Superweapon: The Ink-Spider Climbing Cannon, Or, ISCC.
Four hydraulic legs with clamps and suction at the feet, jointed in two spots, connecting to a gyro-sphere.
Pneumatics serve as part of the leg bases for suction.
The Center Sphere has a rotating Cannon, and I do mean Cannon.
An arrangement that allows it to point in any direction, so long as that rotation is vertical, down the middle of the sphere. Thankfully, the legs make it capable of firing in and at any angle.
The Machine is the pinnacle of our Modern Miracle Engineering of Inkling Ingenuity, and the sphere is the size of a two story building.
Awe-inspiring, breathtaking, and of course, Octo-splattering.
The Cannon makes use of the basic idea behind our blotter, with a few additives to it.
For one, the power of Electrolysis. By using the power of the Zapfish, the ink stays separated from everything else. This, and the super sea snail homeopathy and applied Anti-Logic, allows us to form a huge gathering of ink into a fire-able form, which is then launched on a trajectory. Electrolysis normally separates elements out of water, but the addition of the other two powers let us do this. The Result? A Huge Ink Bomb, which splatters when it hits the ground, going everywhere with it's huge blast radius, and splatting everything in the process.
The fire process also makes use of this factor, with electricity from the Zapfish serving as the rail, sending the Ink Bomb flying away from it down the cannon, and out in a trajectory.
Now, to the negatives, of a sort. The necessity for suction to stabilize it renders it vulnerable to ink jamming the parts. This is mostly fixed with a flush system, but enough ink applied directly to the area will cause a leg to break down temporarily. Needless to say, if two of them break down at once, it will be impossible to move at all, and three will break connection the machine has with the ground. If it's on a wall of sorts, this will end badly.
Additionally, the cockpit requires at least 5 Inklings to operate, and said cockpit is connected to it's own Gyroscope. So it's fire rate is a bit slow, and it can't fire if it's not firmly connected to the ground, with the legs locked in place. And it is slow to move due to 3 of the legs need to be attached for 1 to move on a wall.
Still, this Machine can climb the walls and chasms of Mount Nantai and the Octo Valley, and is suitable to any outside environment. The mechanics of it also render it's Cannon immune to the effect of outside interference, such as water. As well as it's long long range.
ISCC (1) TricMagic
Mostly cause t's a superweapon. We also need to revise our Inkantry academy to put out advanced troops. Still, Superweapon.
Science behind the various Mechanics of the Superweapon codenamed ISCC.
Hydraulics Vs/AND. Pneumatics-
Hydraulics is the use of liquids and machinery for generation, control, and transmission of power by the use of pressurized liquids.
Pneumatics, on the other hand, uses pressurized gasses instead. While Hydraulics is the primary source, our engineers should not forget the power of pressurized air as well..
The Flush system the legs are capable of uses that free-flowing ink to clear obstructions, and pneumatics should be used to generate suction for The ISCC's climbing and movement/lock abilities. A hybrid if you will, the ratio should be 3H/1P, Or 5/6H / 2P. Somewhere in that ratio for the legs.
Gyro-sphere-A series of rings holding, and being used in concert with a gryoscope, to maintain a stable bearing. In other words, the cockpit doesn't make you sick. It's tied to gravity, and kept in place by the monitors which determine bearing.
More to the point, the Cannon makes use of one which only rotates in one direction, Vertical. This is mostly to keep every gear, moving part, and circuits from dislodging, as well as to make sure the weapons system doesn't break down. More on this part later on in the report.
Ball Joint/Gryo-lock-The Legs have two joints, connecting to a third. These Joints can be rotated, as well as lock themselves in place. This combined with the suction of the legs keeps the machine stable. As a safety precaution, only one leg can be Unlocked from the ground at a time. This is the time it can rotate.
The joints that connect to the body of the ISCC have a set movement range, and can bend a bit during movement, to better stabilize said movements. Still, safety above all here. The machine is incapable of firing if a certain number of locks are not active to stabilize it. In addition, the center Gryo-sphere is always locked if all legs are not firmly on the ground.
Clamps/Suction~FeetThe legs form a simple three pointed star, with the center circle serving as the suction cup. These outward blades are slightly segmented, so they can curve in to grasp, to a degree. They also have a system to stick, like the center. As well, these segments can be locked, either to keep the foot somewhat flat, or more importantly, for firing.
Now, to the Cannon blueprints.ElectrolysisIn chemistry and manufacturing, Electrolysis is a technique that uses a direct electric current to drive an otherwise non-spontaneous chemical reaction. Electrolysis is commercially important as a stage in the separation of elements from naturally occurring sources such as ores using an electrolytic cell.
More simply, a current of Electricity from our Zapfish affects al of the ink, separating and disturbing it..
On it's own, this is no way to make a shot, as we get some strange reactions out of it. However, if we look deeper at what the charge means..
Positive and Negative Charge. That, is the key, both to keeping it in a fireable form, and to firing it. As well, well, we've had Anti-logic for a while.
Excerpt from the Blotter PrototypesThere was some issues with the applied anti-logic trying to make the explosions less effective instead of more effective by reversing the effectiveness of upgrades,This bit, as well as what we know of Anti-logic. A reversal. As homeopathic powers, which was never quite explained in the first place, is intertwined with the base design of a gathering of ink with anything to pressure it in the first place... Yeah, might as well add the Homeopathy to this.
HomeopathyThe use of similar to treat similar, the Law of Similars. Anti-logic is a confusing thing, and I see this as more using Allopathy by using Anti-logic to reverse certain points, and emphasize others. Funnily enough, this is how said medicine works, by building up resistance to such things. Anti-logic applied to Resistance, reverses it, so it instead exerts a force which pulls in, instead of keeping out...
On the whole, the fact that the Blotter even works is due to the Concepts being used. That and SSS, which is already a weird thing.
Anti-Logic Use, and Super Sea Snails, add Zapfish-We're going to need a better Cannon.
Right, So Anti-Logic isn't really applied to Math. More, it's the reversal of usual Concepts, Emphasizing various reactions, and recreating them in a mirror image, like a Squid playing around with Building Blocks without any idea how gravity works. And those blocks are made of Super Sea Snail Shells.. Right,
The two of those things kinda compound off each other, making for ridiculous reactions. And now we're adding Zapfish to the mix.. Here's hoping we don't write our own project into nonexistence by accident.
First,
Compound Reactions. Homeopathy already is used in our blotters to trick the ink into compounding, though to a weaker extent than the usual pressure methods. Now we add Electrolysis in, using the same principles. This acts to compound the ink into a single sphere. Ink flows into the cannon, and forms the sphere. And just to add a bit of confusion, the number 3. 3 parts make up the sphere, 3 Concepts are used in each individual process, and the total is 7, a Prime number. 1 is also Prime, and that's what we end up with. And so, our Sphere is Primed to fire.
Homeopathy+AntiLogic+SSSElectrolysis+AntiLogic+ZapfishCharged Ink EnergyComplicated Theoretical Math. Perfect for this Combination. Also, Anti-logic is the one common denominator in the two three part processes, so there is that as well. Also, 2 7s make 14, a division of 2 and 7... So 2 parts make up the 1, and we come to 3 again.. 3x7 also makes 3 & 7. Anti-Logic Math.
Skipping the strange combinations of SSS & Anti-logic, we come to the Power of the Zapfish.
Electricity.
This adds another part to it. Due to the power of the Zapfish being used, as well as a Direct Application as seen due to Electrolysis, The ink is charged with positive energy. As well, due to the use of Anti-logic, the other half is charged with negative energy. And the two are kept in stasis due to Anti-logic keeping their value somewhat neutral, on account of providing the Opposite Charge to each side in the equation.
Point being, it's a lot of Neutral Math Electricity going around in it. Now we come to the
Firing Pin, now that the Sphere is formed.
As to be expected, we're using electricity. By build a charge at the base of the cannon, through the five-pointed SSS Shell Star(with central point) built into it, the power matches the Sphere's Electric Charge. That charge next lines the barrel, through more conventional charged rings and lines, to act as the Electric Barrel, to prevent the shot from bursting inside the barrel. Finally, we reverse the charge in the Firing Pin. This fires the shot, as the two reversed Anti-logics fire the shot out the barrel, both physical, and electrical.
A rail-gun, in other words. As for the flight of the shot, heres the brilliant bit. As soon as th Sphere hits the ground, it does not actually realize it was falsely compressed, like our blotter. Rather, due to all the bits that went into stabilizing it, the Anti-logic doesn't actually let it break like that. Rather, the charge violently discharges into the ground, destabilizing the entire thing. This is what blasts the ink just about everywhere in a huge radius. A triple reversed implosion of ink. Or a pretty explosion, I'm not picky how or which way the sphere decides to blow.
Better/Bigger Cannon Canon-Well, we come to this bit, the diameter and length of the cannon. Funnily enough, it only need be long enough to form a electrical barrel which length is twice that of it's own diameter. Given the main body is the size of your a two story cube-perfect building, it's not actually that big on the body. The legs are that long, if not more so.
Ah, if you didn't notice, the Prime 5 is in there as well, completing an unbroken Prime count. This also includes the number Zero, and 7 is Lucky.
Anti-Logic is a complete mess to work with, but suitably crazy for what we can get up to with it, with a bit of ingenuity.
As a final note, shots are lobbed, as messing with gravity can wait for another day. Heavy things, ink. Comes from it's base design of the Inkerial Blotter.
I am very glad we're only making one of these things, quite possibly going to take every last expert we have to make sure it works. Even the quacks(quarks?). Oh, it will be glorious on the front though.