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Author Topic: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)  (Read 35294 times)

The_Two_Eternities

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #345 on: November 03, 2018, 11:25:05 am »

Quote from: Vote
Advanced Inkantry Training (2) TricMagic, TTE
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #346 on: November 03, 2018, 12:49:27 pm »

For a buggy mess I'm happy it turned up well as it did, even if it might need some work.  Anyways, I'm going to post a design and wait to see what comes up before voting.

Bamboozler - SSS Spiral Barrel refit
First off, we take a air compression tank and put it into the 'still sadly not a hammer' stock, giving extra punch to each shot like it does for our shooter.
The second part is to place a spiraled barrel made of Super Sea Shells.  Spirals have been found to be a recurring theme among the cultures of many of the shell-folk that have come to visit Inkopolis and the Inkspire, and after work on projects such as the vortex armor we can maybe see why. 
To test this, we have worked on a method of mathematics know as Spiral Shell Geometry to help shape the barrel and the direction of force and ink in the barrel.  The gas comes in through the back, and together with the ink is spiraled through the barrel out into a choke that tightness the spread of the ink while the SSS prevent the lose of kinetic energy.  The resulting shot comes out tight and spiraling, allowing it to hit harder and from further away.

tl;dr: We invent more pseudoscience to make sea shells into a barrel
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #347 on: November 03, 2018, 02:12:14 pm »

I'm actually wanting to spend a design on a brand new version of the Bamboozler next phase.

 My revision this season is meant to upgrade our Base Inkantry to be better on par with their own S.T.E.P. Up agents. And that training will apply to every one of our specialists.


I really hope that fax rings next season. Ring Already!


I am also going to keep an eye out on those preteens, might make good heroes in a few years.
« Last Edit: November 03, 2018, 02:26:08 pm by TricMagic »
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #348 on: November 04, 2018, 04:44:59 pm »

Quote from: Vote
Advanced Inkantry Training (2) TricMagic, TTE
SSS Spiral Barrel refit (1) testmen

I would rather be making something new during design phases instead of using it to make a improved version of something we already have, since the entire point of the revision phase is to make we already have better.   
As far as what I think about giving our troops better training, we could always use better soldiers, I'm not so sure about tying our hero up with the training.  If he's busy training troops chances are he's not also going to be able to be out on the field as well, although on the other hand I do like the idea of being able to use our heroes for things other than leading deployments if it gives us some sort of other benefit.  Still, our troops are still better than most of theirs, and the putting a unit of sea shells into the bamboozler would let it match their bamboozlers for range and hopefully push the damage up so that a quickcharge shot is equal to a previous normal shot and a normal shot takes down giant octolings more effectively.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #349 on: November 04, 2018, 04:54:43 pm »

Design would let us make something that is better in every way without a penalty. While revision tends to be a simpler change to something to make something else/new, or better.


Point is, an all around increase in one shot, rather than multiple. Our gear is already near advantageous, it's only their mark 2 bamboozler being common that gives them advantage. Using our own design phase to match or exceed theirs is a good idea.


Also, those step up agents are a bit unfair, this evens and hopefully pushes the scale back in our favor.
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Happerry

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #350 on: November 12, 2018, 05:25:07 am »

Revision: Advanced Inkantry Training (Average Difficulty)
1+1 = 2: Utter failure

Commander Cauldo decided that, if he was to show everyone how to do things better, first he must find out how good his students currently are. Thus he proposed a rousing game of hide and seek. Unfortunately, we now can not find any of the instructors assigned to these classes, and so can not test them on what they learned.

As such, until the potential advanced instructors turn up, this program has been suspended.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Deployment Phase of Spring, Year 2 has begun.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #351 on: November 12, 2018, 10:33:06 am »

So.. Deployment options?

There really isn't any way to keep Lost Outpost this round.. Had that revision worked, we could, but not now.

We can however, make the push forward on the other fronts.

Quote from: Vote
Mount Nantai (1) TricMagic
Calimari Country (1) TricMagic

Hero Deployment:
Mount Nantai (1) TricMagic

The rains of spring make command imperative in the push. And we can take Country with our variety of Close-range gear.

Here's hoping next season goes better.
« Last Edit: November 12, 2018, 11:32:00 am by TricMagic »
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #352 on: November 12, 2018, 07:16:03 pm »

Man, those bad rolls, man.

Quote from: Vote
Mount Nantai (2) TricMagic, testmen
Calimari Country (2) TricMagic

Hero Deployment:
Mount Nantai (2) TricMagic, testmen
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The_Two_Eternities

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #353 on: November 13, 2018, 01:19:51 pm »

Quote from: Vote
Mount Nantai (3) TricMagic, testmen, TTE
Calimari Country (3) TricMagic, testmen, TTE

Hero Deployment:
Mount Nantai (3) TricMagic, testmen, TTE
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Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Emral282

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #354 on: November 14, 2018, 02:57:47 pm »

Quote from: Vote
Mount Nantai (4) TricMagic, testmen, TTE, Emral282
Calimari Country (4) TricMagic, testmen, TTE, Emral282

Hero Deployment:
Mount Nantai (4) TricMagic, testmen, TTE, Emral282
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Happerry

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #355 on: December 24, 2018, 08:12:26 pm »

The Great Turf War of Spring, Year 2, has now Finished.

The Design Phase of Summer, Year 2 has begun.
« Last Edit: December 24, 2018, 08:14:24 pm by Happerry »
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #356 on: December 25, 2018, 09:44:29 am »

Agent Zephyr

Aoi, cool named Gal/Guard she is, is rather annoyed at Dofley, and the others in general. She decides to undergo fierce training, to be faster, stronger, better.

Command sees her improving at rapid rate, and are creating new gear at a rapid pace to match.


Gear

The Scientists design the Wind Brush. It's essentially a paintbrush, with the handle being made of SSS infused Plastic, capable of blocking Krakenblades. It's brush is fed via a unique system of Ink Symphysis, connecting the brush to the feed not with tubes, but the ink directly connected via the SSS Shell acting as the ferrule for the brush itself.. This Brush can also act to Spray Paint along a line, traveling a short distance in a globlet form when the Wind Brush is swung and activated, via a vector of wind pushing it outward.

While this is quite expensive, our scientists believe a simpler Paintbrush can be created for normal unit use out of regular plastic and feed, acting as a close range weapon. This Wind Brush makes heavy use of SSS Shells though, for the best CR weapon we can make for melee/SR.


Another Design is a new Sub-weapon, the West Field.(So named for true coolness)
Using novel principles, SSS is used to turn Ink, to Light. It's quite pretty, and creates a Hardlight Wall. Our Inklings have no trouble moving through it if they are aligned with the color of the wall, but if they aren't it really serves as a wall. It's transparent, and ink of that color travels through it without issue, and enemy ink slides right off, unable to penetrate. And we can swim along it too.

It may not last more than a minute, but for area denial and cover, it is useful for CR or support. And Agent Zephyr has shown to make good use of it to either approach from any angle, or use it to strike through said wall without penalty. Granted, her own speed and reaction times have been shown to be insane.


We have also designed a Special, The Inkflight.

Ink energy is overcharged, granting enough ink for her weapons. It also allows her to fly.

...

Yeah, fly. It seems that tuning Ink Energy to produce a Wind-Typed effect allows for high speed movement. The SSS cost is prohibitive though, only useful in small amounts normally. We can use it in smaller designs later on. And most testers of the full system end up crashing. Agent Zephyr has shown to have the reaction times to make full use of the complete, and Very Expensive, System herself. A half minute of flight and speed if she's using her Weapons and Subweapon, the sub recharging enough to be used multiple times, rather than the usual limits. Without using them, this time extends to a minute of high speed flight, with no known current height limit.


Conclusions

Agent Zephyr is so named for that cool fax. But her speed and reactions, her ability to close the distance, and her CR skills, make her deadly. She can also use her Special on, in, and around Moray Towers with near impunity, being unbelievably quick to end enemies with a single well placed slash or three, in quick succession. She can also deal with the enemy Superweapon from the inside, or maybe pop the ballon that keeps it up. All in All, her training, both self and supervised, is a major threat to enemies. Dofley has some major competition. Truly, a good tailwind for us, and the headwind of any of her foes.



Quote from: Vote
Agent Zephyr, Hero, Aoi, and Wind Based Equipment for her.: (1) TricMagic

reason for edit: Slight misspelling. No Changes to proposal.
« Last Edit: December 27, 2018, 09:15:17 pm by TricMagic »
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #357 on: December 26, 2018, 02:16:00 pm »

I think the general concept of a flying hero is okay, but some of the stuff isn't really something that's going to fly.  Making things into hard light is beyond out tech level, I doubt we would be able to get it as a design for a special weapon, let alone as a on-the-side subweapon.  Inkflight has the problem of "tuning Ink Energy to produce a Wind-Typed effect" means absolutely nothing.  What does "Wind-Typed effect" even mean?  I would suggest making the Inkflight into something like the Inkjet and dropping West-Field, maybe swapping it out for a variant of the smoke bombs if you want to keep
 being able to make cover.

Anyways, I made something so we had more than one thing to vote on.

Ink Propelled Grenade - Special Weapon

One of our guys was looking our Vortex armor being used in the field, and when they saw how cool it was spinning, they asked, "What if we could shoot these out of something?"  And so we did.  We could make a weapon that fires off a shell that erupts into a whirlwind of ink when fired, a twister of color that travels on a path of inkstruction.  In other words, it's cool.
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birdy51

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #358 on: December 26, 2018, 02:22:22 pm »

Zephyr Squad:

So ah, turns out we had the whole wrong idea about that squad we lost in the woods. It wasn't that we were bad at seeking, it's more that they were too good at hiding. A season in the woods have left the survivors seasoned experts in the art of infiltration; soldiers capable falling into enemy lines like 'a soft breeze'. Untouchable. Unnoticeable. Undefeatable. By the time our Octoling foes realize they are there, they will already be splatted.
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BIRDS.

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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #359 on: December 26, 2018, 02:41:49 pm »

A lot of wind pushing said inkling around at high speed. Also, SSS. They can already do weird things, so making Hardlight out of ink is not out of the question.

She can also deal with the superweapon, or Dofley. Which is something that is useful.

Also, it's a new hero, with a +1 to her creation. Chances of a Great Hero are high this Design Phase, and she'll turn the tide over and over and over, through floor after floor after floor.

Also, Zephyr Squad sounds like a revision, since we actually need to find them from the previous group.


Quote from: Discord
TricMagicToday at 1:43 PM
How does the new special help us in most combats.
It's a ranged attack which becomes a whirlwind of ink?
I mean, we could do that in revision, and it doesn't seem to actually fit the +1 requirement either..
An extra hero gives us a higher chance of taking down a superweapon, and has a good effect on the theater of battle where they are deployed.
And designs will give us a hero, as well as she being someone with a +1 to her design.
At worst, we will utterly fail on the sub-weapon design, and maybe have a less than great special. But it's still something that Will Work. That can work.
And we still get a hero too.
If we succeed on all counts though? Awesomeness.
Also, the image of her boarding the Airship to not only cut down it's operators single-tentaclely, and steal the Zapfish before making a daring escape before the entire thing crashes without power is amusing and SO COOL to me.

It is though, and just the thing she can do too. So awesome~

edited proposal with the data for her weapons and training. So that should simplify things.

Also, that Zephyr Squad would do far better with silent weapons, so we can do revision for them and equip them with it. Infil with them would prove far easier then. Like that idea a lot, but a new hero gives us a higher chance of dealing with there superweapon, since we can deploy heroes to two out of three theaters.

Cauldro can Take advantage when it's reloading, and Aoi can deal with it just by flying up to it. And none of them have the range to shoot her on the way up.
« Last Edit: December 26, 2018, 04:19:52 pm by TricMagic »
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