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Author Topic: Octoling Development Facility - Splatoon Arms Race (Spring, Year 3)  (Read 26522 times)

Happerry

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Re: Octoling Development Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #135 on: September 19, 2018, 09:09:26 pm »

Revision : Mk. 2 Simplification Project (Average Difficulty)
4+2 = 6: Above average

The Octoling Engineers finally get permission to try to fix the Bamboozler Mk.2's many flaws, and they set to work with a will. Complicated internal systems are soon simplified with lessons learned new and already known (that hadn't had enough time to get added in last time), an unexpected extraneous and completely unused spare ink tank removed from the blueprints so that it's no longer blocking a direct feed to the tanks that actually do the work, and generally everything is neatened up and made tidy. This does have several knock on effects to the guns performance, firing a bit faster, having a bit further range, having somewhat better ink efficiency and all that, but the biggest effect is that now it's a lot easier to build. It's downright simple now, instead of complex! If still a bit expensive from needing high quality parts compared to the base Bamboozler. In order to differentiate it from the original Mk.2s, which have become somewhat of a collector's model, this new version is now known as the Mk.2b Bamboozler.

The new Octoling Agents are looking forwards to the mass roll out of the Mk.2b this season, and they expect it to be a very unpleasant surprise for the enemy.

Spoiler: Resources (click to show/hide)
Spoiler: Octoling Armory (click to show/hide)

The Deployment Phase of Fall, Year 1 has begun.
Please vote for which two fronts reinforcements should be actively deployed to in an attempt to push forwards, and where heroes should be sent.

One of these deployments may instead be sent to investigate the Strange Signal, which the scientists have... mostly localized. Further searching is required to lock down the signal, but this searching must be done physically, with closer ranged more powerful and sophisticated sensors. Given the rumors of monsters, and worse, Salmonids down there, the scientists are refusing to head down there with some sort of escort. Preferably a lot of escorts, but if you have an individual who's impressive enough that'd probably get them willing... you know, unless the other side sends an army down there and they have to run away.

The smart people using all the sensors aren't really sure what is making the signal, but they assure everyone that, if located, it'd probably be pretty useful for whomever got it one way or another. But on the other hand, High Command wonders if they can afford to send such a large portion of their forces so far away from the front line. What if the enemy takes advantage? Of course, on the other tentacle, what if the enemy takes advantage of whatever is down there in the dark?
« Last Edit: September 19, 2018, 09:18:16 pm by Happerry »
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Failbird105

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Re: Octoling Development Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #136 on: September 20, 2018, 08:07:46 am »

Plan Long Term Benefit
1 Army to Octo Canyon
1 Army to signal
Dofley to signal

Quote from: Veemo
Plan LTB: (1) Failbird
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dgr11897

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Re: Octoling Development Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #137 on: September 20, 2018, 08:59:46 am »

Quote from: Veemo
Plan LTB: (2) Failbird, DGR
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Slick

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Re: Octoling Development Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #138 on: September 20, 2018, 09:44:47 am »

Quote from: VeemoBox
Plan LTB: (3) Failbird, DGR, Slick
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The Ensorceler

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Re: Octoling Development Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #139 on: September 20, 2018, 01:54:47 pm »

Quote from: VeemoBox
Plan LTB: (4) Failbird, DGR, Slick, The Ensorceler
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piratejoe

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Re: Octoling Development Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #140 on: September 20, 2018, 01:56:24 pm »

Quote from: VeemoBox
Plan LTB: (5) Failbird, DGR, Slick, The Ensorceler, Piratejoe
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Happerry

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Re: Octoling Development Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #141 on: September 25, 2018, 02:56:20 am »

The Great Turf War of Fall, Year 1, has now Finished.

The Design Phase of Winter, Year 1 has begun.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

dgr11897

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Re: Octoling Development Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #142 on: September 25, 2018, 08:32:29 pm »

OPCM MK1, (octoling piloted combat machine mark one)
The OPCM, nicknamed "the rhino", is a tank built for the ink-tech era. a hulking battlemachine, Designed around an upscaled and augmented pump and tank system, then coated in heavy armor, especially in the front. It is armed with dual integrated splatlings in the arms, a back/shoulder mounted dual MK2b bamboozler array (overunder configuration) that feeds directly from its tank enabling increased fire rate/range/damage, and its raw strength, which allows it to throw a balloon mine a fair distance. The OPCM is built in the shape of an octoling, and requires two people as crew, one inside the torso to control the legs, and arms. The second crew member is on the back and aims the bamboozlers. All of this comes at the cost of speed, and requiring a zapfish to power it, this zapfish is located on the already vulnerable back, due to how the secondary crew member only has a frontal shield, and is almost totally exposed from behind.
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Failbird105

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Re: Octoling Development Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #143 on: September 26, 2018, 08:44:58 am »

Octo Valley Radio Network(Cultural Artifact)
Octo Valley Radio Network is Octo Valleys longest running radio station, and has remained the most popular one for quite some time, they proved a great aid in the success of the BTW Initiative. Providing things from news to music, and more recently, stories of Octoling heroics from the war. Indeed, the recent Inkling push into Octo Canyon last season, while repelled swiftly and with force, has brought the publics attention upon the events of the war more than ever. People no longer living carefree and simply trusting that everything will be alright, for a short time they began to worry that the war would reach them, that they would have to fear fighting in the streets, and losing their homes. It was this that brought the OVRN(Pronounced as 'Over N') to begin its own efforts to keep hopes high! Interviews, motivational speeches both from us and themselves, and even reading supportive messages sent in by listeners, all mixed in with the ever-present music and hopeful news broadcasts. In times like these, we can always make use of a fancy new gun, or some special ink-bombs, but what everyone needs, is hope. 'OVR-N Out!'

Because we need freshness to match our enemies own or else we'll keep losing battles we could have won. I've got a pair(or more) of superweapons coming soon, but I won't be voting for them this turn.
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Failbird105

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Re: Octoling Development Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #144 on: September 26, 2018, 10:02:25 am »

Here's the promised superweapons. One living artillery vehicle, and one massive bomber airship with a built in spawn point to take advantage of the general lack of non-superweapon vehicles and anti-air potential in this game.

Octolith(Superweapon)
It is a known phenomenon that when one of an Octolings tentacles is severed it will grow into a strange tentacle-like creature, with the ability to produce and submerge in ink just like an Octoling. The one major problem with using these 'Octarians'(as they've been called) as disposable infantry is, simply put, that they just aren't bright. We have however found a way to mitigate the issue. For each tentacle an Octarian has, the smarter they get. While growing extra tentacles requires a long time normally, this project could allow us to put this facet of Octoling biology to great use regardless.

We call it, or rather, him, Octolith. An Octarian grown in a special vat, allowing him to grow in size and number of tentacles far more rapidly than normal. Using pruning techniques employed in gardening, we have caused his tentacles to grow out in such a way that he fits into this great, two-layered octagonal machine built out of his tank. His full set of eight tentacles each capable of protruding from specialized holes on their respective side and layer of the machine, allowing them to move about and strike with great force. That is not his primary weapon however, which is instead a set of eight modified balloon mines designed to use our improved pumps, and pumped up directly by his own massive ink supply, the balloons themselves are modified to be able to be removed from their stands and thrown, not by an Octoling obviously, but by Octoliths own tentacles. For mobility, there is a set of treads controlled directly by Octolith, and to provide added protection he has a set of four rail mounted motorized Splatlings atop his machine that draw on his own ink. All of these mechanical components being powered, of course, by a zapfish, as without this machinery, he is simply a very large, and relatively smart, Octarian.
Of course, those Splatlings must be manned, his balloons must be replaced, his zapfish must be properly installed when he is to be deployed, and he must know where to throw his devastating payload. For this, we have set Octolith up with a crew. A team of four Octolings trained in how to properly perform minor maintenance such as replacing balloons, installing the zapfish, and cleaning the pumps. Their task is to keep Octoliths machine running, to man the Splatlings, and most importantly, to be his friends. Octolith is intelligent after all, while he may be drastically different in his appearance he is a person like you or I. Anyone is free to socialize with Octolith, but these four are meant to care for both his machine, and him as an individual.

Typhoon(Superweapon)
Octolings and Inklings alike abandoned the seas long ago as they turned toxic, now the sea is attempting to take the land as well. There is however one place we can go that both the sea, and our foes, cannot touch; The air.
Typhoon can be, at its most basic, described as a giant balloon, but that is a gross oversimplification. It is a massive aircraft, a rigid, helium filled airship with a long gondola running all the way along the balloon until it begins to curve, and two storage compartments inside the envelope itself, one for supplies which is directly attached to the Zapfish generator that provides power for the craft, the other a huge tank of ink. Propulsion is provided by propellers attached to several engine cars that are placed out towards the sides of the envelope and can be disabled separately for proper manuevering. It's painted in bright green and deep octoling purple, with our insignia massive and clearly visable on both sides, and the gondola painted so as to appear as if the envelope is carrying it with tentacles. it is sure to prove an emboldening sight to any Octoling who sees it drifting over the battlefield, high up out of the range of any weapons our enemy could throw at it.
The previously mentioned ink supply is used to fill a large number of Balloon mines, which can then be dropped from great heights out of the bomb bay in the center of the Gondola. Spotlights shine down upon the battlefied from it at night, to be focused in on enemy positions by its crew in order to negate their element of surprise. This may not seem like enough to warrant the use of a zapfish, but that's because this isn't all it can do, this craft also comes equipped with a spawn pad, which can be used by any Octoling soldiers below it, and they are then deployed via one of a pair of significantly smaller unarmed airships, these airships are just made large enough to carry a squad of Octolings plus the pilot so that it takes minimal power for them to get to and from Typhoon. Typhoon carries a limited amount of ink, mines and pods though, so it must return to friendly territory to restock and refill before taking flight once again, but the balloon mines on board can be filled manually if the ink runs out first.
It should be noted that the focus is to be placed on making the airships main features functional(flying, bombing, spotlights) before moving on to the respawn point and transport craft.
Concerns have been raised that running the respawn point, if it is included, will draw on too much power for the zapfish to power the entire ship as well, this is to be looked into before the proper implementation of the respawn pad. If it is in fact the case than the respawn pad is to be powered independently by a second zapfish that can be added when we have access to one, and until that point we will just field it with the respawn feature inactive.


Quote from: Veemobox
OPCM: ()
Octo Valley Radio Network: (1) Failbird
Octolith: ()
Typhoon: ()
I'm going to vote for the Radio Network, if we all agree to make the Punt Bombs for our revision so we can try to make a sport based on them to boost our freshness next turn, then I could be convinced to vote for Typhoon instead.
« Last Edit: September 26, 2018, 04:34:35 pm by Failbird105 »
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dgr11897

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Re: Octoling Development Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #145 on: September 26, 2018, 07:07:48 pm »

Samuri class battlemachine
A towering combat machine powered by a zapfish, built in the shape of a ling. And piloted by a single ling, this craft is designed to be nearly as agile as a ling, though it lacks the ability to swim inside of ink. It is armed with dual massive krakenblades, a headmounted motorized splatling, and its raw strength which allows it to throw balloon mines over long distances. For defense it has a system designed to purge its surface of enemy ink, a deployable krakenblade based barrier around the zapfish, and its spin shield, where it spins its krakenblades like massive rotor blades, creating a shield capable of absorbing enemy fire. The pilot controls the mech by moving their arms and legs, with the mech mimicking their motions, though for more complex stuff, such as firing the headmounted splatling or activating any of the defensive systems, they use standard button controls.
Quote from: Veemobox
OPCM: ()
Shogun: ()
Octo Valley Radio Network: (1) Failbird
Octolith: ()
Typhoon: ()
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Slick

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Re: Octoling Development Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #146 on: September 26, 2018, 10:43:48 pm »

Quote from: Veemobox
OPCM: ()
Shogun: ()
Octo Valley Radio Network: (2) Failbird, Slick
Octolith: ()
Typhoon: ()

Yeah, for now getting our freshness up to snuff is top priority...Give or take.
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piratejoe

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Re: Octoling Development Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #147 on: September 27, 2018, 11:51:24 am »

Quote from: Veemobox
OPCM: ()
Shogun: ()
Octo Valley Radio Network: (3) Failbird, Slick, Piratejoe
Octolith: ()
Typhoon: ()
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

The Ensorceler

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Re: Octoling Development Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #148 on: September 27, 2018, 01:48:39 pm »

Quote from: Veemobox
OPCM: ()
Shogun: ()
Octo Valley Radio Network: (4) Failbird, Slick, Piratejoe, The Ensorceler
Octolith: ()
Typhoon: ()
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Happerry

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Re: Octoling Development Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #149 on: September 29, 2018, 02:48:56 am »

Design : Octo Valley Radio Network (Average Difficulty)
2+2 = 4: Below average

"Goooood Morning Octo Valley, let's all say a loud 'how do you do' to mister sun! This is OVRN, and here's today's war report...

The Octo Valley radio network is a long standing institution, but one being brought farther into the light of day, and popularity, by recent events. Many Octolings listen to them, with their cunning mixture of music, humor, and mostly accurate speculation as well as some actual news. It's rumors that even some Inklings tune in, now that the foe has a firm grip on Mount Nantai and so is actually in range of the broadcasts. The station isn't going to win the war, there's no secret orders or information being cunningly distributed through its broadcasts, and it isn't to every Octolings liking. Still, many soldiers have a distinct spring to their step nowadays...

Spoiler: Resources (click to show/hide)
Spoiler: Octoling Armory (click to show/hide)

The Revision Phase of Winter, Year 1 has begun.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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