Bestiary
Boneys: Found deep below a ruined castle which contained a wellspring of Evil, these scuttling things are likely the descendants of some its original inhabitants. They are the size of an adult human, but their form is twisted, their flesh pulled tight over their bones and horribly pale. Bones jut from their flesh at random intervals, especially around their hands and feet. They can see in the dark and the light equally well, despite their eyelids being closed from birth, practically cemented shut. Their mouths are full of jagged teeth of many sizes which sit at odd angles.
Physical might: 1.2
Mental might: 0.5
Traits: Spider climb, night sight, horrifying visage
Brutes: Formed by the merging of two men by the demon Klx-Dryklfx, they are savage, brutal creatures with terrifying strength and the capability to survive even the most grievous wounds. Their head heads hand, practically merging with their chests, and they babble endlessly without pause or sense, often shrieking in demontongue when they are in a battle frenzy.
Physical might: 3 (5 if armored)
Mental might: 1
Traits: Maddening babble, unholy resilience, living siege weapon, unnatural
Wisp Wights: Some of the first creations of Klx-Dryklfx, these are powerful undead, although difficult to make. Effectively they are a zombie and a specter merged in one. While not intelligent in the slightest, they make deadly weapons and excellent scouts - the specter can go as it pleases, and the corpse will know everything it does. The specter can also stay with the zombie and aid it in fighting, serving as a weapon or shield of corrupted soulstuff, or attacking others with incorporeal claws.
Physical might: 2
Mental might: 3
Traits: Incorporeal, mindless, twinned souls, endless endurance, unnatural
Seducers: Twisted by the dark magics of Klx-Dryklfx, these were once beautiful men and women. Now they are hideous, but in compensation, they received powerful abilities. As long as someone is faltering in their mind or morals, a seducer can see exactly what they want, and shift their form and their words to aid them in their manipulations.
Physical might: 1
Mental might: 4
Traits: Hideous, Desire sensing, self-illusion
Zombies: Shambling undead, reanimated by magic, frequently evil magic. They are stupid and weak, but easy to come by and definitely unnerving to face.
Physical might: 0.25
Mental might: 0.25
Traits: Slow, mindless, endless endurance, unnatural
Skeletons: Only slightly more dangerous than zombies, these creatures are more difficult to destroy thanks to the faint power in their bones, and they are faster as well.
Physical might: 0.4
Mental might: 0.4
Traits: Unnatural, mindless, endless endurance
Wisp Wretches: These miserable undead are most commonly revived from ancient battlegrounds where warriors fell to demonic armies. Their souls are trapped inside their decaying bones, only able to watch at the atrocities their bodies commit. Their eyes glow, the light trapping those who meet their gaze in the last moments of the fallen warrior, albeit briefly. Their weapons drip with demonic ichors, and even minor wounds from these fester and poison and eventually prove lethal without significant intervention.
Physical might: 2.5
Mental might: 1
Traits: Gaze of terror, mindless, endless endurance, lethal poison, remembered skill
Weeping Sores: Infested with magical plagues from Desecrator, these foul creatures have bloated, rotting flesh. Swords which strike them age and corrode from the vile fluids that fill them, and when they attack they fill the air with clouds of noxious fumes which can spread all manner of terrible disease.
Physical might: 3
Mental might: 1.5
Traits: Plaguebringer, unholy resilience, endless endurance, horrid appearance
Specter: These are one of the few types of undead known to arise naturally, without the involvement of Evil. They are usually harmless, simply frightening people and occasionally breaking dishes. However, when controlled by a demon or evil wizard, the damage they can wreak is horrific, as while they can just barely affect the mortal world, they are similarly difficult to affect, and they can be lethally terrifying.
Physical might: 0.2
Mental might: 3
Traits: Insubstantial, minor telekineses, terrifying
Crushers: Armored brutes modified with demonic sigils and corrupt magic, these creatures are even mightier. Their muscles are larger, their rages more terrifying, their babble more discordant. But the most important difference is that when they fight, the blood of their foes heals them. As long as they are soaked in blood, they are nigh-unstoppable.
Physical might: 7
Mental might:2
Traits: Maddening babble, unholy resilience, living siege weapon, unnatural, crimson regeneration
Reavers: A more...refined version of Boneys, deliberately modified to be deadly weapons. They have gone from looking monstrous to merely unsettling. Their eyes have been restored, and are sharper than ever. They can magically deflect attention from themselves, and razor-sharp blades of bone can appear from their knuckles or toes at a moment's notice. They retain the savage cruelty they had as Boneys, but now it is far more refined and far more dangerous.
Physical might: 2.5
Mental might: 1.5
Traits: Bone blades, attention-deflecting, Spider climb, night sight, eagle vision
Hunters: These creatures look almost human, the only visible differences slightly elongated limbs and eyes with an eerie gaze - the gaze of a predator. They have unnatural agility and the ability to read the surface thoughts of those around them, which they use to infiltrate and assassinate any target they wish.
Physical might: 1.7
Mental might: 1.2
Traits: Inhuman agility, mind-scanning
Night-Stalkers: The Reavers are a better version of Boneys. The Night-Stalkers are similarly related to the Boneys, although they also share some common elements with Boneys - they are similarly emaciated, which, combined with their coloration and the magic within them, allows them to conceal themselves with incredible skill in even the slightest shadow. They are also all identical. They have the unnatural agility and mind-scanning powers of Hunters, but combine it with several other dangerous capabilities, including the ability to mimic sounds and throw their voice and the ability to see wards. However, such power comes at a price. Their mouths are sealed shut, leaving them in constant, endless hunger that they can never still.
Physical might: 1.7
Mental might: 2
Traits: Inhuman agility, mind-scanning, concealing shadows, ward detection, perfect mimicry
Deathless Knights: Undead knights who had their flesh mutated while they still lived, forever merging them with their mounts before they were slain and turned into undead horrors. Some spark of their skill and tactical acumen remains.
Physical might: 3.5
Mental might: 1
Traits: Unnatural, remembered skill, calvary, endless endurance
Gresh-spawn: Similar in nature to the dreaded Dame of Famine, these creatures are some of her progeny, are bare a striking resemblance to her. They are massive locusts, albeit not quite as large as the Dame. They have her rapacious hunger and cruelty. In addition, due to the being which spawned them, their limbs are tipped with vicious claws. Fortunately, their own reproductive faculties are damaged, and so the eggs do not hatch into new monstrosities, instead simply bursting in the flesh of implanted victims.
Physical might: 4
Mental might: 2
Traits: Vast hunger, flyers, unnatural, egg implantor- minor spawn, venom