Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 109 110 [111] 112 113 ... 334

Author Topic: MOOK: Such sights to see  (Read 495854 times)

King Zultan

  • Bay Watcher
    • View Profile
Re: MOOK: Judged, and found wanting.
« Reply #1650 on: December 24, 2019, 06:24:40 am »

While I'm waiting for the next mission to start, go look around the vending machines and see if I can't find any money laying around, then search the trashcans for anything interesting or edible.
Spoiler (click to show/hide)
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: MOOK: Judged, and found wanting.
« Reply #1651 on: December 25, 2019, 05:05:38 pm »

Quote
((Hows about it gets advantage on the damage roll and disadvantage on the use die roll to show more bullets being used?))

That's fine by me! And is one charge of a normal toolkit enough to do this? Or would more bits be required?

Oh! Don't forget to hand in that mysterious vial of glowing green liquid for glory and money and all that good stuff.
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

The Canadian kitten

  • Bay Watcher
  • Slowly going insane...
    • View Profile
Re: MOOK: Judged, and found wanting.
« Reply #1652 on: December 27, 2019, 11:14:37 pm »

(Tried to think of new ideas for a new character. Ended up copy pasting Gabe in)
Logged

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: MOOK: Judged, and found wanting.
« Reply #1653 on: December 28, 2019, 08:27:52 am »

(Tried to think of new ideas for a new character. Ended up copy pasting Gabe in)

Fine by me.

"Блядь, I knew I was forgetting something."

Anya uses a toolkit charge to seal up any secondary/tertiary/ventilation/maintenance exits using whatever scrap can be found, so that some intern doesn't get all his blood sucked out by a housecat-sized flea 3 months from now.
(I trust the primary exit will be sealed with the bodies of our security dudes)

Spoiler: character sheet (click to show/hide)
[4]
Anya carefully sneaks off from the meeting and returns to the mission site. She begins carefully sealing off all the air vents and small openings from the labs. Luckily these are able to be easily sealed with just a press of a button thanks to the self contained nature of the lab pods. Now there will be no sneaky buggy excursions.

Only perhaps violent, obvious ones.

Quote
((Hows about it gets advantage on the damage roll and disadvantage on the use die roll to show more bullets being used?))

That's fine by me! And is one charge of a normal toolkit enough to do this? Or would more bits be required?

Oh! Don't forget to hand in that mysterious vial of glowing green liquid for glory and money and all that good stuff.

Just one charge is fine.

And wait a second with that goo, we'll be wrapping up just as soon as the rest of the team is either dead or out of the lab.

While I'm waiting for the next mission to start, go look around the vending machines and see if I can't find any money laying around, then search the trashcans for anything interesting or edible.
Spoiler (click to show/hide)
Through wide ranging scavenging, begging, shaking of vending machines and dumpster diving Burt manages to scrounge up 9 Omni. This all comes in the form of prepaid OMNI cards that were discarded for having too little money to do anything useful with. His 9 Omni is spread across 14 cards.
Through the grace of OMNI and liberally applied contracts. reclassify the now-sealed labs as the site of an ongoing study on arthropod behavior.  Enough scientists, or spontaneously-employed researchers from the ranks of the survivors ( they’ve seen enough of them to count as specialists), have probably lived and died here to meet the legal requirements for one. As such, any fatalities that occurred, though certainly tragic, had anticipated such risks and their analogues having signed on to an active testing site, as per the OMNI Implied Consent form. Such an action will consecrate the resting place of these poor souls, and allow them and/or their bodies to be reinstated into the Corporate Cycle.
Also, add a helpful set of warning markings to the newly sealed vents.
 

Spoiler (click to show/hide)

[12]
Jean carefully reclassifies the lab as an insect sanctuary, anyone injured during the mission is classified as office furniture to avoid any liability (after all, a water cooler cannot sue, that would be silly), and the entire hostage negotiation is written off as a team bonding exercise. She hangs an inspirational poster in the hall as well.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
get out of Toby’s grasp and run in the direction he was running. When exiting, seal the door
"yeah, this was a bad idea. Tara, can you goop up the door when we get out of this lab?"
just keep running away! get wilfred to shoot the beetles.

(Nice sheet, lunch meat)

I'm not 100% sure about Wilfred's status, but he will run away from the giant hostiles.  Preferably out of the lab entirely.  And sure, Wilfred will shoot acid at them, as long as that doesn't compromise the whole running-for-his-life.

Spoiler: Sheet (click to show/hide)
[3,3,3,4,6,5,6]

The trio make it out and seal the door behind them. They don't do it without having to comically dodge through and over some swipes and sucking mouthparts, but they do manage to do it.  I'd elaborate but its very early, I feel sick, and I don't remember 33% of the names of these people.











Ok, this is when ya'll can post your accomplishments, level up, etc.

King Zultan

  • Bay Watcher
    • View Profile
Re: MOOK: Judged, and found wanting.
« Reply #1654 on: December 28, 2019, 08:41:34 am »

I didn't accomplish anything, nor did I level up because I died again, I seem to be really good at dying.

Go check a supply closet and see if I can't get any more tool kit charges or something.
Spoiler (click to show/hide)
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Leodanny

  • Bay Watcher
  • Ah
    • View Profile
Re: MOOK: Judged, and found wanting.
« Reply #1655 on: December 28, 2019, 10:46:20 am »

killed a Knight and a centipede, didn't die, and saved my coworkers from centipede-y death(probably); level up speed and guns!
Spoiler (click to show/hide)
Logged

The Canadian kitten

  • Bay Watcher
  • Slowly going insane...
    • View Profile
Re: MOOK: Judged, and found wanting.
« Reply #1656 on: December 28, 2019, 11:39:39 am »

nothing cause Gabe died. Of course it's something I do in the end to cause my things to tumble down
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: MOOK: Judged, and found wanting.
« Reply #1657 on: December 28, 2019, 11:46:03 am »

Spoiler (click to show/hide)
Talked with the king, sealed up the door to the insect sanctuary, managed to survive
Level up Stength and Fate to d6
(In this spoiler, they are leveled up already)
« Last Edit: December 28, 2019, 11:31:07 pm by Naturegirl1999 »
Logged

Parisbre56

  • Bay Watcher
  • I can haz skullz?
    • View Profile
    • parisbre56 Discord
Re: MOOK: Judged, and found wanting.
« Reply #1658 on: December 28, 2019, 12:35:18 pm »

Pathos achievements:
*Explored the vents
*Exploded the king
*Rescued hostages, thanks to the distraction provided by the explosion and my teammates waking up the bugs


I'd say our only failure was being unable to secure the lab and the KNIGHTs, but given that these things were meant to replace us, I'd say that's not really such a bad thing.

Level up mechanics to d8. Ask how much OMNI I need to pay to apply those 2 stat level ups I've missed to my mechanical body.



The Lupanian

  • Bay Watcher
  • Seeker of Knowledge
    • View Profile
Re: MOOK: Judged, and found wanting.
« Reply #1659 on: December 28, 2019, 06:01:56 pm »

Managed to get into enemy territory, but as the situation was explosively resolves in an unexpectedly direct manner, didn’t end up using the advantage. Also got a piece of shrapnel lodged in my leg.
Speaking of shrapnel, see if I can sell the shrapnel on OMNIbay as “Real shrapnel taken from inside a real (synthetic) Waifu!”
Implants to d6, [error] to d8

Spoiler: Ji (click to show/hide)
« Last Edit: December 28, 2019, 06:45:02 pm by The Lupanian »
Logged
I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

m1895

  • Bay Watcher
    • View Profile
Re: MOOK: Judged, and found wanting.
« Reply #1660 on: December 28, 2019, 06:19:36 pm »

fate to d6, and if you can save a level up and use it immediately after you get paid, do that. Otherwise, speed to d6

Spoiler: accomplishments (click to show/hide)
Spoiler: character sheet (click to show/hide)
Logged

Yottawhat

  • Bay Watcher
  • New face, new look.
    • View Profile
Re: MOOK: Judged, and found wanting.
« Reply #1661 on: December 28, 2019, 11:15:19 pm »

I found a toenail.

Also level up Dex to d6 and Technology to d8.


Spoiler:  Charon (click to show/hide)
Logged
(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

Egan_BW

  • Bay Watcher
    • View Profile
Re: MOOK
« Reply #1662 on: December 29, 2019, 07:27:34 am »

Everything you need is right down there, shitskelly.

Spoiler: Character Statistics (click to show/hide)

Spoiler: Make Numbers Go Up (click to show/hide)
Logged
I would starve tomorrow if I could eat the world today.

Tavik Toth

  • Bay Watcher
  • Oh dear....
    • View Profile
Re: MOOK: Judged, and found wanting.
« Reply #1663 on: December 29, 2019, 10:14:42 am »

Pretty sure all I did was sit in the entrance area. Oh and level Dexterity to d6 and Mechanics to d8.

Spoiler:  Wyatt Baker (click to show/hide)
« Last Edit: December 30, 2019, 01:32:44 pm by Tavik Toth »
Logged

syvarris

  • Bay Watcher
  • UNICORNPEGASUSKITTEN
    • View Profile
Re: MOOK: Judged, and found wanting.
« Reply #1664 on: December 29, 2019, 04:02:22 pm »

This mission, Wilfred hacked open the door that led into the insect lab, which we then set on fire, and he also melted a KNIGHT that was just defending the facility from a rampaging centipede.  Leave out that last bit, though.  Make it sound more honorable, like he was "saving valuable human resources from idiot-controlled murderdrones".  Or maybe just chalk it up as proactive inter-departmental diplomacy.  Yeah, that sounds right, Wilfred's a gun ambassador after all.

Level Wil's Will to d8, and his Tec to d10.


Spoiler: Sheet (click to show/hide)
Pages: 1 ... 109 110 [111] 112 113 ... 334