Bringing this one back up to the front.
Typhoon(Superweapon)
Octolings and Inklings alike abandoned the seas long ago as they turned toxic, now the sea is attempting to take the land as well. There is however one place we can go that both the sea, and our foes, cannot touch; The air.
Typhoon can be, at its most basic, described as a giant balloon, but that is a gross oversimplification. It is a massive aircraft, a rigid, helium filled airship with a long gondola running all the way along the balloon until it begins to curve, and two storage compartments inside the envelope itself, one for supplies which is directly attached to the Zapfish generator that provides power for the craft, the other a huge tank of ink. Propulsion is provided by propellers attached to several engine cars that are placed out towards the sides of the envelope and can be disabled separately for proper manuevering. It's painted in bright green and deep octoling purple, with our insignia massive and clearly visable on both sides, and the gondola painted so as to appear as if the envelope is carrying it with tentacles. it is sure to prove an emboldening sight to any Octoling who sees it drifting over the battlefield, high up out of the range of any weapons our enemy could throw at it.
The previously mentioned ink supply is used to fill a large number of Balloon mines, which can then be dropped from great heights out of the bomb bay in the center of the Gondola. Spotlights shine down upon the battlefied from it at night, to be focused in on enemy positions by its crew in order to negate their element of surprise. This may not seem like enough to warrant the use of a zapfish, but that's because this isn't all it can do, this craft also comes equipped with a spawn pad, which can be used by any Octoling soldiers below it, and they are then deployed via one of a pair of significantly smaller unarmed airships, these airships are just made large enough to carry a squad of Octolings plus the pilot so that it takes minimal power for them to get to and from Typhoon. Typhoon carries a limited amount of ink, mines and pods though, so it must return to friendly territory to restock and refill before taking flight once again, but the balloon mines on board can be filled manually if the ink runs out first.
It should be noted that the focus is to be placed on making the airships main features functional(flying, bombing, spotlights) before moving on to the respawn point and transport craft.
Concerns have been raised that running the respawn point, if it is included, will draw on too much power for the zapfish to power the entire ship as well, this is to be looked into before the proper implementation of the respawn pad. If it is in fact the case than the respawn pad is to be powered independently by a second zapfish that can be added when we have access to one, and until that point we will just field it with the respawn feature inactive.