Year 1913 AC Cold Season, Revision Phase
Proposal: Full Metal Jacket Gavrillium Munitions
Full Metal Jacketed Gavrillium Munitions
We know from our observations that the Abberans have likely develop a lot of armor. That is OK, as we have a ready-made counter to ballistic armor made of fibers: Gavrillium-U. By firing bullets made of Gavrillium-U, we can effectively throw streams of molten metal at our opponents from all our guns. The Gavrillium-U core is exposed at the base of the bullet itself (exposed directly to the detonation of the propellant), but is sheathed everywhere else in thin copper, which prevents the rapidly-melting Gavrillium-U from damaging the barrel on the way out. This sheathe steadily softens as the bullet flies, until it itself melts and the bullet splatters and sticks on impact, melting or setting fire to anything it strikes. Using these bullets, it may be possible for machineguns to melt tanks and for infantry to kill enemy infantry no matter how much armor they're wearing. FMJG munitions are made a standard additional armament, made for any caliber we use, even if we don't expect to see many 150mm howitzers or 105mm Scylla bunker guns firing the things.
Difficulty: Easy
Result: 13 (6+6+1) =
Unexpected BoonFMJ/G munitions are yet another Salviosi advancement that'll change the face of warfare forever. The bullet itself consists of a thin copper case packed with Gavrillium-U. When the propellant in the round is ignited a small hole in the rear of the bullet allows the small blast to trigger the Gavrillium-U's well-documented ability to melt down. Thanks to the time and effort dedicated to perfecting this new form of munitions, the formulae for the propellant, Gavrillium-U, and copper jacket have been perfectly balanced to minimize any negative impact to efficiency or effective range of our weapons. Our new powder formula has also been adopted by our other munitions, curing the issue of efficiency caused by the old Gavrillium-U formula.
As if that weren't enough, we haven't gotten to the effects of the round itself yet. When fired at relatively close range (the closest half of it's effective range) the round maintains it's solidity. As the round hits a target the copper casing, which is in a plastic state caused by the burning Gav-U, mushrooms as it penetrates, sending the now intensely heated and pressurized molten Gavrillium-U in a spray forward deeper into the target. Past that range the copper casing becomes molten and the round in essence becomes a high-velocity sticky fireball. The molten mess of a round squashes against targets and burns through most materials.
Gavrillium munitions are available to all of our small arms, Gatling Guns, and Field Guns.
FMJ/G Munitions production costs
3 Ore and
3 Gavrillium, making it
(CHEAP). This means every soldier has a clip of FMJ/G rounds and our larger weapons are deployed with either a box or a crate of FMJ/G rounds.
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Proposal: AAS-13 "Perahudara" Assault Airship - Unified Steering System
AAS-13 "Perhudara" Assault Airship - Unified Steering System
The Perhudara, for all it's faults, is still a ship capable of getting off the ground and into the air - a great accomplishment of engineering. It's problems can be summed up in it's separate steering systems, which leads to it's primary difficulties in setting a consistent bearing and speed. The obvious fix, is to unify the system (using various electrical systems) such that a single pilot can steer the craft. This will allow for far more reliable and speedy use and landing, more in line with the original visions for the design.
Difficulty: Easy
Result: 9 (5+3+1) =
Above AverageBy utilizing a series of electrical and mechanical systems we have been able to condense control of the ship to a single control console. With only one person necessary to control the various mechanisms of the ship we can now accurately gauge the maximum speed of the
Perhudara at 25km/h. The controls are also highly responsive, but not overly so, allowing for more precise maneuvers than could usually be expected from a boat in the sky. The increase in resource cost for the control systems is offset by the removal of the unnecessary controls, so price for the
Perhudara remains the same.
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Once again failure is turned into success and the dynamics of the battlefield are changed forever. We have come to expect this of our brilliant engineers. Now you must
assign a resource to a node and
fortify a sector. Also be sure to
make a final decision on your approach to the refugee issue of Harren City.
IT IS NOW THE STRATEGY PHASE.Infantry
Senapang Pattern Rifle: A 110 cm, 4 kg dark wood masterpiece. 7.7mm rounds are fed via 5-round stripper clip into the 10-round internal magazine, which can also be loaded with rounds individually. It has an adjustable rear sight with 100 meter increments. It also has a bayonet lug and comes with a bayonet. Padded for operator comfort, extremely dependable and reliable. The Senapang outclasses many rifles of our time. Costs 2 Ore and 2 Wood. (CHEAP)
--Senapang Pattern Rifle (Var.S): A Senapang with an 8x scope, providing effective fire to 1km though shots can fly as far as 4km if you don't care about actually hitting your target reliably. Each squad has one Designated Marksman with a Var.S. Costs 2 Ore and 2 Wood. (CHEAP)
SMG-12 Sub-Machine Gun: Essentially a low-powered hand-cranked personal Gatling Gun fired from the hip and fed 10mm pistol rounds through a box magazine under the weapon. Difficult to aim, as there is a crank mounted on top of the thing. Occasionally fails to load chambers, resulting in the nickname "The Stuttergun". Still, it's a big step in personal automatic firearms. Costs 4 Ore and 2 Wood. (OBSOLETE)
--SMG-12a Sub-Machine Gun: Replaces the crank system with an open bolt blowback system, with the added benefit that it can actually be aimed. Rate of fire drops but reliability increases. Costs 3 Ore and 2 Wood. (CHEAP)
M2 Dispersion Grenade: A fantastic incendiary weapon. Effectively a canister on a stick that explodes in a burst of heat and molten metal. The sudden burst of wilting heat causes intense burns out to three meters while the flying molten Gavrillium can inflict serious wounds out to ten. Costs 1 Ore and 1 Gavrillium. (CHEAP)
M3 Fragmentation Grenade: A fragmentation grenade built from the knowledge of our previous grenades. Lethal within a 5m radius, debilitating within 15, but can cause injury out much further if you're (un)lucky. Has a cap that can be pulled off for a 7 second fuse or twisted and pulled for impact. Shaped like an egg, but can have a stick screwed into the bottom if desired. Costs 2 Ore (CHEAP)
GGG-12 Gavrillium Gatling Gun: A tri-barrel gatling gun that uses a small GavEngine to rotate the barrels. Fires up to 600 rpm with a range up to 2200m thanks to the 7.7G rounds which use a GavPowder load. A heat sink helps provide equilibrium between the heat caused by the Gavpowder load and the freezing caused by the depletion of Gavrillium rods in the engine. Uses a dial to adjust rate of fire. Effective and reliable. Costs 5 Ore and 4 Gavrillium, making it (VERY EXPENSIVE).
--LGG-12 Light Gatling Gun: A GGG-12 without the Gavpowder. Range drops to 1500m but Rate of Fire is increased to a possible 1200 RPM. Is also much lighter, allowing it to be redeployed very easily by a crew. Can also be deployed with a small artillery carriage. Costs 4 Ore and 2 Gavrilium. (CHEAP)
LFG-13 Light Field Gun: A 40mm direct-fire gun which utilizes HE and Gavrillium Rounds. Capable of firing out to 1100m. Made of Caelium Steel and easily maneuvered by the crew. Costs 5 Ore, 2 Gavrillium, and 2 Caelium. (EXPENSIVE)
GA1 Cannon: A 150mm piece of artillery that uses a mixture of cordite and powdered Gavrillium to fire rounds fairly accurately to six kilometers but potentially out to nine if accuracy isn't really a factor. The barrel warps from extended use so teams are asked to restrict themselves to six rounds at a time before needing to cool for an extended period. Costs 5 Ore and 3 Gavrillium. (EXPENSIVE)
--GA1B Cannon: By modifying the powder, barrel, and alloy used in the GA1's construction, the GA1B can fire 5 rounds a minute accurately up to 10km. The use of Chemical Compounds in the powder formula complicates things. Costs 4 Ore, 2 Gavrillium, and 1 Chemical Compounds. (CHEAP)
GBC-13 Gavrillium Bunker Cannon "Scylla": A 105mm cannon utilizing HE and solid shot with bunkers using GavGenerators designed to aid in cooling of the weapon and powering of the bunker. Utilizes the same altered GavPowder and metal alloys the GA1b does. Can be fired out to 10/15km. Costs Ore, Gavrillium, and Chemical Compounds. (EXPENSIVE)
"Mountain" Myomer Lifting Kit: A reinforced canvas suit with cords of myomer muscle running across it powered by a small GavEngine in the back. Allows users to lift 250kg. Sees most of it's use in a support role and not on the front line. 2 Gavrillium, 2 Myomer. (CHEAP)
BSU: The Berani standard uniform is made of light cotton dyed khaki. A wide brim steel helmet offers some protection, and leather patches on the elbows and knees provide a level of comfort and protection when kneeling or leaning on something. The uniform has a large number of pockets, belts, and satchels made of cotton webbing in order to carry large amounts of equipment such as ammo and grenades. Entrenching tools are provided to all soldiers.
Ground Vehicles (I guess?)
Transport Sled: A small platform used primarily to transport our machine guns and artillery, though it can aid in the general moving of supplies. Costs 2 Ore, 2 Gavrillium, and 1 Caelium. (CHEAP)
Armored Sled: A mobile man-driven armored firing platform utilizing Caelium Steel with a mounted G3-12 or LGG-12 that requires two men to maneuver from within. Can carry four additional passengers. Costs 3 Ore, 2 Gavrillium, and 2 Caelium. (CHEAP)
--Roofed Sled: An Armored Sled with a retractable roof assembly installed. The armored slats are guided by chains in a pair of rails that hook over the top of the Armored Sled from the rear. It's controlled by a lever powered by the on-board GavEngine to reduce time and energy needed to raise and retract the roof. Costs 4 Ore, 2 Gavrillium, and 2 Caelium. (EXPENSIVE)
ArC-12b "Kerata" Armored Car: A barely-functional troop carrier that acts as little more than mobile cover, and can be outran by a soldier on foot. Bounces wildly when going over uneven ground. Has been unofficially dubbed Errata. Costs 5 Ore, 2 Gavrillium, and 2 Caelium. (EXPENSIVE)
Aircraft
LEA-13 Lifting Engine Aircraft: A metal sphere containing a Gavrillium/Gravite engine attached to a basket to propel itself skyward. Meant for use as an observation platform, though swaying can make the job difficult. Definitely would never use a lawn chair. Costs 3 Ore, 2 Gavrillium, and 2 Caelium. (CHEAP)
AAS-13 "Perahudara" Assault Airship: An easy and simple airship to control. Has a pair of LLG-13s. Very poorly armored, but is at least capable of carrying it's cargo of 20 soldiers. Can hit top speeds of 25km/h 3 Ore, 4 Caelium, 2 Gavrillium. (EXPENSIVE)
Support
VTR-12 "Ceramah" Radio: Cumbersome wireless communications equipment with a range of 1.5km. A step in the right direction for reliable long-range communication.
Components
Gavrillium Engine: An engine run by extracting electromagnetic energy from Gavrillium rods and converting it to mechanical energy. Much more powerful and cost efficient than standard combustion engines. The engine's only flaw is overcooling in very cold environments as the rods freeze as their stored energy depletes, seizing the engine and shutting it down. The Depleted Gavrillium rods must be handled with proper protective equipment. Glows blue. Adds 1 Ore to the price of the base vehicle design and converts Oil cost into 1/2 the cost in Gavrillium
Gavrilium-U: Specially treated Gavrillium that, when explosive force is applied, rapidly heats into a molten blob.
Full Metal Jacket Gavrillium Munitions: Ammunition that uses the peculiar reaction of Gavrillium-U to an explosive force within a copper casing to cause devastating armor penetration ability at closer range and is more effective in an anti-infantry role past that. It manages this by piercing armor at close range with a jet of pressurized molten Gav-U as the round mushrooms and becomes a burning glob as it travels.
GavPowder: A mixture of cordite and Gavrillium-U that provides a boost to muzzle velocity and range of weapons, at the cost of reliability due to overheating.
Caelium Foil: When applied to a surface and powered the Caelium foil lifts the object it is attached to based on the amount of power being diverted into it.
Caelium Steel: A Caelium-Steel alloy weighs half as much as similar volumes of steel without losing durability. Designs utilizing Caelium Steel adds 1/2 the cost of Ore in Caelium for any cost associated with the replaced steel.
Gravite: A uniquely structured piece of Caelium which can create a gravitational field to pull itself in the direction of it's Dominant side.
Specialty Resource
Gavrillium: A wondermaterial with many unknown qualities. So far we know that low applied heat produces a slow burn with results similar to coal, electromagnetic energy can be drawn from it, and depleted gavrilium has a dangerously low temperature.
Caelium: A metallic substance capable of affecting gravitational fields. When a current is applied it rises above the ground at a level proportional to the strength of the current, and will move if tilted. Can be used to make alloys with other metals.
Myomer: A synthetic fiber that mimics biological muscle, but with a much greater power-to-weight ratio.
Chemical Compounds: Represents the industry required to maintain a high demand of chemicals.
Salvios: 3 Ent., 2 Ore, 2 Oil, 2 Wood, 2 Gavrillium, 2 Myomer // 100% Control (Radio Coverage)
Lowlands: 1 Ent., 1 Ore (1/3 Resources) // 100% Control
Desert: 0 Ent., 1 Chemical Compounds (1/3 Resources) // 100% Control
Plateaus: 1 Ent., 1 Caelium (1/3 Resources) // 100% Control
Badlands: 0 Ent., (0/3 Resources) // 100% Control
Rolling Hills: 1 Ent., (0/3 Resources) // 100% Control
Volcanic Range: 0 Ent., (0/3 Resources) // 100% Control
South Peaks: 0 Ent., (0/3 Resources) // 100% Control
Savannah: 0 Ent., (0/3 Resources) // 100% Control
Ore: 3
Oil: 2
Wood: 2
Gavrillium: 2
Myomer:: 2
Caelium: 1
Chemical Compounds:: 1
Radio Coverage: Radio Coverage improves the ability to effectively defend a sector based on efficacy of the design.
Enhanced Fortification: Due to advancements in Salvios a sector can be brought to max Entrenchment with a Revision. Max Entrenchment Level has also been raised to four (4).