Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 12

Author Topic: Gridhood: Aspects of Time  (Read 11458 times)

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of Time
« Reply #105 on: August 27, 2018, 09:17:30 am »

It's fine.

Still wait for 0cra_t0oper to see if he's interested in helping you.
Logged

Screech9791

  • Bay Watcher
  • quit
    • View Profile
Re: Gridhood: Aspects of Time
« Reply #106 on: August 27, 2018, 09:42:53 am »

who the hell is 0cra_t0oper
Logged
it's over

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of Time
« Reply #107 on: August 27, 2018, 10:11:24 am »

0cra_tr0per

even when I try, I mess up the name,
Logged

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Gridhood: Aspects of Time
« Reply #108 on: August 27, 2018, 11:20:08 am »

Shashame Tribe
3 workers forage for food at C1
2 Workers forage for food at b1
2 workers research mangrove survival.
Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of Time
« Reply #109 on: August 30, 2018, 05:41:46 am »

Are we still waiting for someone?
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of Time
« Reply #110 on: August 30, 2018, 06:36:32 am »

No, just been a tough few days.

Update should be today.
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of Time
« Reply #111 on: August 30, 2018, 12:31:39 pm »

Turn 6- And so come an end.


It is intermittently raining


God Actions

Gilbert dreams of fields of Catnip, but doesn't have enough FP to pull it off.

Maut watches.

Sagan looks to help the Ice-reach, but takes a bit too long?{One tile north, and right next to the Stonejaws as well?}

Ooo rests.

Blarg tries to sleep under a desk, only to realize their are no desks.

All Gods Gain 1 FP.


Civ Actions

The Stonejaws
3 workers construct 3 primitive houses.
2 workers return from F4. They had collected 4 food, but ate it all to get back/survive.{Note 3f and 1f} Sagan gains 1 FP.

Iron Claws
3 workers, 2 with primitive tools, forage at J3, and gather 10 food.
4 workers start to work on Metal Ingenuity, but rename it Metallic Ingenuity.{Is Metal Ingenuity what you want to research?} Sagan is delighted. + 1 FP.

Pusillanimous Summation
1 worker prays to Sagan. +1FP
3 workers forage at H8, and find 9 food!
1 Mad Genius and 1 worker research Herbalism.{Is it mad, no it is not}

Ice-reach
1 worker prays to Gilbert. +1FP
2 workers forage at G7 with primitive tools, and barely find enough to feed themselves.

End- Returning to camp, they find that the other two have passed into Maut's domain. Disheartened, they confer with each other on what to do now.


The Ice-reach has suffered a terrible fate. With only two left of their fledgling tribe, they must make a decision. Stay, or move.
The Ice-reach can move to either E6, F7, or G7 during the next turn.


Shashame Tribe
3 workers forage at C1 and gather 6 food.
2 workers forage at B1, and gather 2 food.
2 workers research Mangrove Survival, and the tech is complete. Blarg is ecstatic! +3FP. Sagan is intrigued, +1FP.


The Ice-reach ends, as all eventually does. +1GP.

Spoiler: Gods (click to show/hide)

Spoiler: Civilization (click to show/hide)


Primitive houses can be built for 1 labor and no resources.
Logged

Maximum Spin

  • Bay Watcher
  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
    • View Profile
Re: Gridhood: Aspects of Time
« Reply #112 on: August 30, 2018, 12:37:57 pm »

Sagan, who was aiming to help the Stonejaws instead of the Ice-reach anyway, decides to repay the received prayer by placing a thick forest teeming with honeybees at F8 for five three FP!

He also asks if anybody else is looking for anything in particular.
« Last Edit: August 30, 2018, 01:07:54 pm by Maximum Spin »
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of Time
« Reply #113 on: August 30, 2018, 12:42:25 pm »

Well, not like they would want to move there, and more than one location isn't the allowed at the moment. Research is required. Alot of it.

Some people got very lucky this turn, and then there's the Ice-reach, who got rngscrewed.


Also, Special tiles from Void still cost 3FP.
« Last Edit: August 30, 2018, 12:44:18 pm by TricMagic »
Logged

Talion

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of Time
« Reply #114 on: August 30, 2018, 01:02:25 pm »

Pusillanimous Summation
3 workers forage at G9
1 Mad Genius, 2 workers research Herbalism
Create 2 pop
« Last Edit: August 30, 2018, 01:19:11 pm by Talion »
Logged

Maximum Spin

  • Bay Watcher
  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
    • View Profile
Re: Gridhood: Aspects of Time
« Reply #115 on: August 30, 2018, 01:08:09 pm »

Also, Special tiles from Void still cost 3FP.
Okay, that's convenient.
Logged

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Gridhood: Aspects of Time
« Reply #116 on: August 30, 2018, 01:10:43 pm »

Shashame Tribe
3 workers forage for food at D1
2 Workers research building materials
1 workers research swampland survival
1 worker researches agile movement
Logged

Prismatic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of Time
« Reply #117 on: August 30, 2018, 02:56:59 pm »

Ooo looks upon its glacial creations, and takes note of the mortals who are struggling to survive there; an inevitable outcome for creatures ill-equipped to such an inhospitable environment. It follows the remnants of the tribe across the branching streams of time, observing as they repeatedly perish and thrive in uncountable possible scenarios, and perceiving the effect this has on the world around them. Ooo ultimately concludes that this fledgling civilisation has the potential to colour the future in vibrant tones, and that to permit it to die off prematurely would dull the story of this universe by a significant fraction. It thus decides to grant them access to one of their more fortuitous fates.

Ooo spends 10 FP to sprinkle Manna Showers over F6!
Logged

Elvish Miner

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of Time
« Reply #118 on: August 30, 2018, 03:10:54 pm »

Maut welcomes the newcomers into their embrace. Here they will no longer want for food or warmth, and will be able to rest for all eternity.

((What are the rules regarding artifacts and their cost?))
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of Time
« Reply #119 on: August 30, 2018, 03:22:13 pm »

Artifacts cannot be created right now, but it's variable, usually in increments of 5fp. You'll be able to create them after Turn 10.

As for what they can do, use your own digression.
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 12