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Author Topic: Wizards race [Central thread]  (Read 1560 times)

crazyabe

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Wizards race [Central thread]
« on: August 01, 2018, 01:05:37 am »

The Year is 1400 AD, The "Countries" of Mozkeria and Arakia have been mostly at "peace" with only minor raids and skirmishes for the last several hundred years, that is until now. Today two delegations of master wizards have offered one of their number to teach for a year and a day and change the course of history forever- why? a simple bet on who had the better teachers, and with these "teachers" help there is no way that they can lose...

Spoiler: Map (click to show/hide)

Spoiler: Arakia starter designs (click to show/hide)

Mozkeria Thread [link pending]
Arakia Thread [link pending]
« Last Edit: August 02, 2018, 07:06:18 pm by crazyabe »
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Basil ii

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Re: Wizards race [Central thread]
« Reply #1 on: August 01, 2018, 01:15:38 am »

I will be watching this thread.
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crazyabe

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Re: Wizards race [Central thread]
« Reply #2 on: August 01, 2018, 01:21:38 am »

Threads Produced & linked, that should do for the night...
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Shadowclaw777

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Re: Wizards race [Central thread]
« Reply #3 on: August 01, 2018, 01:26:54 am »

50 bucks this dies in the next two weeks, no I mean for glorious Arakia!
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NUKE9.13

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Re: Wizards race [Central thread]
« Reply #4 on: August 01, 2018, 01:30:38 am »

You might want to provide a little more detail on the rules. What rolling system are you using? Expense system? Any other notable rules? For that matter, you should probably cover the basics for non-AR players.
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Long Live United Forenia!

crazyabe

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Re: Wizards race [Central thread]
« Reply #5 on: August 01, 2018, 02:01:18 am »

Some Rules- How I'll roll- And how things will work added to first post on Nuke's suggestion.
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Rockeater

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Re: Wizards race [Central thread]
« Reply #6 on: August 01, 2018, 02:30:17 am »

In, you should add what resources system you use and how it works
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

crazyabe

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Re: Wizards race [Central thread]
« Reply #7 on: August 01, 2018, 02:37:34 am »

In, you should add what resources system you use and how it works
I'm thinking that out; It should be finished sometime tomorrow.
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crazyabe

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Re: Wizards race [Central thread]
« Reply #8 on: August 02, 2018, 04:41:20 pm »

Of note- a Tie will NOT stop me from going through and producing a post unless literally everyone is voting for something different.
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Failbird105

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Re: Wizards race [Central thread]
« Reply #9 on: August 02, 2018, 04:58:43 pm »

Would you flip a coin/roll dice if it was a tie?
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crazyabe

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Re: Wizards race [Central thread]
« Reply #10 on: August 02, 2018, 05:31:51 pm »

Would you flip a coin/roll dice if it was a tie?
Yes, its that simple- Although its still faster if there isn't a tie.
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crazyabe

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Re: Wizards race [Central thread]
« Reply #11 on: August 02, 2018, 06:41:51 pm »

Having technical difficulties with the Arakia Turn- Specifically its errored out twice in a row and Because I'm stupid I've had to rewrite it twice, please stand by.
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crazyabe

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Re: Wizards race [Central thread]
« Reply #12 on: August 02, 2018, 06:54:53 pm »

Technical difficulties have been dealt with, both groups are ready, Please being working on improving your situations.
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crazyabe

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Re: Wizards race [Central thread]
« Reply #13 on: August 02, 2018, 07:07:04 pm »

Added an explanation of tags to first post.
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King Zultan

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Re: Wizards race [Central thread]
« Reply #14 on: August 03, 2018, 08:25:14 am »

PTW
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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