I have typed a lot in discord, but here are some of the specifics.
Ink Blotter - Bloatar Configuration
Long range and indirect fire has been a thing Inkanrty have been requesting since they entered the field, so this design was created in response to those requests. The two extra firing chambers are replaced with a expanded pressure pump and a bipod, swapping out the bloater's heavy firepower for the ability to shoot at further distances and at indirect targets.
Reposting this design, might be even more effective since smoke can singal targets for it.
First, this is off of the Blotter. One chamber means one shot, so it's fire rate is slow.
Long Range and Indirect Fire. Counter to that is the Enemy's Punt Bombs.
Another thing..
swapping out the bloater's heavy firepower, we have no bloaters..
Disregarding that, it says nothing about increasing it's blast radius, nor any specifics on accuracy. Just, an Arc. Moray Towers is either Windy Roofs, or Enclosed Hallways. Maybe Windy Bridges. Our Markslings are probably the only ones who can fire them LR in such a situation, and that means less 3D-Scopes. And the 3D-Scopes are better all around. In CR, Blotters are better; MR, user is in range of bamboozlers. LR, Punt Bombs, which are a Sub-weapon.
You would be better off designing a Bazooka,
Inkzooka
A long barrel and a some handles make up the stock of this weapon, gravity and air fed through tubes with mini bombs that are launched out by compressed air. Those mini bombs are made in the same way as the Blotter's ammo, with Five Chambers making more and dropping them in the ammo chamber.
It has an Ammo Limit of 30, each rolling down the tube into the barrel each time the cartridge of the weapon is drawn back via handle to let one in.. The Chambers stop producing once the number of Mini Bombs hits 30. 24 in the ammo feed, 5 in the chambers themsleves, and 1 in the barrel. Like the Blotter, the chambers produce as soon as they are empty, so this isn't the amount of shots you can fire in a row..
The Compressed Air comes from three tanks, which are filled via a compressor on the user. The fire rate of this weapon is methodical, based on their own users skill, but on the whole, it can fire once every two seconds with a degree of fluidity. Any faster, and the parts get messed up. It's not mechanically possible.
Range is well into and past mid, and the shots come out in a minor spin due to grooves in the barrel. This is mostly cause you can angle the barrel to get more range. It can technically reach long range if you are firing down from a height, more room for the shots to fall..
As with any Arc Weapon, you can fire up, though given this weapons max launch speed, it may be wise to add an adjuster to choose how much air is used to fire.
The Numbers for this are 5, 3, & {3} 1s(User, Air Compressor, Cannon.)
Anti-logic was used in the original Blotter design, so we need to be prudent not to mess it up.
There. Now that that's out of the way-
Big Air Ink Bomb
Special; It's a special weapon, meaning the user doesn't need to give up their own. This also renders the One-shot aspect mute, since the user can still attack after firing it. Though it does act as a Trump in fights, so in the open, you can just fire at midrange foes, then DUCK.
LR-MR, ARC; Long Range, Mid Range, and an Arc fire pattern.
Boom; Big boom, gotta boom. Very nice Radius on the blast, good for disrupting encampments sitting in the open, and managing to fire it in a window means a cleared room.
Shiny Light; Ink is Glowink, making it good for night vision. Ruin theirs and paint a target on them. Being a good intensity also helps our snipers.
Bomb; Boom. Can be carried and fired at delicate machinery, making it pretty useful. Can also be fired down halls, but make sure you take cover behind a corner, there is a
Reason Close Range is not a place to fire it.
Lotta Ink; More a disadvantage/advantage. Takes a
Long time to charge. And all that ink, it acts more like a flood of force, so CR, their is a chance to splat from high speed impact. Of Course, you could just blow up your enemy with you.
I think that's all the bonuses. Disadvantage is also listed. Markslings can't make much use from Vortex Armor, so this complementary Special will be in good hands with them. We can also employ the same tactics those Octolings employed against us last season.
List of specialties needed,
Glowink, Air Compression, Homeopathy... That's it? I guess SSS, but still...