 | Cost: 3 | Bugs: 5
The Crossguard is a synchronisation gear that works by firing the gun whenever the propeller blades are in a favourable position. This necessitates taking apart the Bolt machine gun, separating the trigger mechanism from the rest of the gun and linking it to the propeller shaft instead. The pilot’s trigger is instead changed to be a button located on the control column, with a manual safety switch elsewhere on the controls to prevent accidental activation of the gun.
The first prototypes of the Crossguard work mostly as advertised. The gear has a high success rate in firing rounds through the propeller: although a few rounds still strike the blades and ricochet, these are not enough to break the blades in the projected course of a combat mission. Likewise, pilots also comment that the new positioning of the gun is preferable to a Rhino Horn mount, as it allows them to use the Bolt’s iron sights. Of course, the Crossguard does reduce the Bolt’s rate of fire to about 300 rounds per minute as compared to a Horn-mounted Bolt.
However, as the Crossguard requires significant revisions to both the engine and machinegun, unlike the Rhino Horn mounts, it cannot be implemented immediately to existing fighters in the field. Once the project is complete, it will cost an additional 1PP to retrofit the existing ‘fighter’ Rhino squadrons with the Crossguard system. Future sets of Bolt Machine Guns will have the Crossguard cost figured into the cost of manufacture.
Crossguard Gearing: A synchronisation gear that allows machine-guns to fire through a spinning propeller using mechanical impulses from a cam wheel, while reducing the rate of fire. The trigger is reconfigured to be a button on the control column, which actually serves to disengage the safety sear instead of firing the gun. A manual safety switch is also included in the cockpit.
Requisition: Signal Flare “Very” PistolArmy Requisition: Signal Flare "Very" Pistol
Other than incredibly tight formations and erratic manuevers, our aviators current have no means to communicate mid-air. To solve this shortcoming, we will requisition signal flare pistols from the army. The flare pistol should be a single shot device, easily fired with one hand. The flares should come in a wide variety of colors, to enable a wide variety of single shot signals. Flares should be available in two brightness's: standard for air-to-air signalling, and ultra-bright for air-to-ground signalling.
After a series of increasingly heated and hilarious exchanges which can be summarised as “Very
what?”, the army quartermasters eventually send over the plans for the
Firefly Flaregun, currently in use by Verusan infantry. It’s a single-shot gun that fires red, green, blue and white flares into the air for signalling. The flares are intended for signalling rather than illumination, coming only in a single brightness, but when fired from an aircraft they are visible from miles around. Firefly flares are cheap and reliable - they can be fired even in heavy rain.
Firefly Flaregun: A single-shot flare pistol firing red, green, blue and white flares into the air for long-distance signalling. They are cheap and can be issued to every airman.
It is now the Revision Phase, Early Winter 1915. You have 3 dice remaining to spend on Revisions or bank for the next turn.Project Crossguard | 5/11 progress | 1 PP per die | Rushed 0 times | 1 PP invested
Planes:
-‘Rhino’ Biplane: A unarmed, single-seater reconnaissance plane. Very misleadingly named, as its fragile wood-and-canvas frame can’t withstand the slightest collision. On the other hand, it’s about as easy to turn as a charging rhino. At least it gets up to a good speed, powered by a five-cylinder rotary engine. Now comes with 'feet' on the wings. Cost: 3/1
-VRAC A.1 “Emu”: A two-seater biplane with a water-cooled engine in the pusher configuration. The Emu mounts two Bolt machineguns, in front and rear-facing swivel mounts, operated by the observer sitting forward of the pilot. Is reasonably fast and maneuverable for its size. Comes with shiny gemstone sheaths for the pilots to store their swords in flight. Cost 6/3.
Balloons:
-Sky Eye Observation Balloon: A three-man hot air balloon for aerial observation. Two observers sketch out enemy dispositions, while a phone operator relays information to the ground and controls the balloons’ altitude. Comes with spiffy gold-rimmed monocles to help the observers see ‘further’. Cost 1/1
Equipment:
-“Barnson’s Bird-Watching Essentials”: A set of gear for aerial observers. Currently consists of a set of high-quality binoculars, sketchpad and drafting pencils. Cost 1 PP for 2 squadrons.
-Bolt Machine Gun: A belt-fed machinegun capable of accurate firing out to 2000m. It is air-cooled and operates on a closed-bolt firing cycle. Cost 1 PP.
-Mk.1 “Bottled Fury” Bomb: Verusa’s first purpose-designed bomb! A 75-pound high explosive bomb, which is equipped with fins to stabilise it when dropped. Creates a slight fragmentation effect when it explodes. Cost 1 PP.
-Hawk Eye Camera: A fast shutter glass-plate camera, set at infinity focus for aerial photoreconnaissance. Requires the pilot to change the plates after every shot and is mounted to take photographs through a hole in the bottom of the cockpit. Cost 1 PP.
-Crossguard Gearing: A synchronisation gear that allows machine-guns to fire through a spinning propeller using mechanical impulses from a cam wheel, while reducing the rate of fire. The trigger is reconfigured to be a button on the control column, which actually serves to disengage the safety sear instead of firing the gun. A manual safety switch is also included in the cockpit. (In Development)
-Firefly Flaregun: A single-shot flare pistol firing red, green, blue and white flares into the air for long-distance signalling. They are cheap and can be issued to every airman.
Pilots:
-Daring: For King and Country! Verusan pilots are more aggressive and willing to take risks in combat.
-Uniforms: Blue with purple accents. Pilots are commissioned with a ceremonial sabre, which they bring along for every mission, stored in a sheath in the cockpit.
-Knight of Flight Badges: A badge awarded to pilots who demonstrate heroism and bravery in combat above and beyond the call of duty. Comes in three different classes and is extremely shiny.
Technology:
-Basic/Intermediate biplane design
-Basic monoplane design
-Basic pusher configuration design
-Basic balloon design
-Wooden frame construction
-Basic control surfaces: ailerons, elevator and rudder
-Rhino Horn mount technology
-Shiny badges
-Camera mounting
-Basic Synchronisation Gearing
Resources:
-1 Air Academy: Trains new pilots how to take off. Landing is left as an exercise for the student.
-1 Experimental Aerodrome: Designs new planes and other air-related equipment. Produces five dice worth of progress every turn.
-19 production points base.
Squire 1 | Rhino-NA Biplane | Bolt Machine Gun, Beehive Grenades | Balloon Defense | Neophyte | No Aces | Maintenance Cost 1
Currently assigned to defend Rook 1 and 3 at Dreidansk
Squire 2 | Rhino Biplane | Bolt Machine Gun | Bomber Escort | Rookie | Alderic | Maintenance Cost 1
Currently assigned to escort Squire 5 at Dreidansk
Squire 3 | Rhino Biplane | Bolt Machine Gun | Aerial Reconnaissance | Rookie | No Aces | Maintenance Cost 1
Currently assigned to perform aerial reconnaissance near Basselton
Squire 4 | Rhino-P Biplane | Bolt Machine Gun, Hawk Eye Cameras | Aerial Reconnaissance/Anti-Balloon | Rookie | No Aces | Maintenance Cost 1
Currently assigned to perform aerial photoreconnaissance and shoot down enemy ballons at Dreidansk
Squire 5 | Rhino Biplane | Mk.1 "Bottled Fury" Bombs | Level Bombing | Neophyte | No Aces | Maintenance Cost 1
Currently assigned to bomb enemy defenses near Dreidansk
Rook 1 | Sky Eye Observation Balloon | Barnson’s Bird-Watching Essentials | Artillery Spotting | Rookie | No Aces | Maintenance Cost 1
Currently assigned to artillery spotting at Dreidansk
Rook 2 | Sky Eye Observation Balloon | Barnson’s Bird-Watching Essentials | Artillery Spotting | Rookie | No Aces | Maintenance Cost 1
Currently assigned to artillery spotting in Basselton
Rook 3 | Sky Eye Observation Balloon | Barnson’s Bird-Watching Essentials | Artillery Spotting | Rookie | No Aces | Maintenance Cost 1
Currently assigned to artillery spotting at Dreidansk
Rook 4 | Sky Eye Observation Balloon | No Equipment | No Role | Neophyte | No Aces | Maintenance Cost 0
Currently mothballed
Rook 5 | Sky Eye Observation Balloon | No Equipment | No Role | Neophyte | No Aces | Maintenance Cost 0
Currently mothballed
1 x Barnson’s Bird-Watching Essentials
Prestige: Extremely Little
Status: Auxiliary Service
Army Relations: Warm
Navy Relations: Lukewarm
Production Points: 18
Total Maintenance: 8